DMagic Posted December 18, 2014 Share Posted December 18, 2014 [thread=64972]DMagic Orbital Science[/thread] Version 0.9.1 is out and works OK with 0.90. Link to comment Share on other sites More sharing options...
ShadowZone Posted December 18, 2014 Share Posted December 18, 2014 Astronomer's Visual Pack is not working under 0.90 on my machine. Game crashes during loading screen. Too bad, I really like that one. Link to comment Share on other sites More sharing options...
skyfire322 Posted December 19, 2014 Share Posted December 19, 2014 (edited) I'm still having the issues w/ KW Rocketry 2.6d2 for some reason! Everything is loading into the game, flags will be there but once I get into the VAB, the parts are nowhere to be found. I've done everything to look for the parts, and they just aren't appearing.The one thing I did notice is that when I merged the folder, it magically made two copies of the KW Rocketry folder. (see snapshots below) Also, with AIES 1.5.1, fairings seem to be a little wonky when attached to stock decouplers. Edited December 19, 2014 by skyfire322 Link to comment Share on other sites More sharing options...
CaptainKipard Posted December 19, 2014 Share Posted December 19, 2014 (edited) So are you saying that you don't know what folder goes into GameData? This has nothing to do with 0.90 compatibility. You're just doing it wrong.Besides KWR is a part mod, not a plugin. It's almost completely irrelevant here. Edited December 19, 2014 by Cpt. Kipard Link to comment Share on other sites More sharing options...
skyfire322 Posted December 19, 2014 Share Posted December 19, 2014 So are you saying that you don't know what folder goes into GameData? This has nothing to do with 0.90 compatibility. You're just doing it wrong.Besides KWR is a part mod, not a plugin. It's almost completely irrelevant here.My apologies. I have posted a thread in the mod support forum in regards to this. Link to comment Share on other sites More sharing options...
Ziff Posted December 19, 2014 Share Posted December 19, 2014 The one thing I did notice is that when I merged the folder, it magically made two copies of the KW Rocketry folder. (see snapshots below)Pull the KW Rocketry, MagicSmokeIndustries, and Tweakscale folders out of there and into \Kerbal Space Program\GamedataYou have the folders imbeded inside other folders.If you open a mod file and you see a Gamedata folder, then extract the contents to C:\...\KerbalSpaceProgram\If you open a mod file and DONT see a Gamedata folder, then extract it to C:\...\Kerbal Space Program\GameData\You are just putting the files in the wrong folders, that's all. Link to comment Share on other sites More sharing options...
Diazo Posted December 19, 2014 Share Posted December 19, 2014 Action Groups Extended 1.25 is now KSP 0.90 compatible. Link to comment Share on other sites More sharing options...
razark Posted December 19, 2014 Share Posted December 19, 2014 I'd just like to say thank you for threads like this.Not only do they help people find out what's updated, but it also helps some of us find out about mods we didn't even know existed. Link to comment Share on other sites More sharing options...
Major999 Posted December 19, 2014 Share Posted December 19, 2014 Hooligan Labs Airships V3.0 and above are not working, due to an issue with the Toolbar Mod 1.7.7, which is only functional for some mods, but not others. Link to comment Share on other sites More sharing options...
asheft Posted December 19, 2014 Share Posted December 19, 2014 I'd just like to say thank you for threads like this.Not only do they help people find out what's updated, but it also helps some of us find out about mods we didn't even know existed.I completely agree with this. Link to comment Share on other sites More sharing options...
Captain Sierra Posted December 19, 2014 Share Posted December 19, 2014 Astronomer's Visual Pack is not working under 0.90 on my machine. Game crashes during loading screen. Too bad, I really like that one.KSP's memory usage went up this update. This could potentially be a memory crash as that pack eats a TON of RAM space.Firespitter is having issues this version. Testing the .dll alone (redist w/a parts mod) showed that parts relying on FS texture switching are nonfunctional. Tweak menu for fuel doesnt even come up and some visual wierdness (Like applying all models/textures at once) happens on the afflicted parts. Tested with OPT plane parts pack. Link to comment Share on other sites More sharing options...
