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[1.12.x] Mark IV Spaceplane System (August 18, 2024)


Nertea

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Really... Could you have some mercy for our PCs? think about our memory melting due to your mods we of course dowloaded all. Sorry my dear RAM, I like you but I will hurt you ;.;download the mod I'm even a good plane pilot... :blush:

Time to melt some RAM.

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Hey Nertea, i was so long waiting for your update, cant wait to use your wonderfull work!

Your Mk4 System should be stock as a "late game, much sience and muuuch reputation" techtree achievment for the hardcore careerplayers, a great motivation for aviation fans like me!

Aswell as your other Mods, you are just great, have my rep :)

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Just a heads up for anyone with Bahamut's adjustable landing gear - the BDAnimationsModule in this will wreck adjustable landing gear if you've got the BDAnimationsModule from that installed. They're apparently very different... The one in the Mk4 DL is 15KB, other is 80KB.

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Just a heads up for anyone with Bahamut's adjustable landing gear - the BDAnimationsModule in this will wreck adjustable landing gear if you've got the BDAnimationsModule from that installed. They're apparently very different... The one in the Mk4 DL is 15KB, other is 80KB.

I presume thats because 1 is stripped down. THe bundled package likely only includes the code for the cargo bay and the yellowjacket. Though yes that incompatibility should be noted (i.e. DO NOT overwrite the BahamutoD folder if you already have another mod by him).

UPDATE: Lets kick things off with some inspirational pictures. The below are all things I designed on the prerelease versions and should give you good inspiration for what yall can do. Enjoy, and happy building.

Rover to anywhere on Kerbin without landing? You got it.

ax7pn12.png

Whole base to anywhere on Kerbin? Got that too.

lylTeUH.png

Danny-level victim shipment? Served with a side of gorgeous particle FX.

KIYLrfo.png

40+ tons to orbit? Not a problem.

ASZGNqu.png

Entire depot worth of fuel on one plane? Eh not so much.

lm25skE.png

Stock wings kinda like to disintegrate on planes this big.

Enjoy!

Edited by Captain Sierra
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Here's our update, guys :). I worked super hard on this, I hope you enjoy! Here are some new images to check things out:

Changelog (but really it's all new stuff if you haven't been following the dev versions)

  • Remodel and retexture of all 1.x generation parts parts. Notable changes:
  • Increase in size of approximately 25% for all parts
  • Mk4 Cockpit and most adapters now have 1.25m attach nodes on each side to mount new shoulder pieces or standard 1.25m parts
  • Adapters have been reworked to different sizes due to size increases
  • Fuselages and cargo bays are now available in 1x, 2x and 4x sizes, with lengths matching Mk3 parts
  • Most fuel-containing parts can now switch fuels in the VAB (usually between LF, LF/O, LF/MP and LF/O/MP)
  • Service bay has been reworked, now carries less RCS fuel, but has openable hatches and is better for storage
  • Many parts are now hollow to work better with cargo stowage
  • Yellowjacket VTOL engine now has shroud, opens and closes when active/shutdown
  • New Parts:
  • KE-90 Turbofan Engine: 2.5m basic jet engine
  • KE-4 Turbojet Engine: 2.5m high performance engine
  • B.R.O.A.D.S.W.O.R.D Multimode Engine: 2.5m multimodal engine
  • Advanced Precooler
  • Heavy Engine Nacelle
  • Heavy Engine Nacelle XL
  • Large Turbofan Intake
  • Advanced Shock Intake
  • Mk4 Aerodynamic Shoulder
  • Mk4 Shoulder Intake
  • Mk4 Orbital Maneuvering Shoulder
  • Mk4 Ventral Cargo Bays (3 sizes)
  • Heavy RCS Blister

Wow! If I could give you more rep, i would. Stunning work :D

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OMG!

KtNdxhU.png

d7HNtXy.png

t36vYki.png

aeKwMj6.png

Works perfect, allmost Stock install, KER readout in orbit not consistent available, very good balance, amazing!

Nertea, thank you!!!:kiss:

(EDIT:The snoopy nosecone is simply adorable...)

