Captain Sierra Posted July 25, 2015 Share Posted July 25, 2015 Yay! Yay! Yay! Yay! Yay! Yay! Yay! Yay! Yay!IT'S OFFICIAL!What all has changed against the last dev release, or is the answer nothing?\Also, your custom RPM screens never cease to floor me when I fly IVA. Quote Link to comment Share on other sites More sharing options...
Nertea Posted July 25, 2015 Author Share Posted July 25, 2015 Many minor tweaks and fixes, plus RPM version of the IVA. Quote Link to comment Share on other sites More sharing options...
Vahal Posted July 25, 2015 Share Posted July 25, 2015 Really... Could you have some mercy for our PCs? think about our memory melting due to your mods we of course dowloaded all. Sorry my dear RAM, I like you but I will hurt you download the mod I'm even a good plane pilot... Time to melt some RAM. Quote Link to comment Share on other sites More sharing options...
Jivaii Posted July 25, 2015 Share Posted July 25, 2015 I need a new keyboard....Nertea, I drooled too much and broke another one due to your mods! Quote Link to comment Share on other sites More sharing options...
Starbuckminsterfullerton Posted July 25, 2015 Share Posted July 25, 2015 Congratulations on the release! Looks like you need another sig link !Here's our update, guys. I worked super hard on this, I hope you enjoy!I know you did, and I'm sure we will! Quote Link to comment Share on other sites More sharing options...
Mikki Posted July 25, 2015 Share Posted July 25, 2015 Hey Nertea, i was so long waiting for your update, cant wait to use your wonderfull work!Your Mk4 System should be stock as a "late game, much sience and muuuch reputation" techtree achievment for the hardcore careerplayers, a great motivation for aviation fans like me!Aswell as your other Mods, you are just great, have my rep Quote Link to comment Share on other sites More sharing options...
AccidentalDisassembly Posted July 25, 2015 Share Posted July 25, 2015 Just a heads up for anyone with Bahamut's adjustable landing gear - the BDAnimationsModule in this will wreck adjustable landing gear if you've got the BDAnimationsModule from that installed. They're apparently very different... The one in the Mk4 DL is 15KB, other is 80KB. Quote Link to comment Share on other sites More sharing options...
Captain Sierra Posted July 25, 2015 Share Posted July 25, 2015 (edited) Just a heads up for anyone with Bahamut's adjustable landing gear - the BDAnimationsModule in this will wreck adjustable landing gear if you've got the BDAnimationsModule from that installed. They're apparently very different... The one in the Mk4 DL is 15KB, other is 80KB.I presume thats because 1 is stripped down. THe bundled package likely only includes the code for the cargo bay and the yellowjacket. Though yes that incompatibility should be noted (i.e. DO NOT overwrite the BahamutoD folder if you already have another mod by him).UPDATE: Lets kick things off with some inspirational pictures. The below are all things I designed on the prerelease versions and should give you good inspiration for what yall can do. Enjoy, and happy building.Rover to anywhere on Kerbin without landing? You got it.Whole base to anywhere on Kerbin? Got that too.Danny-level victim shipment? Served with a side of gorgeous particle FX.40+ tons to orbit? Not a problem.Entire depot worth of fuel on one plane? Eh not so much.Stock wings kinda like to disintegrate on planes this big.Enjoy! Edited July 25, 2015 by Captain Sierra Quote Link to comment Share on other sites More sharing options...
