Rocketscienist Posted April 9, 2012 Share Posted April 9, 2012 Can you make turbines. Also turnable one? Do you know Flying Wings? (my word was onewing sorry) Link to comment Share on other sites More sharing options...
arvit Posted April 9, 2012 Share Posted April 9, 2012 Questions to Damnyoujapan:Which parts do you use to craft your test ships? i think it\'s C7 but unsure.AlsoHow can you put your plane in the horizontal ramp insted of the vertical one(default)?Thank you so much Link to comment Share on other sites More sharing options...
Evolution Posted April 9, 2012 Share Posted April 9, 2012 He uses C7 yes.He most likely landed on the runway, atm I don\'t think there is another way without a plugin.Horizontal VAB shouldn\'t be that far away though. Link to comment Share on other sites More sharing options...
DYJ Posted April 9, 2012 Author Share Posted April 9, 2012 arvit: I do indeed use C7 parts as a base for my test aircraft. There is currently no way to spawn on the runway, I launch my aircraft vertically like everyone else and then fly them to the runway before I start recording video.Rocketscienist: What? I\'m not sure what you mean?Misterspork: The offset is hardly optimal but at the moment it\'s the only way I can make it work. Link to comment Share on other sites More sharing options...
Evolution Posted April 9, 2012 Share Posted April 9, 2012 I think he means VTOL type turbines.I was actually asking around to see if it was possible not too long ago.Its just a matter of changing thrust direction depending on the state of the part (Retracted|Extended) Link to comment Share on other sites More sharing options...
DYJ Posted April 9, 2012 Author Share Posted April 9, 2012 Turbines tailored for VTOLS are coming, first up is the VJ-101: They will however work like all the other engines so you could use any engine setup for your VTOL designs. If you missed it there is a video demonstrating this on page 5.The development of VTOL tech has sort of sidelined us a little bit end ended up with me doing things like this : Link to comment Share on other sites More sharing options...
SmiteZero Posted April 9, 2012 Share Posted April 9, 2012 Turbines tailored for VTOLS are coming, first up is the VJ-101: They will however work like all the other engines so you could use any engine setup for your VTOL designs. If you missed it there is a video demonstrating this on page 5.The development of VTOL tech has sort of sidelined us a little bit end ended up with me doing things like this : I so want to build a huge Muncrawler. Link to comment Share on other sites More sharing options...
RedDwarfIV Posted April 9, 2012 Share Posted April 9, 2012 I just downloaded Rev2.It says its not available for my version of KSP. Rev1 worked fine. Do you know what the problem is? Link to comment Share on other sites More sharing options...
r4m0n Posted April 9, 2012 Share Posted April 9, 2012 I just downloaded Rev2.It says its not available for my version of KSP. Rev1 worked fine. Do you know what the problem is?Try reinstalling it, and make sure to overwrite the MuMechLib.dll on the Plugins folder. If it\'s still giving errors after that, please attach your output_log.txt from the KSP_Data folder. Link to comment Share on other sites More sharing options...
RedDwarfIV Posted April 9, 2012 Share Posted April 9, 2012 I pasted MuMech into some folder where there was only a MuMech.dll. Not sure how that happened, but I fixed it now. Link to comment Share on other sites More sharing options...
madmat Posted April 9, 2012 Share Posted April 9, 2012 Jap, This may be a stupid question(i\'m good at that),But where would i find the TAIL section you\'re using on the Rototrondemo. cheers Link to comment Share on other sites More sharing options...
RedDwarfIV Posted April 9, 2012 Share Posted April 9, 2012 Jap, This may be a stupid question(i\'m good at that),But where would i find the TAIL section you\'re using on the Rototrondemo. cheersThe \'White Owl\' tail, C7 Experimental Pack. Link to comment Share on other sites More sharing options...
madmat Posted April 10, 2012 Share Posted April 10, 2012 Thanks RD,, Link to comment Share on other sites More sharing options...
chickenplucker Posted April 10, 2012 Share Posted April 10, 2012 I have no idea what that 12 wheel contraption was in the video, or what a practical use for it would be, but I\'m fairly certain I need it Link to comment Share on other sites More sharing options...
kellven Posted April 10, 2012 Share Posted April 10, 2012 I have to say I was quite upset when I first read this today. I\'m slightly mollified now that I see exactly what you two did. Moving stack nodes is something else entirely. Anyway, I think I saw someone mention something about autogyros. While this technically doesn\'t count, I clearly over-engineered this one by a factor of 2. Link to comment Share on other sites More sharing options...
Asmosdeus Posted April 10, 2012 Share Posted April 10, 2012 Is there any way to make Dual rotors like the chinook work?Fixed it.Awesome pack! Link to comment Share on other sites More sharing options...
Emilio Posted April 10, 2012 Share Posted April 10, 2012 Just a little thing : after I ended a 'normal' flight, the result screen was spammed by 'C7_Surf was damaged by exhaust from....', and the last line was : 'C7_Surf was damaged by exha'. There was even not enough space LOL ! Link to comment Share on other sites More sharing options...
Tim_Barrett Posted April 10, 2012 Share Posted April 10, 2012 The possibilities are endless! Link to comment Share on other sites More sharing options...
kellven Posted April 10, 2012 Share Posted April 10, 2012 I may be a little late to the party, and this may not be the largest helo so far, but I\'m fairly certain nobody else has used this configuration. And I\'m positive nobody would ever build a second after flying the first. I didn\'t see this yet, and it simply had to be done.Had two bugs, or perhaps design issues. That thing would consistently fire 'something' straight up in the air shortly after launch and vertical hover slide. It looked like it was shooting part of the prop very fast Y+, it would only do it once per flight, and I was never able to figure out what exactly it was losing. Those are 0.5m puller props on it. The other thing you\'re probably already aware of, but the large origin offset seems to exacerbate CoM issues. Perhaps it\'s just my imagination, but even stuff that should be balanced just won\'t stay vertical off the pad. Jeb, Bob, and Bill, along with countless other Kerbals died to get that t-chopper off the ground without a backflip. Oddly, MechJeb KillVert works perfectly for auto-hover precise positioning on the tailsitter propcopters, but the actual helicopters can\'t hover worth a thing. Link to comment Share on other sites More sharing options...
Asmosdeus Posted April 10, 2012 Share Posted April 10, 2012 I LOVE this pack! Link to comment Share on other sites More sharing options...
RedDwarfIV Posted April 10, 2012 Share Posted April 10, 2012 I SHOULD HAVE MADE THATI SHOULD HAVEI WAS THE FIRST PERSON TO PUT ONE OF THEM IN ORBIT. Link to comment Share on other sites More sharing options...
SasquatchM Posted April 10, 2012 Share Posted April 10, 2012 Kellven, you are a person after my own heartQuad rotors are a bit tricky to launch. Link to comment Share on other sites More sharing options...
DYJ Posted April 10, 2012 Author Share Posted April 10, 2012 Next thing up coming up: What I have been doing instead of working on this: Link to comment Share on other sites More sharing options...
Kryten Posted April 10, 2012 Share Posted April 10, 2012 Could we have some smaller helicopter rotors? The ones in the pack are pretty huge. Link to comment Share on other sites More sharing options...
protagoras Posted April 11, 2012 Share Posted April 11, 2012 I am having an issue where the forward facing props are not showing up when I drag them onto a craft in the VAB. All of the rear ones work fine though. Any idea how to remedy this? Link to comment Share on other sites More sharing options...
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