Sassenach Posted March 3, 2017 Share Posted March 3, 2017 Quite happy with my first successful effort at an SSTO space plane able to build 3.75m form factor space stations. And I quite liked this screenshot, so I thought I'd share it. Quote Link to comment Share on other sites More sharing options...
Nertea Posted March 3, 2017 Author Share Posted March 3, 2017 Mark IV System 2.3.5 Fixed missing ModuleManager in the download Updated B9Partswitch to 1.7.1 Updated CRP to 0.6.6 Fix for crew hatch obscured problem on Mk4 Crew Cabin New drag cube for Mk4 Shoulder Intake Fix for cargo bay node occlusion (requires rebuild of your cargo bays!) Fix for large cargo bay's occlusion testing spheres Inverted animation directions for cargo bays; now open at start. Reduced air intake ratio of lift fans in LF mode (22 -> 14) Reduced all fuselage body lift values by 33% Fixed incorrect node for the AE-4 Turboramjet Fixed incorrect velocity curve for Arcadia-593 Turbofan thrust reverser Quote Link to comment Share on other sites More sharing options...
blowfish Posted March 3, 2017 Share Posted March 3, 2017 3 hours ago, Nertea said: If someone with more experience with jet engines could chime in that would be great. Efficiency would be less because of the odd nozzle shape, and thrust would not grow with mach number as much because the nozzle area would be fixed. Beyond that, hard to say exactly. Quote Link to comment Share on other sites More sharing options...
StahnAileron Posted March 6, 2017 Share Posted March 6, 2017 Does anyone else have any problems with the HVR-ONE Ultra-Heavy Lift Fan and it's lift generation? If I place them as lift fans (vertical thrust), the lift generated according to the Aero Overlay (F12) is parallel to my craft and perpendicular to the lift: The lift fans are off and I have 2 Whiplashes for forward flight. (This was just an incomplete test craft.) I plummet to the ground readily due to apparent lack of lift... Or excessive drag in the form of lift in the wrong direction depending on how you look at it. The same aircraft but with the lift fans upright (thrust to aft) - again with the fans themselves off - and just the Whiplashes providing forward thrust can fly just fine if a bit slow-ish. Lift vector arrow off the fans mimic the OPT lifting bodies I'm using, indicating I'm creating "proper" lift. Am I using these wrong? I imagine not from the name and the fact these fans have the wing section toggle. Quote Link to comment Share on other sites More sharing options...
sh1pman Posted March 7, 2017 Share Posted March 7, 2017 (edited) @Nertea the cargo bay bug is back! It looks like the large cargo bays don't shield things properly: Edited March 7, 2017 by sh1pman Quote Link to comment Share on other sites More sharing options...
Nertea Posted March 7, 2017 Author Share Posted March 7, 2017 God I hate this mod. I should've never made it. Nothing but stupid problems. Can you please post a clearer picture of where in the cargo bay the shielded vs unshielded things are? Because I can't see much from that angle and lighting. Quote Link to comment Share on other sites More sharing options...
smotheredrun Posted March 7, 2017 Share Posted March 7, 2017 Well I for one have nothing bad to report, other than I am a terrible pilot, and that has nothing to do with your mod. Love the mod and its implications for some of my mission ideas - if I can get one to land.... in one piece. Keep up the great work Quote Link to comment Share on other sites More sharing options...
sh1pman Posted March 8, 2017 Share Posted March 8, 2017 (edited) 10 hours ago, Nertea said: God I hate this mod. I should've never made it. Nothing but stupid problems. Can you please post a clearer picture of where in the cargo bay the shielded vs unshielded things are? Because I can't see much from that angle and lighting. Please don't stop making this mod, it's great and unique, and works really well with other station- and base-building mods like MKS! And besides, this bug only affects large cargo bays, so I'll just use medium ones for now. Initial layout: Parts in the front: Parts in the middle: Parts in the back: Looks like it only affects parts that are placed in the front falf of the cargo bay. Craft file: https://dl.dropboxusercontent.com/u/46597246/test.craft Edited March 8, 2017 by sh1pman Quote Link to comment Share on other sites More sharing options...