Daishi Posted July 25, 2015 Share Posted July 25, 2015 Here's our update, guys . I worked super hard on this, I hope you enjoy! Here are some new images to check things out:http://imgur.com/a/bxLmnChangelog (but really it's all new stuff if you haven't been following the dev versions) Remodel and retexture of all 1.x generation parts parts. Notable changes: Increase in size of approximately 25% for all parts Mk4 Cockpit and most adapters now have 1.25m attach nodes on each side to mount new shoulder pieces or standard 1.25m parts Adapters have been reworked to different sizes due to size increases Fuselages and cargo bays are now available in 1x, 2x and 4x sizes, with lengths matching Mk3 parts Most fuel-containing parts can now switch fuels in the VAB (usually between LF, LF/O, LF/MP and LF/O/MP) Service bay has been reworked, now carries less RCS fuel, but has openable hatches and is better for storage Many parts are now hollow to work better with cargo stowage Yellowjacket VTOL engine now has shroud, opens and closes when active/shutdown New Parts: KE-90 Turbofan Engine: 2.5m basic jet engine KE-4 Turbojet Engine: 2.5m high performance engine B.R.O.A.D.S.W.O.R.D Multimode Engine: 2.5m multimodal engine Advanced Precooler Heavy Engine Nacelle Heavy Engine Nacelle XL Large Turbofan Intake Advanced Shock Intake Mk4 Aerodynamic Shoulder Mk4 Shoulder Intake Mk4 Orbital Maneuvering Shoulder Mk4 Ventral Cargo Bays (3 sizes) Heavy RCS BlisterWow! If I could give you more rep, i would. Stunning work Quote Link to comment Share on other sites More sharing options...
Mikki Posted July 25, 2015 Share Posted July 25, 2015 (edited) OMG!Works perfect, allmost Stock install, KER readout in orbit not consistent available, very good balance, amazing!Nertea, thank you!!!(EDIT:The snoopy nosecone is simply adorable...) Edited July 25, 2015 by Mikki snoopy nosecone Quote Link to comment Share on other sites More sharing options...
Artfact Posted July 25, 2015 Share Posted July 25, 2015 It's here? YES! What a beautiful pack, thanks a lot!<3 Quote Link to comment Share on other sites More sharing options...
Carsaxy Posted July 25, 2015 Share Posted July 25, 2015 Awesome mod! But I experienced a few bugs:The Ramp tweaking doen's work and the fuselage has a texture bug and does not contains any kind of fuel, I can't change that in any way,Here is my MOD list (from CKAN)Active Texture Management - X86 - Aggressive (ActiveTextureManagement-x86-Aggressive 5-0)Community Resource Pack (CommunityResourcePack 0.4.3)Contract Configurator (ContractConfigurator 1.5.4)Contract Pack: SCANSat (ContractConfigurator-ContractPack-SCANsat v0.5.2.1)Contract Window + (ContractsWindowPlus 5.3)DMagic Orbital Science (DMagicOrbitalScience 1.0.7)Enhanced Navball (EnhancedNavBall 1.3.6.0)Final Frontier (FinalFrontier 0.8.6-1370)Firespitter Core (FirespitterCore v7.1.4)Infernal Robotics Model Rework - Core Pack (IR-Model-Rework-Core v01b)Infernal Robotics Model Rework - Expansion Pack (IR-Model-Rework-Expansion v01b)Kerbal Alarm Clock (KerbalAlarmClock v3.4.0.0)Kerbal Attachment System (KAS 0.5.3)Kerbal Inventory System (KIS 1.2.0)Klockheed Martian General Plugin Functions - Gimbal module (KlockheedMartian-Gimbal 3.0.3.0)kOS: Scriptable Autopilot System (kOS 0.17.3)Magic Smoke Industries Infernal Robotics (InfernalRobotics 0.21.3)Mark IV Spaceplane System (MarkIVSpaceplaneSystem 2.0.0)MechJeb 2 (MechJeb2 2.5.3)Mk2 Stock-a-like Expansion (Mk2Expansion 1.4.6.1)ModularFlightIntegrator (ModularFlightIntegrator 1.1.1)Module Manager (ModuleManager 2.6.6)Navball Docking Alignment Indicator (NavballDockingIndicator 7)Near Future IVA Props (NearFutureProps 0.4.3)Precise Node (PreciseNode 1.1.3)Procedural Fairings (ProceduralFairings v3.15)Procedural Fairings - For Everything! (ProceduralFairings-ForEverything v0.0.3)Procedural Parts (ProceduralParts v1.1.7)Procedural Parts - Saturn / Nova Texture Pack (ProceduralParts-Textures-SaturnNova 1)QuickGoTo (QuickGoTo v1.20)QuickScroll (QuickScroll v1.31)RasterPropMonitor (RasterPropMonitor v0.21.2)RasterPropMonitor Core (RasterPropMonitor-Core v0.21.2)RealHeat (RealHeat v1.0)S.K.B. (Serious Kerbal Business) (SeriousKerbalBusiness 1.6)SCANsat (SCANsat v14.1)Science Funding (ScienceFunding 1.1.1)ScienceAlert (ScienceAlert 1.8.9)Station Science (StationScience 1.5)SXT - Stock eXTension (SXT 20.7)Toolbar (Toolbar 1.7.9)Trajectories (Trajectories v1.4.3)TweakScale - Rescale Everything! (TweakScale v2.2.1)Universal Storage (UniversalStorage 1.1.0.7)Waypoint Manager (WaypointManager 2.4.1) Quote Link to comment Share on other sites More sharing options...