Ruedii Posted December 19, 2014 Share Posted December 19, 2014 RealChute has been updated to be compatible as of the 1.2.6.1 maintenance release. Link to comment Share on other sites More sharing options...
minepagan Posted December 19, 2014 Share Posted December 19, 2014 If someone hasn't already said this (they may have), B9 aerospace does not work. Link to comment Share on other sites More sharing options...
Felger Posted December 19, 2014 Share Posted December 19, 2014 If someone hasn't already said this (they may have), B9 aerospace does not work.B9 works if you update to the newest Firespitter.dll Link to comment Share on other sites More sharing options...
ArcFurnace Posted December 19, 2014 Share Posted December 19, 2014 RealChute has been updated to be compatible as of the 1.2.6.1 maintenance release.There is a slight incompatibility with the current version of FAR (ref), but that should be fixed in the next update (ref), along with some other tweaks. Link to comment Share on other sites More sharing options...
stupid_chris Posted December 19, 2014 Share Posted December 19, 2014 It's fixed on my side, update is ready, just waiting on my graphic artist to finish a goodie before pushing it out.Also, NRAP is updated to 0.90 (new version is 1.5.0.2) Link to comment Share on other sites More sharing options...
TriggerAu Posted December 19, 2014 Share Posted December 19, 2014 Kerbal Alarm Clock and KSP Alternate Resource Panel are updatedThanks Link to comment Share on other sites More sharing options...
Gowynn Posted December 20, 2014 Share Posted December 20, 2014 Any idea on if or when Cross Feed Enabler will be updated? Tried using Near Future Propulsion and that was the only issue I had. Link to comment Share on other sites More sharing options...
Captain Sierra Posted December 20, 2014 Share Posted December 20, 2014 Any idea on if or when Cross Feed Enabler will be updated? Tried using Near Future Propulsion and that was the only issue I had.Manually updating KSPAPIExtensions seems to work to rectify that issue. It requires some extra work, so the question is how badly do you need NFP? (Obviously I did the extra work). Link to comment Share on other sites More sharing options...
Gowynn Posted December 20, 2014 Share Posted December 20, 2014 Manually updating KSPAPIExtensions seems to work to rectify that issue. It requires some extra work, so the question is how badly do you need NFP? (Obviously I did the extra work).Not too bad of an issue. I did manually update KSPAPI but it still throws the exception for Cross Feed. I just ignore it for now but would be nice to have that working. Link to comment Share on other sites More sharing options...
MachXXV Posted December 20, 2014 Share Posted December 20, 2014 Editor Extensions has been updated Link to comment Share on other sites More sharing options...
MonkeyLunch Posted December 20, 2014 Share Posted December 20, 2014 (edited) ScanSat is updated.[0.90] SCANsat [v8.1]Real Fuels is updated[0.90] Real Fuels v8.3 Edited December 20, 2014 by MonkeyLunch Link to comment Share on other sites More sharing options...
marc40k Posted December 20, 2014 Share Posted December 20, 2014 "Navball docking alignment indicator" is working with a new update: v6http://forum.kerbalspaceprogram.com/threads/54303-0-25-Navball-docking-alignment-indicator-v6 Link to comment Share on other sites More sharing options...
ShadowZone Posted December 20, 2014 Share Posted December 20, 2014 (edited) Simple Part Organizer is not working. Anyone know of a suitable alternative to switch mods on and off inside of the editor? Using B9, KAS, Infernal Robotics etc really makes navigating through parts rather a chore. Edited December 20, 2014 by ShadowZone typo Link to comment Share on other sites More sharing options...
SMILIE Posted December 20, 2014 Share Posted December 20, 2014 Simple Part Organizer is not working. Anyone know of a suitable alternative to switch mods on and off inside of the editor? Using B9, KAS, Infernal Robotics etc really makes navigating through parts rather a chore.You can use the new advanced mode of the editor and create your own categories!I updated my Resource Overview mod. (v1.2.0.0) Link to comment Share on other sites More sharing options...
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