FreeThinker Posted April 16, 2016 Share Posted April 16, 2016 On 14-4-2016 at 0:48 AM, lude said: dunno if this helps https://github.com/Crzyrndm/FilterExtension None of KSPI-E custom sub categories works correctly with this version Link to comment Share on other sites More sharing options...
Blacks Posted April 16, 2016 Share Posted April 16, 2016 28 minutes ago, FreeThinker said: None of KSPI-E custom sub categories works correctly with this version If you will read all this post what Crzy said you will undestend is noo real functional version release nether experimental, beta or what ever ....for 1.1 he only was try to work or make it work but short version is not functional On 30.03.2016 at 7:38 AM, Crzyrndm said: There will be no public releases of any of my mods until after 1.1 is actually released. There may be some github activity when I get around to working on things but any of that will all be at user risk. I'm not going to try supporting something that is listed as being "frequently updated" (still haven't decided whether I will bother with the pre-release at all...) Post-release, I will be pushing hard to get updates out, just not before On 12.04.2016 at 9:11 AM, Crzyrndm said: I am, slowly (there's actually a 1.1 compile on Github, I just broke a few things to get that far). I'm definitely not not working on things because of difficulty or because of repeated builds, it's just constraints on my time currently are much tighter than I need to properly work on the mods I maintain On 14.04.2016 at 9:07 AM, Crzyrndm said: That was removed in the current commit (was me trying to track down some errors, wasn't meant to be committed). The problems are a lot more insidious than just some leftover logging, There are a rather large number of subcategories that should be showing up that aren't (because they're being removed because they have no parts which shouldn't be the case). I haven't yet had the time to track down the culprit(s) Salute & Cya around Link to comment Share on other sites More sharing options...
Crzyrndm Posted April 17, 2016 Author Share Posted April 17, 2016 (edited) 9 hours ago, FreeThinker said: None of KSPI-E custom sub categories works correctly with this version That would be because I've not published a working version until now. Testing versions can be grabbed from Github if you're so inclined Be aware you are using a development version that is not completely tested and still doesn't have any "new" features yet. If you see a subcategory that is not working as expected, I would appreciate a bug report (bug report requires a log, MM cache, subcat and category definitions, and a description of expected behaviour vs actual behaviour. Incomplete reports will be ignored) Please log all reports to Github Edited April 17, 2016 by Crzyrndm Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 20, 2016 Share Posted April 20, 2016 On 4/17/2016 at 8:48 PM, Crzyrndm said: That would be because I've not published a working version until now. Testing versions can be grabbed from Github if you're so inclined Be aware you are using a development version that is not completely tested and still doesn't have any "new" features yet. If you see a subcategory that is not working as expected, I would appreciate a bug report (bug report requires a log, MM cache, subcat and category definitions, and a description of expected behaviour vs actual behaviour. Incomplete reports will be ignored) Please log all reports to Github I'd like to start using this in a test mode on 1.1, are you going to update Github soon with an updated build for the 1.1 release? Link to comment Share on other sites More sharing options...
lude Posted April 20, 2016 Share Posted April 20, 2016 (edited) 8 hours ago, linuxgurugamer said: I'd like to start using this in a test mode on 1.1, are you going to update Github soon with an updated build for the 1.1 release? Just tried out his most recent release with the most recent KSP and voila some magic happened that looked awfully much like it works but I didn't have enough time to properly test it since I'm tracking down a mod that eats massive performance away. I will give an update as soon as I get to have a second look on top of that I'm trying out FAR. -- edit -- pity, so far only the ui seems to work as in has buttons but doesn't order any stuff into it Edited April 20, 2016 by lude Link to comment Share on other sites More sharing options...
Crzyrndm Posted April 21, 2016 Author Share Posted April 21, 2016 Things will be 1.1 compatible as soon as I am able to devote time to doing so (hopefully tonight, but...). Be patient, or it may end up at the bottom of the list Link to comment Share on other sites More sharing options...
Crzyrndm Posted April 21, 2016 Author Share Posted April 21, 2016 1.1 compatible release available on Github Link to comment Share on other sites More sharing options...
lude Posted April 21, 2016 Share Posted April 21, 2016 Thank you a lot! Also sorry, I just like to test stuff, even if it's unfinished :> should perhaps keep to the habit of not writing into threads when I do. Link to comment Share on other sites More sharing options...
linuxgurugamer Posted April 21, 2016 Share Posted April 21, 2016 (edited) 5 hours ago, Crzyrndm said: 1.1 compatible release available on Github Thank you. Is this final, or are you still working on it? Asking so I know how to post any issues that might come up LGG Edit: Never mind, I see it is in CKAN, so I'll assume it's final. Edited April 21, 2016 by linuxgurugamer Link to comment Share on other sites More sharing options...
TK421d Posted April 21, 2016 Share Posted April 21, 2016 i assume i'm not the only one who took advantage of 64b to combine all their saves/installs into one, and had an overwhelming jumble of parts to sort through w/o this, and decided to just wait on actually building anything untill it was ready... so with that said, time to get krakken! err, i mean. well you know what i mean! thanks for the quick update Link to comment Share on other sites More sharing options...
merlinux Posted April 21, 2016 Share Posted April 21, 2016 @Crzyrndm Thank you!. I have been checking on your github for the last week and testing every change you made waiting for this release. Didn't seem like a straight forward task at all. Anyways I have notice a bug and it appears the altitude control category is still missing. Anyone else confirming that? Link to comment Share on other sites More sharing options...
drtedastro Posted April 21, 2016 Share Posted April 21, 2016 Many thanks. I get lost without this mod. Really great stuff. Cheers. Link to comment Share on other sites More sharing options...