brusura Posted July 25, 2015 Share Posted July 25, 2015 Carsaxy, the Ramp tweaking work only in game afaik ( not vab/sph ), the fuselage has a "texture bug" because dunno why but it automatically snap to mirror simmetry check that and be sure to install interstelllar fuel switch or you wont get any fuel Quote Link to comment Share on other sites More sharing options...
Initar Posted July 25, 2015 Share Posted July 25, 2015 Yeah that texture "bug" seems like two identical parts fighting each others. I also a few problem with symmetry recently but its unrelated to this mod.@ Nertea: Why? Why everything you release is so great I can't resist it, no matter how clogged my memory already is?Seriously, awesome work as always. If you'd join Porjet at squad, we would not even need mods anymore (almost). Quote Link to comment Share on other sites More sharing options...
JaffaFediration Posted July 25, 2015 Share Posted July 25, 2015 YES, finally it is here! Quote Link to comment Share on other sites More sharing options...
BelgarionNL Posted July 25, 2015 Share Posted July 25, 2015 Awesome mod! But I experienced a few bugs:The Ramp tweaking doen's work and the fuselage has a texture bug and does not contains any kind of fuel, I can't change that in any way,http://i.imgur.com/66m549e.jpgHere is my MOD list (from CKAN)Active Texture Management - X86 - Aggressive (ActiveTextureManagement-x86-Aggressive 5-0)Community Resource Pack (CommunityResourcePack 0.4.3)Contract Configurator (ContractConfigurator 1.5.4)Contract Pack: SCANSat (ContractConfigurator-ContractPack-SCANsat v0.5.2.1)Contract Window + (ContractsWindowPlus 5.3)DMagic Orbital Science (DMagicOrbitalScience 1.0.7)Enhanced Navball (EnhancedNavBall 1.3.6.0)Final Frontier (FinalFrontier 0.8.6-1370)Firespitter Core (FirespitterCore v7.1.4)Infernal Robotics Model Rework - Core Pack (IR-Model-Rework-Core v01b)Infernal Robotics Model Rework - Expansion Pack (IR-Model-Rework-Expansion v01b)Kerbal Alarm Clock (KerbalAlarmClock v3.4.0.0)Kerbal Attachment System (KAS 0.5.3)Kerbal Inventory System (KIS 1.2.0)Klockheed Martian General Plugin Functions - Gimbal module (KlockheedMartian-Gimbal 3.0.3.0)kOS: Scriptable Autopilot System (kOS 0.17.3)Magic Smoke Industries Infernal Robotics (InfernalRobotics 0.21.3)Mark IV Spaceplane System (MarkIVSpaceplaneSystem 2.0.0)MechJeb 2 (MechJeb2 2.5.3)Mk2 Stock-a-like Expansion (Mk2Expansion 1.4.6.1)ModularFlightIntegrator (ModularFlightIntegrator 1.1.1)Module Manager (ModuleManager 2.6.6)Navball Docking Alignment Indicator (NavballDockingIndicator 7)Near Future IVA Props (NearFutureProps 0.4.3)Precise Node (PreciseNode 1.1.3)Procedural Fairings (ProceduralFairings v3.15)Procedural Fairings - For Everything! (ProceduralFairings-ForEverything v0.0.3)Procedural Parts (ProceduralParts v1.1.7)Procedural Parts - Saturn / Nova Texture Pack (ProceduralParts-Textures-SaturnNova 1)QuickGoTo (QuickGoTo v1.20)QuickScroll (QuickScroll v1.31)RasterPropMonitor (RasterPropMonitor v0.21.2)RasterPropMonitor Core (RasterPropMonitor-Core v0.21.2)RealHeat (RealHeat v1.0)S.K.B. (Serious Kerbal Business) (SeriousKerbalBusiness 1.6)SCANsat (SCANsat v14.1)Science Funding (ScienceFunding 1.1.1)ScienceAlert (ScienceAlert 1.8.9)Station Science (StationScience 1.5)SXT - Stock eXTension (SXT 20.7)Toolbar (Toolbar 1.7.9)Trajectories (Trajectories v1.4.3)TweakScale - Rescale Everything! (TweakScale v2.2.1)Universal Storage (UniversalStorage 1.1.0.7)Waypoint Manager (WaypointManager 2.4.1)Same issues except for the Ramp thing. I use way less mods and I am now also figuring out which mod is fighting this mod! No fuel and texture glitch is annoying as hell, well I should say unusable. Quote Link to comment Share on other sites More sharing options...