Edited by Mikki
snoopy nosecone
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Awesome mod! But I experienced a few bugs:

The Ramp tweaking doen's work and the fuselage has a texture bug and does not contains any kind of fuel, I can't change that in any way,

66m549e.jpg

Here is my MOD list (from CKAN)


Active Texture Management - X86 - Aggressive (ActiveTextureManagement-x86-Aggressive 5-0)
Community Resource Pack (CommunityResourcePack 0.4.3)
Contract Configurator (ContractConfigurator 1.5.4)
Contract Pack: SCANSat (ContractConfigurator-ContractPack-SCANsat v0.5.2.1)
Contract Window + (ContractsWindowPlus 5.3)
DMagic Orbital Science (DMagicOrbitalScience 1.0.7)
Enhanced Navball (EnhancedNavBall 1.3.6.0)
Final Frontier (FinalFrontier 0.8.6-1370)
Firespitter Core (FirespitterCore v7.1.4)
Infernal Robotics Model Rework - Core Pack (IR-Model-Rework-Core v01b)
Infernal Robotics Model Rework - Expansion Pack (IR-Model-Rework-Expansion v01b)
Kerbal Alarm Clock (KerbalAlarmClock v3.4.0.0)
Kerbal Attachment System (KAS 0.5.3)
Kerbal Inventory System (KIS 1.2.0)
Klockheed Martian General Plugin Functions - Gimbal module (KlockheedMartian-Gimbal 3.0.3.0)
kOS: Scriptable Autopilot System (kOS 0.17.3)
Magic Smoke Industries Infernal Robotics (InfernalRobotics 0.21.3)
Mark IV Spaceplane System (MarkIVSpaceplaneSystem 2.0.0)
MechJeb 2 (MechJeb2 2.5.3)
Mk2 Stock-a-like Expansion (Mk2Expansion 1.4.6.1)
ModularFlightIntegrator (ModularFlightIntegrator 1.1.1)
Module Manager (ModuleManager 2.6.6)
Navball Docking Alignment Indicator (NavballDockingIndicator 7)
Near Future IVA Props (NearFutureProps 0.4.3)
Precise Node (PreciseNode 1.1.3)
Procedural Fairings (ProceduralFairings v3.15)
Procedural Fairings - For Everything! (ProceduralFairings-ForEverything v0.0.3)
Procedural Parts (ProceduralParts v1.1.7)
Procedural Parts - Saturn / Nova Texture Pack (ProceduralParts-Textures-SaturnNova 1)
QuickGoTo (QuickGoTo v1.20)
QuickScroll (QuickScroll v1.31)
RasterPropMonitor (RasterPropMonitor v0.21.2)
RasterPropMonitor Core (RasterPropMonitor-Core v0.21.2)
RealHeat (RealHeat v1.0)
S.K.B. (Serious Kerbal Business) (SeriousKerbalBusiness 1.6)
SCANsat (SCANsat v14.1)
Science Funding (ScienceFunding 1.1.1)
ScienceAlert (ScienceAlert 1.8.9)
Station Science (StationScience 1.5)
SXT - Stock eXTension (SXT 20.7)
Toolbar (Toolbar 1.7.9)
Trajectories (Trajectories v1.4.3)
TweakScale - Rescale Everything! (TweakScale v2.2.1)
Universal Storage (UniversalStorage 1.1.0.7)
Waypoint Manager (WaypointManager 2.4.1)

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Carsaxy, the Ramp tweaking work only in game afaik ( not vab/sph ), the fuselage has a "texture bug" because dunno why but it automatically snap to mirror simmetry check that and be sure to install interstelllar fuel switch or you wont get any fuel

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Yeah that texture "bug" seems like two identical parts fighting each others. I also a few problem with symmetry recently but its unrelated to this mod.

@ Nertea: Why? Why everything you release is so great I can't resist it, no matter how clogged my memory already is?

Seriously, awesome work as always. If you'd join Porjet at squad, we would not even need mods anymore (almost).

