goldenpsp Posted July 23, 2017 Share Posted July 23, 2017 (edited) 1 hour ago, Abpilot said: lol i would like the exotic mater to charge a hell of a lot faster than me having to do 5,000 kerbin orbits for a jool/lythe mission. You can have a cookie. I'm always amazed what people choose to make as their first posts on a forum. Edited July 23, 2017 by goldenpsp Quote Link to comment Share on other sites More sharing options...
TronX33 Posted July 23, 2017 Share Posted July 23, 2017 What would happen if you put more than one warp drive on a ship? So say I have a huge long skinny ship that won't fit in the warp bubble of one drive, if I spaced our two, would it work? Or would parts still explode? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted July 23, 2017 Author Share Posted July 23, 2017 On 7/3/2017 at 5:56 PM, Beale said: A lot of fun! TKS-Interkosmos Away we go! No chance of entering orbit in any normal way, not with tiny monopropellant engines. (You know it is bad when the Delta-V requirement goes into two-lines). A pretty view though. @RoverDude are you interested to expand this further? I would love to create a warp-drive in an intermediate (1.25m) form. Maybe a fixed-ring type, extending out towards 3.75m. Sure, always happy to take pull requests Quote Link to comment Share on other sites More sharing options...
Abpilot Posted July 25, 2017 Share Posted July 25, 2017 On 23/07/2017 at 10:09 AM, goldenpsp said: You can have a cookie. I'm always amazed what people choose to make as their first posts on a forum. lol yum thx Quote Link to comment Share on other sites More sharing options...
Angstinator Posted July 25, 2017 Share Posted July 25, 2017 On 23.7.2017 at 5:22 AM, TronX33 said: What would happen if you put more than one warp drive on a ship? So say I have a huge long skinny ship that won't fit in the warp bubble of one drive, if I spaced our two, would it work? Or would parts still explode? Bad things. I tried. Quote Link to comment Share on other sites More sharing options...
Talavar Posted July 29, 2017 Share Posted July 29, 2017 Maybe this has been answered somewhere.. but when I install community tech tree, my problem is (aside from having tons of empty nodes) it's not showing up in the node that is called in the CCT.cfg file. ultraHighEnergyPhysics.. Do i need to do something specific? Quote Link to comment Share on other sites More sharing options...
TheRagingIrishman Posted July 29, 2017 Share Posted July 29, 2017 6 minutes ago, Talavar said: Maybe this has been answered somewhere.. but when I install community tech tree, my problem is (aside from having tons of empty nodes) it's not showing up in the node that is called in the CCT.cfg file. ultraHighEnergyPhysics.. Do i need to do something specific? Is this in a new game or an old one from before you installed either ctt or warp drive? KSP doesn't handle changing the tech tree mid game very well. Quote Link to comment Share on other sites More sharing options...
Talavar Posted July 29, 2017 Share Posted July 29, 2017 (edited) 4 minutes ago, TheRagingIrishman said: Is this in a new game or an old one from before you installed either ctt or warp drive? KSP doesn't handle changing the tech tree mid game very well. Started it about 3 hours before hand.. that may be the problem then. I'll give it a go in a new game and see if it works.. Thanks for the heads up. Edit) Hmm... nope.. still not there. I don't know what's up >.< Edited July 29, 2017 by Talavar Quote Link to comment Share on other sites More sharing options...
Talavar Posted July 29, 2017 Share Posted July 29, 2017 (edited) Nothing I do is working.. even without the Community tech tree, it doesnt default to "experimentalScience" like it's supposed to. It's as if it's not even installed. >.< (edit) Totally Bizarre.. I just redownloaded it and reinstalled it, and it worked.. (-.-) ... lol Edited July 29, 2017 by Talavar Quote Link to comment Share on other sites More sharing options...
Banes Posted August 14, 2017 Share Posted August 14, 2017 I'm having an issue where when the folder is inside the game data folder the part doesn't appear in Kerbal Space Program Quote Link to comment Share on other sites More sharing options...
vossiewulf Posted August 14, 2017 Share Posted August 14, 2017 On 7/25/2017 at 0:20 AM, Angstinator said: Bad things. I tried. Did you try them pointed at each other? I think it's important you try that, it would seem to have much greater universe-destruction potential. Quote Link to comment Share on other sites More sharing options...
TheNoobHunter24 Posted August 24, 2017 Share Posted August 24, 2017 (edited) Erm..how do I get this thing running? I made a ship in sandbox mode with it, it says everything is full, full capacity of exotic matter, but the bubble fizzles out instantly. (edit) Nevermind! Edited August 24, 2017 by TheNoobHunter24 Quote Link to comment Share on other sites More sharing options...
JustAReviewer Posted September 3, 2017 Share Posted September 3, 2017 I got an idea where I can use the Alcubierre Drive for a Deflective Shield but how do I change the configs for the MinAltitude, and I would like and answerm. Quote Link to comment Share on other sites More sharing options...
Mrcarrot Posted September 12, 2017 Share Posted September 12, 2017 @RoverDude-Here is a cfg allowing the warp drives to use Unobtainium from The Gold Standard by @Dewar at a 1:1 ratio converting into ExoticMatter. You can change up the cfg to your liking, although I guess you would already know how to do that, being a KSP dev. Quote Link to comment Share on other sites More sharing options...