FungusForge Posted July 25, 2015 Share Posted July 25, 2015 Same issues except for the Ramp thing. I use way less mods and I am now also figuring out which mod is fighting this mod! No fuel and texture glitch is annoying as hell, well I should say unusable.As was previously mentioned, you need Interstellar Fuel Switch. Without it it applies no resource storage, and all the textures apparently. Basically this mod has a dependency on IFS. Quote Link to comment Share on other sites More sharing options...
BelgarionNL Posted July 25, 2015 Share Posted July 25, 2015 thx CKAN needs to add that dependency asap Quote Link to comment Share on other sites More sharing options...
Mikki Posted July 25, 2015 Share Posted July 25, 2015 As was previously mentioned, you need Interstellar Fuel Switch. Without it it applies no resource storage, and all the textures apparently. Basically this mod has a dependency on IFS.I dont think so, the Mod works without glitches for me, no need for additions i guess... i play quite stock build KSP, some infomods like KER, Launch Window Planner... KJR...Maybe other Mods cause glitches... Quote Link to comment Share on other sites More sharing options...
jackal40 Posted July 25, 2015 Share Posted July 25, 2015 WOW this looks fantastic! Can't wait to finish the download and start building, thanks so much! Quote Link to comment Share on other sites More sharing options...
SmashBrown Posted July 25, 2015 Share Posted July 25, 2015 *fist pump* Yesssss it's out. Quote Link to comment Share on other sites More sharing options...
Captain Sierra Posted July 25, 2015 Share Posted July 25, 2015 I dont think so, the Mod works without glitches for me, no need for additions i guess... i play quite stock build KSP, some infomods like KER, Launch Window Planner... KJR...Maybe other Mods cause glitches...IFS is bundled with the non-CKAN install (why I dont use CKAN). If you have this mod and added it manually, you have the dependencies already.OMG!http://i.imgur.com/KtNdxhU.pnghttp://i.imgur.com/d7HNtXy.pnghttp://i.imgur.com/t36vYki.pnghttp://i.imgur.com/aeKwMj6.pngWorks perfect, allmost Stock install, KER readout in orbit not consistent available, very good balance, amazing!Nertea, thank you!!!(EDIT:The snoopy nosecone is simply adorable...)My God ... Quote Link to comment Share on other sites More sharing options...
Mikki Posted July 25, 2015 Share Posted July 25, 2015 (edited) Yepp, OMG! Captain Sierra, did not knew about the fuel switch stuff, good to know Edited July 25, 2015 by Mikki Switch instead balancer... Quote Link to comment Share on other sites More sharing options...
includao Posted July 25, 2015 Share Posted July 25, 2015 I love this mod so much. It's so good Quote Link to comment Share on other sites More sharing options...
Voculus Posted July 25, 2015 Share Posted July 25, 2015 Holy crap! Those jet engines! The particle and sound FX are brilliant! Quote Link to comment Share on other sites More sharing options...
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