NomenNescio Posted March 8, 2017 Share Posted March 8, 2017 I have RasterPropMonitor installed but the monitors aren't showing up in my cockpits. Any suggestions? Quote Link to comment Share on other sites More sharing options...
sh1pman Posted March 8, 2017 Share Posted March 8, 2017 Just now, NomenNescio said: I have RasterPropMonitor installed but the monitors aren't showing up in my cockpits. Any suggestions? it's currently not supported. Quote Link to comment Share on other sites More sharing options...
Nertea Posted March 8, 2017 Author Share Posted March 8, 2017 I think I found the solution to both issues... @sh1pman, are the missing areas properly occluded when the cargobay is open? The cfg seems to indicate that I flubbed an animation direction flip so the front sub-cargo bay would count as open when closed and vice versa. The fan issue is just a part lift direction issue. I haven't tested the fix yet, but it seems like a simple one. I guess these issues are large enough to warrant a point release, is there anything else I should look into before I plan that? Quote Link to comment Share on other sites More sharing options...
TK421d Posted March 8, 2017 Share Posted March 8, 2017 (edited) 21 hours ago, Nertea said: God I hate this mod. I should've never made it. Nothing but stupid problems. Can you please post a clearer picture of where in the cargo bay the shielded vs unshielded things are? Because I can't see much from that angle and lighting. I greatly appreciate your frustration, but hope the mod never falls to the wayside! thank you for continuing to progress it for us despite your disdain, shows just what a great human being you are. also: not sure why, but i was unable to overwrite my nearfutureprops folder with the contents of the newest download (tried both spacedock and dropbox dl's). both would mysteriously hang on copy? existing folder is most likely from most recent ckan install of one of the near future packs. data in both existing and dl seemed fine, not sure what is happening? anyone else or just gremlins in my OS? Edited March 8, 2017 by TK421d Quote Link to comment Share on other sites More sharing options...
smotheredrun Posted March 8, 2017 Share Posted March 8, 2017 2 hours ago, TK421d said: I greatly appreciate your frustration, but hope the mod never falls to the wayside! thank you for continuing to progress it for us despite your disdain, shows just what a great human being you are. also: not sure why, but i was unable to overwrite my nearfutureprops folder with the contents of the newest download (tried both spacedock and dropbox dl's). both would mysteriously hang on copy? existing folder is most likely from most recent ckan install of one of the near future packs. data in both existing and dl seemed fine, not sure what is happening? anyone else or just gremlins in my OS? I am pretty sure the readme file would say to delete the existing mod you're updating and then copy in the updated version, instead of trying to overwrite. Quote Link to comment Share on other sites More sharing options...
TK421d Posted March 8, 2017 Share Posted March 8, 2017 Just now, smotheredrun said: I am pretty sure the readme file would say to delete the existing mod you're updating and then copy in the updated version, instead of trying to overwrite. this isnt part of the core mod, its the iva textures common to all his mods Quote Link to comment Share on other sites More sharing options...
smotheredrun Posted March 8, 2017 Share Posted March 8, 2017 hmm... Haven't personally had an issue with that. I usually just delete the old version of whatever I am updating. Sorry I can't be more help. Maybe someone else will have a solution. Quote Link to comment Share on other sites More sharing options...
Nertea Posted March 10, 2017 Author Share Posted March 10, 2017 @TK421d You're using CKAN, so that's probably why! I have no insight into these installs. Mark IV System 2.3.6 Fixed large cargo bay/drop bay counting its forward area as closed when opened as vice versa Fixed lift fans generating static lift at incorrect angles Reduced lift fans' static lift by 50% Increased the range and response speed of lift fan gimbals Quote Link to comment Share on other sites More sharing options...