JadeOfMaar Posted September 19, 2017 Share Posted September 19, 2017 On 9/11/2017 at 9:28 PM, Mrcarrot said: @RoverDude-Here is a cfg allowing the warp drives to use Unobtainium from The Gold Standard by @Dewar at a 1:1 ratio converting into ExoticMatter. You can change up the cfg to your liking, although I guess you would already know how to do that, being a KSP dev. The better approach would be to have The Gold Standard carry your config. Most players likely won't use these mods together so it's not worth it to have Alcubierre Drive include this in itself. Granted that Unobtanium is probably an incredibly dense resource I'd like to point out that the 1:1 conversion rate would be incredibly lossy. Some high amount of EC should still be involved too. Unobtanium is not going to crack itself into other materials. Quote Link to comment Share on other sites More sharing options...
Mrcarrot Posted September 19, 2017 Share Posted September 19, 2017 3 minutes ago, JadeOfMaar said: The better approach would be to have The Gold Standard carry your config. Most players likely won't use these mods together so it's not worth it to have Alcubierre Drive include this in itself. Granted that Unobtanium is probably an incredibly dense resource I'd like to point out that the 1:1 conversion rate would be incredibly lossy. Some high amount of EC should still be involved too. Unobtanium is not going to crack itself into other materials. I see. Well, maybe Unobtainium is ExoticMatter. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted September 20, 2017 Author Share Posted September 20, 2017 No, ExoticMatter is ExoticMatter with a clear CRP definition. And probably better to use a converter, etc. than override the behavior of the warp drive without a really good reason. Quote Link to comment Share on other sites More sharing options...
Mrcarrot Posted September 20, 2017 Share Posted September 20, 2017 17 hours ago, RoverDude said: No, ExoticMatter is ExoticMatter with a clear CRP definition. And probably better to use a converter, etc. than override the behavior of the warp drive without a really good reason. I still feel like it's unrealistic to synthesize matter out of nothing but electricity. Maybe mining for ExoticMatter? Quote Link to comment Share on other sites More sharing options...
RoverDude Posted September 20, 2017 Author Share Posted September 20, 2017 27 minutes ago, Mrcarrot said: I still feel like it's unrealistic to synthesize matter out of nothing but electricity. Maybe mining for ExoticMatter? Except that's incorrect, xenon gas is also required to operate the drive. And I would not put forth unobtanium in any argument referring to something as unrealistic Mod is not going to change, so I think we can put this dead horse to bed. Quote Link to comment Share on other sites More sharing options...
theSpeare Posted September 20, 2017 Share Posted September 20, 2017 @RoverDude I 100% fully appreciate the reasons why you want to keep the mod as-is, but is there any chance you could please promote a MM patch to achieve the requested "mine for ExoticMatter" feature? Quote Link to comment Share on other sites More sharing options...
Tarheel1999 Posted September 20, 2017 Share Posted September 20, 2017 7 minutes ago, theSpeare said: @RoverDude I 100% fully appreciate the reasons why you want to keep the mod as-is, but is there any chance you could please promote a MM patch to achieve the requested "mine for ExoticMatter" feature? Why would he need to promote it? It’s available above if you want to use it BUT it would be wise not to ask for any support in the thread if you choose to do so. Quote Link to comment Share on other sites More sharing options...
TiktaalikDreaming Posted September 20, 2017 Share Posted September 20, 2017 5 minutes ago, Tarheel1999 said: Why would he need to promote it? It’s available above if you want to use it BUT it would be wise not to ask for any support in the thread if you choose to do so. Glad someone else said something. I was trying to think of a forum safe way of saying what I was thinking. Seriously, RD had made his position clear. If you want to play with some patch converting the drive, go for it, but don't expect support from RD. Stopping before I get sweary. Quote Link to comment Share on other sites More sharing options...
Mrcarrot Posted September 20, 2017 Share Posted September 20, 2017 9 minutes ago, Tarheel1999 said: Why would he need to promote it? It’s available above if you want to use it BUT it would be wise not to ask for any support in the thread if you choose to do so. My config only makes it possible to convert Unobtainium into ExoticMatter. You would have to mine the very rare unobtainium first, no direct mining of ExoticMatter. Quote Link to comment Share on other sites More sharing options...
Tarheel1999 Posted September 20, 2017 Share Posted September 20, 2017 45 minutes ago, Mrcarrot said: My config only makes it possible to convert Unobtainium into ExoticMatter. You would have to mine the very rare unobtainium first, no direct mining of ExoticMatter. RD can correct me if I’m wrong but here is how I see things. RD made certain design decisions in creating this mod. One of them is that EM is not minable and nothing converts to EM. If you want to do either you can mod your game to permit this. RD may change his mind in the future, although I think this is unlikely, but it won’t be in the near future as he stated he was tired of beating a dead horse. Quote Link to comment Share on other sites More sharing options...
RoverDude Posted September 20, 2017 Author Share Posted September 20, 2017 Sorry, no real value in me promoting something I disagree with. What patches folks do on their own is their call. Quote Link to comment Share on other sites More sharing options...
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