jmerc83 Posted December 16, 2014 Share Posted December 16, 2014 Ran into a mission "take a crew report above 18,900 feet near Bill's Ascent." I'm guessing Bill's Ascent is 1 - a new biome, or 2 - Bill has to be onboard. There isn't really any further information, and my ship wasn't stable enough to fly without Jebediah. Link to comment Share on other sites More sharing options...
zekes Posted December 16, 2014 Share Posted December 16, 2014 The traits are cool! These will be fun to play with.... Link to comment Share on other sites More sharing options...
kofeyh Posted December 16, 2014 Share Posted December 16, 2014 2 contracts at a time, and if you orbit before you can take your contract (such as pickup a Launchpad and the 11k) you lose the exploration contract completely. That's just not cool. Be very accurate with your contracts.Actually in 0.25 if you performed a contract that exceeds another's goals (e.g. a higher altitude before a lower) and did not select it, it always disappeared then too.You only notice it now, perhaps, because of the enforced initial limit.tl;dr - always important to check contracts as you start various launches, or advantageous sequencing can be lost. Link to comment Share on other sites More sharing options...
Claw Posted December 16, 2014 Share Posted December 16, 2014 Ran into a mission "take a crew report above 18,900 feet near Bill's Ascent." I'm guessing Bill's Ascent is 1 - a new biome, or 2 - Bill has to be onboard. There isn't really any further information, and my ship wasn't stable enough to fly without Jebediah.Try checking the waypoint in the tracking station. The new contracts generate random names, so I think that's what you have there. Rather than a contract that specifies taking Bill for a ride.Cheers,~Claw Link to comment Share on other sites More sharing options...
Fr8monkey Posted December 16, 2014 Share Posted December 16, 2014 I haven't been able to find this anywhere else. Can someone give me an explanation on how Engineer Kerbals 'fix' things? Do they break like in the 'Dang It" Mod? Or is it if something crashes and breaks off? Link to comment Share on other sites More sharing options...
Jarin Posted December 16, 2014 Share Posted December 16, 2014 Flights, flybys, orbits, landings, and planting flags are the ones I remember off the top of my head. Kerbin is slightly more restrictive, simply because it's right there.You can only log one of those per body per flight though (but multiple bodies per flight), and can earn each one only once... So plan accordingly. Cheers~ClawSo... I can't get a level 2 kerbal before reaching mun or minmus? Link to comment Share on other sites More sharing options...
kofeyh Posted December 16, 2014 Share Posted December 16, 2014 Ran into a mission "take a crew report above 18,900 feet near Bill's Ascent." I'm guessing Bill's Ascent is 1 - a new biome, or 2 - Bill has to be onboard. There isn't really any further information, and my ship wasn't stable enough to fly without Jebediah.That sounds like a survey mission. Doesn't matter who you take - it's simply the location name, "Bill's Ascent". There are many many more contracts now, including many more contract types. If you look in Mission Control you should be able to see location markers.I won't spoil what may be offered to you going forward. Link to comment Share on other sites More sharing options...
Jarin Posted December 16, 2014 Share Posted December 16, 2014 I haven't been able to find this anywhere else. Can someone give me an explanation on how Engineer Kerbals 'fix' things? Do they break like in the 'Dang It" Mod? Or is it if something crashes and breaks off?The latter. Like blown tires, repacking parachutes, repairing broken landing legs, etc. Link to comment Share on other sites More sharing options...
Fuzzy Dunlop Posted December 16, 2014 Share Posted December 16, 2014 First thing I did:http://i.minus.com/j910Z8IZ6ZCPP.png I call it The Amazingly Impractical And Huge Stupid Looking Rover With Equally Stupid And Long Name. I'm extremely tired today but I had to at least download and take a quick peek at it! Looks excellent, can't wait to play around a little more seriously.That's awesome! I can't wait to see what wierd and wonderful creations I can make with all the new parts! Link to comment Share on other sites More sharing options...
Superfluous J Posted December 16, 2014 Share Posted December 16, 2014 Ran into a mission "take a crew report above 18,900 feet near Bill's Ascent." I'm guessing Bill's Ascent is 1 - a new biome, or 2 - Bill has to be onboard. There isn't really any further information, and my ship wasn't stable enough to fly without Jebediah.Terribly confusing name for your first contract of this type, but check the tracking station for some clues on where to find the LOCATION named "Bill's Ascent" Link to comment Share on other sites More sharing options...