Dave Angel Posted March 13, 2017 Share Posted March 13, 2017 This is a great mod. I seam to have lost the cargo lift that fitted inside the ventricle bays, any idea how to get it? Thanks Dave Quote Link to comment Share on other sites More sharing options...
Dave Angel Posted March 13, 2017 Share Posted March 13, 2017 Ahh, i see it was depreciated in v2.2 - grabbed it from an old version. Ta. Quote Link to comment Share on other sites More sharing options...
Nertea Posted March 13, 2017 Author Share Posted March 13, 2017 3 hours ago, Dave Angel said: This is a great mod. I seam to have lost the cargo lift that fitted inside the ventricle bays, any idea how to get it? Thanks Dave Er, this was a draft part that never went anywhere, and was removed from the download because it was only accidentally included in the first place, just so you (and anyone reading this) know. Quote Link to comment Share on other sites More sharing options...
Starslinger999 Posted March 13, 2017 Share Posted March 13, 2017 Now that I think about it, This mod's "Thunderhawk" looks a lot like Thunderbird 2's Cockpit. Ima Go build a KSP Thundebird 2 with this mod. Quote Link to comment Share on other sites More sharing options...
Freds Posted March 15, 2017 Share Posted March 15, 2017 (edited) On 07/03/2017 at 5:51 PM, Nertea said: God I hate this mod. I should've never made it. Nothing but stupid problems. Can you please post a clearer picture of where in the cargo bay the shielded vs unshielded things are? Because I can't see much from that angle and lighting. This mod is in my "Must Have" Mods!!! It allowed me to create really useful spaceplanes, and, a new playstile. This spaceplane is one of my favorite spaceplanes: It is a Cargo Transporter - Its mission is to go to Kerbin's Orbit and dock at the KSS1 Space Station, parked at a 2500Km orbit. Spoiler Below a ugly, heavy, unaesthetic thing: the Mothership NAUM (Naum is my cat's name - she helped me in the design by walking over the Keyboard sometimes...). Lots of mods are used: Nertea's mods are used for functionality parts (2 small reactors, capacitors, MK4, Heatsinks...), Uzbio Welding for the big body, Atomic Age engines, KIS/KAS Container, Mechjeb is essencial for piloting that monster (10 minutes burn are common...), and lots more.... Spoiler Edited March 15, 2017 by Freds Quote Link to comment Share on other sites More sharing options...
Stikkychaos Posted March 17, 2017 Share Posted March 17, 2017 Am i the only one that gets those 2.5m alt-mode engines simply losing power at 3km mark? I cant get past 300m/s at this altitude with three such engines Quote Link to comment Share on other sites More sharing options...
smotheredrun Posted March 17, 2017 Share Posted March 17, 2017 On 3/14/2017 at 10:04 PM, Freds said: This mod is in my "Must Have" Mods!!! It allowed me to create really useful spaceplanes, and, a new playstile. This spaceplane is one of my favorite spaceplanes: It is a Cargo Transporter - Its mission is to go to Kerbin's Orbit and dock at the KSS1 Space Station, parked at a 2500Km orbit. Hide contents Below a ugly, heavy, unaesthetic thing: the Mothership NAUM (Naum is my cat's name - she helped me in the design by walking over the Keyboard sometimes...). Lots of mods are used: Nertea's mods are used for functionality parts (2 small reactors, capacitors, MK4, Heatsinks...), Uzbio Welding for the big body, Atomic Age engines, KIS/KAS Container, Mechjeb is essencial for piloting that monster (10 minutes burn are common...), and lots more.... Hide contents Where are those launch clamps from? Quote Link to comment Share on other sites More sharing options...
Benjamin Kerman Posted March 17, 2017 Share Posted March 17, 2017 SpaceY or SpaceY expanded, if I'm seeing correctly. Quote Link to comment Share on other sites More sharing options...
EnriqueBNew Posted March 17, 2017 Share Posted March 17, 2017 It remembers me the Thunderbird 2. Only to say something . Quote Link to comment Share on other sites More sharing options...
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