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Awesome mod! But I experienced a few bugs:

The Ramp tweaking doen's work and the fuselage has a texture bug and does not contains any kind of fuel, I can't change that in any way,

http://i.imgur.com/66m549e.jpg

Here is my MOD list (from CKAN)


Active Texture Management - X86 - Aggressive (ActiveTextureManagement-x86-Aggressive 5-0)
Community Resource Pack (CommunityResourcePack 0.4.3)
Contract Configurator (ContractConfigurator 1.5.4)
Contract Pack: SCANSat (ContractConfigurator-ContractPack-SCANsat v0.5.2.1)
Contract Window + (ContractsWindowPlus 5.3)
DMagic Orbital Science (DMagicOrbitalScience 1.0.7)
Enhanced Navball (EnhancedNavBall 1.3.6.0)
Final Frontier (FinalFrontier 0.8.6-1370)
Firespitter Core (FirespitterCore v7.1.4)
Infernal Robotics Model Rework - Core Pack (IR-Model-Rework-Core v01b)
Infernal Robotics Model Rework - Expansion Pack (IR-Model-Rework-Expansion v01b)
Kerbal Alarm Clock (KerbalAlarmClock v3.4.0.0)
Kerbal Attachment System (KAS 0.5.3)
Kerbal Inventory System (KIS 1.2.0)
Klockheed Martian General Plugin Functions - Gimbal module (KlockheedMartian-Gimbal 3.0.3.0)
kOS: Scriptable Autopilot System (kOS 0.17.3)
Magic Smoke Industries Infernal Robotics (InfernalRobotics 0.21.3)
Mark IV Spaceplane System (MarkIVSpaceplaneSystem 2.0.0)
MechJeb 2 (MechJeb2 2.5.3)
Mk2 Stock-a-like Expansion (Mk2Expansion 1.4.6.1)
ModularFlightIntegrator (ModularFlightIntegrator 1.1.1)
Module Manager (ModuleManager 2.6.6)
Navball Docking Alignment Indicator (NavballDockingIndicator 7)
Near Future IVA Props (NearFutureProps 0.4.3)
Precise Node (PreciseNode 1.1.3)
Procedural Fairings (ProceduralFairings v3.15)
Procedural Fairings - For Everything! (ProceduralFairings-ForEverything v0.0.3)
Procedural Parts (ProceduralParts v1.1.7)
Procedural Parts - Saturn / Nova Texture Pack (ProceduralParts-Textures-SaturnNova 1)
QuickGoTo (QuickGoTo v1.20)
QuickScroll (QuickScroll v1.31)
RasterPropMonitor (RasterPropMonitor v0.21.2)
RasterPropMonitor Core (RasterPropMonitor-Core v0.21.2)
RealHeat (RealHeat v1.0)
S.K.B. (Serious Kerbal Business) (SeriousKerbalBusiness 1.6)
SCANsat (SCANsat v14.1)
Science Funding (ScienceFunding 1.1.1)
ScienceAlert (ScienceAlert 1.8.9)
Station Science (StationScience 1.5)
SXT - Stock eXTension (SXT 20.7)
Toolbar (Toolbar 1.7.9)
Trajectories (Trajectories v1.4.3)
TweakScale - Rescale Everything! (TweakScale v2.2.1)
Universal Storage (UniversalStorage 1.1.0.7)
Waypoint Manager (WaypointManager 2.4.1)

Same issues except for the Ramp thing. I use way less mods and I am now also figuring out which mod is fighting this mod! No fuel and texture glitch is annoying as hell, well I should say unusable.

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Same issues except for the Ramp thing. I use way less mods and I am now also figuring out which mod is fighting this mod! No fuel and texture glitch is annoying as hell, well I should say unusable.

As was previously mentioned, you need Interstellar Fuel Switch. Without it it applies no resource storage, and all the textures apparently. Basically this mod has a dependency on IFS.

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As was previously mentioned, you need Interstellar Fuel Switch. Without it it applies no resource storage, and all the textures apparently. Basically this mod has a dependency on IFS.

I dont think so, the Mod works without glitches for me, no need for additions i guess... i play quite stock build KSP, some infomods like KER, Launch Window Planner... KJR...

Maybe other Mods cause glitches...

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I dont think so, the Mod works without glitches for me, no need for additions i guess... i play quite stock build KSP, some infomods like KER, Launch Window Planner... KJR...

Maybe other Mods cause glitches...

IFS is bundled with the non-CKAN install (why I dont use CKAN). If you have this mod and added it manually, you have the dependencies already.

OMG!

http://i.imgur.com/KtNdxhU.png

http://i.imgur.com/d7HNtXy.png

http://i.imgur.com/t36vYki.png

http://i.imgur.com/aeKwMj6.png

Works perfect, allmost Stock install, KER readout in orbit not consistent available, very good balance, amazing!

Nertea, thank you!!!:kiss:

(EDIT:The snoopy nosecone is simply adorable...)

My God ...

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