Crzyrndm Posted April 22, 2016 Author Share Posted April 22, 2016 (edited) 7 hours ago, merlinux said: @Crzyrndm Thank you!. I have been checking on your github for the last week and testing every change you made waiting for this release. Didn't seem like a straight forward task at all. Anyways I have notice a bug and it appears the altitude control category is still missing. Anyone else confirming that? The actual 1.1 update? Piece of cake. This mod interfaces so little with KSP in the first place, and neither interface changed. Only real updates was a few .cfg tweaks (and it looks like you may have found one I missed) Fixing my half completed never tested pieces of work, re-factoring rubbish code and fixing logic issues from that? That's where all the time went Edited April 22, 2016 by Crzyrndm Link to comment Share on other sites More sharing options...
emerald Posted April 22, 2016 Share Posted April 22, 2016 19 hours ago, merlinux said: @Crzyrndm Thank you!. I have been checking on your github for the last week and testing every change you made waiting for this release. Didn't seem like a straight forward task at all. Anyways I have notice a bug and it appears the altitude control category is still missing. Anyone else confirming that? Confirm, Command and Control is missing from the menu. Link to comment Share on other sites More sharing options...
merlinux Posted April 22, 2016 Share Posted April 22, 2016 (edited) @emerald I just found that all the control stuff is in a "testing" category in the left-est toolbar. @Crzyrndm knows about it and will fix it when he gets some time. Edited April 22, 2016 by merlinux Link to comment Share on other sites More sharing options...
Torih Posted April 22, 2016 Share Posted April 22, 2016 (edited) Sorry to have to ask but struggling a little with simple config. With the Procedural Parts mod, batteries don't get assigned to power storage category. I was trying to see how I would get this assigned but not sure. Only thing I've noticed is that the battery doesn't have the Electric Charge resource so guessing that's why its not assigned. Procedural Parts does have a config for Filter Extensions which mentions the battery but not sure what that's doing: Spoiler @PART[*]:HAS[@MODULE[ProceduralPart*]]:NEEDS[FilterExtension] { @bulkheadProfiles ^= :$:,proc: } @PART[proceduralBattery]:NEEDS[FilterExtension] { @bulkheadProfiles ^= :size0:size00: } Any suggestions please? Edited April 22, 2016 by Torih Link to comment Share on other sites More sharing options...
TK421d Posted April 22, 2016 Share Posted April 22, 2016 I'd like to suggest that heat controllers get their own sub-category, maybe in with aero tree? Know they show up right there on the top of 'filter by module' section, but i always go looking for them under aero... Link to comment Share on other sites More sharing options...
SP_S6 Posted April 22, 2016 Share Posted April 22, 2016 not trying to nit pick, but aren't they more utility than aero?... last time I checked they hate aerodynamic forces Link to comment Share on other sites More sharing options...
TK421d Posted April 22, 2016 Share Posted April 22, 2016 this is true, but my brain always thinks of fiery re-entries when i think of heat, therefore~aero Link to comment Share on other sites More sharing options...
symmeclept Posted April 22, 2016 Share Posted April 22, 2016 (edited) Just to add on the pile, "Control" category is missing. There's some redundant tabs, too. I have 2 tabs in different sections for SpaceY. Nitpickings aside, thanks a lot @Crzyrndm for this wonderful mod. Edited April 22, 2016 by symmeclept Link to comment Share on other sites More sharing options...
Crzyrndm Posted April 22, 2016 Author Share Posted April 22, 2016 (edited) I haven't got all the configs updated for 1.1 yet, so there is the odd category not showing correctly or at all. I'm hoping to have checked all of them by the end of the weekend (some intermediary releases will be present also) Edited April 22, 2016 by Crzyrndm Link to comment Share on other sites More sharing options...
Crzyrndm Posted April 22, 2016 Author Share Posted April 22, 2016 (edited) Filter Extension v2.4.3 is released Fix equality checks breaking Unpack dds icons and replace .pngs Fixing config errors (please keep reporting these when you find them) Removed testing category from distribution zip "Stock rework" is now a part of the release once more Edited April 22, 2016 by Crzyrndm Link to comment Share on other sites More sharing options...
Sebi99p Posted April 23, 2016 Share Posted April 23, 2016 (edited) 16 hours ago, Crzyrndm said: I haven't got all the configs updated for 1.1 yet, so there is the odd category not showing correctly or at all. I'm hoping to have checked all of them by the end of the weekend (some intermediary releases will be present also) Well , for me the Data Transmitter tab is empty looked in the .cgf-s ... they seem correct ... dunno what the problem is Nevermind, didn`t know the new remotetech included XF now ... so i got that and borked everything . my bad Edited April 23, 2016 by Sebi99p new information, me being a dummy Link to comment Share on other sites More sharing options...
KaiserSoze Posted April 23, 2016 Share Posted April 23, 2016 Hi, as usual with every new update I'm back with new icons for my new set of mods. (This is something I do while I wait for all my mods to ctach with the new update: try new ones and update icons and some MM to my personal taste). Expect a pull request soon. I've noticed that you now uses png AND dds files. Do you want me to convert icons to DDS?, if so..do you know some tool to make this for all at once? (it's rather annoying to do it one by one) Link to comment Share on other sites More sharing options...
Crzyrndm Posted April 23, 2016 Author Share Posted April 23, 2016 I believe there's some tool around that does it (I didn't do these myself, got given a zip a few months back that was sitting around waiting). If you want to stick to png that's fine by me, all icons are welcome Link to comment Share on other sites More sharing options...
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