Captain Sierra Posted December 16, 2014 Share Posted December 16, 2014 That's good to hear. The problem with Win 64-bit career mode is that the building models show up fully upgraded, even though the rest of the game thinks they are at Tier 1. So there's no way to upgrade them, and you're stuck with the Tier 1 limits. Makes it very hard to progress.Cheers,~ClawOh XDMy 64 bit is still 0.25 so non-issue for now. And since I'm doing Kerbal 365 as a sandbox save, double non-issue. Link to comment Share on other sites More sharing options...
Rakaydos Posted December 16, 2014 Share Posted December 16, 2014 Cargo bays might open a little, I dunno, less? That's just overkill. Link to comment Share on other sites More sharing options...
xub313 Posted December 16, 2014 Share Posted December 16, 2014 Man, career just got even better. Hard mode is even more challenging with the upgradable buildings. 1,000,000 funds just to upgrade the tier 1 R&D. I love it! Link to comment Share on other sites More sharing options...
Rosco P. Coltrane Posted December 16, 2014 Share Posted December 16, 2014 Took me couple of hours of try and re-try, but finally... This is going to take a while. I was wondering... have you guys thought about torrents? Some games I tried used this. You download a program which is just a specially tailored torrent client, and then it hooks you with SQUAD's servers or other peoples computers alas traditional torrent (but controlled be the company of course). It really speeds things up. Link to comment Share on other sites More sharing options...
WanderingKid Posted December 16, 2014 Share Posted December 16, 2014 Awesome. Outsourced R&D is still borked for the ratios, but Hard is now... HARD. Not sure I'm a big fan of Suicide Kerbal in orbit and no targeting however. Incredibly hard to maneuver by eyeball for a docking solution. Does 'set a target' come along for the ride with 'create a maneuver node'?RE: Torrents. That model only works when there's a secondary login, elsewise you just gave the game away for free. Link to comment Share on other sites More sharing options...
DisarmingBaton5 Posted December 16, 2014 Share Posted December 16, 2014 Does anyone else see nothing but blackness in the mk3 IVAs? Link to comment Share on other sites More sharing options...
jinxville Posted December 16, 2014 Share Posted December 16, 2014 its been a white knuckle ride these past few days, i felt sure it was gonna happen before xmas, but the amount of cool stuff they have put in for the beta than ever version really couldn't have done a better job of denying my wife and kids of my presence (but not my presents)....gasp god thats a long sentence. anybody else's fams going to be ksp widows and orphans this yuletide? Link to comment Share on other sites More sharing options...
Renaissance0321 Posted December 16, 2014 Share Posted December 16, 2014 Glad to see you have your priorities in order... erm... Link to comment Share on other sites More sharing options...
xub313 Posted December 16, 2014 Share Posted December 16, 2014 The Mk3 doesn't have an IVA yet as confirmed by Maxmaps. Understandably, internals take more effort to make and are less important than adding the parts themselves. Link to comment Share on other sites More sharing options...
Claw Posted December 16, 2014 Share Posted December 16, 2014 Does anyone else see nothing but blackness in the mk3 IVAs?Sadly, Mk3 IVAs do not yet exist. Link to comment Share on other sites More sharing options...
Loligoat Posted December 16, 2014 Share Posted December 16, 2014 Loving absolutely everything about the update, but is it normal for satellite deployment missions (early in the game) to have apoapsis higher than Minmus? Link to comment Share on other sites More sharing options...
SkyRender Posted December 16, 2014 Share Posted December 16, 2014 I mentioned this in the suggestions forum, but it seems to me that the building upgrade prices are about 10 times too high for a "normal" player. It's also mystifying that there's no slider to control building upgrade prices on the Difficulty screen. That aside, this update seems pretty solid. Link to comment Share on other sites More sharing options...
Kerbart Posted December 16, 2014 Share Posted December 16, 2014 Tell me more about this “family†that you speak of. Link to comment Share on other sites More sharing options...
Avalon304 Posted December 16, 2014 Share Posted December 16, 2014 Is 64-bit more stable now in .90? (Outside of the career mode building bug?) Link to comment Share on other sites More sharing options...
Claw Posted December 16, 2014 Share Posted December 16, 2014 It's also mystifying that there's no slider to control building upgrade prices on the Difficulty screen.That might be because you can already control the contract rewards. Having a slider for building upgrade costs might be redundant. Although I see your point because upping contract rewards also impacts parts and R&D purchases. Link to comment Share on other sites More sharing options...
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