Crzyrndm Posted August 1, 2015 Share Posted August 1, 2015 No one can help you without any log files Quote Link to comment Share on other sites More sharing options...
run1235 Posted August 1, 2015 Share Posted August 1, 2015 No one can help you without any log filesno logs are created, it's just laggy until they get destroyed. Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted August 1, 2015 Share Posted August 1, 2015 http://forum.kerbalspaceprogram.com/threads/92229-How-To-Get-Support-%28READ-FIRST%29 Quote Link to comment Share on other sites More sharing options...
kcs123 Posted August 1, 2015 Share Posted August 1, 2015 Will the edge shape change the wings' aerodynamic model with the stock KSP? I mean, is the lift/drag ratio always the same at all the speeds or every shape is better for something and the shape itself will change the wing's properties?Cool mod anyway I might be wrong, but I think that stock aero is still stupid enough, so it does not calculate swept wing in the same way as FAR does. Swept wings should move CoL, though, compared with same wing area of straight shaped wing. Can't tell much about lift/drag ratio, I think that is the same with straight and swept wing, but I might be wrong with this, I have not constructed anything for stock aero for ages. Quote Link to comment Share on other sites More sharing options...
Tarheel1999 Posted August 1, 2015 Share Posted August 1, 2015 My understanding is that stock aero makes different assumptions depending on state. At high speeds it assumes swept wings regardless of actual shape and at slow speeds it assumes the opposite. Quote Link to comment Share on other sites More sharing options...
Alpha188 Posted August 1, 2015 Share Posted August 1, 2015 I might be wrong, but I think that stock aero is still stupid enough, so it does not calculate swept wing in the same way as FAR does. Swept wings should move CoL, though, compared with same wing area of straight shaped wing. Can't tell much about lift/drag ratio, I think that is the same with straight and swept wing, but I might be wrong with this, I have not constructed anything for stock aero for ages.Mhhh, I think so too. But I was wondering just about the edge shape. I can't really explain because I don't speak english really well, but with "edge shape" I mean the shape of the black back part of the wing. Quote Link to comment Share on other sites More sharing options...
kcs123 Posted August 1, 2015 Share Posted August 1, 2015 Mhhh, I think so too. But I was wondering just about the edge shape. I can't really explain because I don't speak english really well, but with "edge shape" I mean the shape of the black back part of the wing.You mean leading and trailing edge ? If edge is more rounded or more like a triangle, or no defined edge, just cut off ?If it is that what you have want to ask, then I belive, no, stock aero does not calculate that stuff. FAR on the other hand calculate everything trough voxelization, although it still need special part of code for wing manipulation, so I can't tell for sure if that is also calculated properly in FAR or not.I belive it have more influence with thicker wings, but even if it is calculated, lift/drag from it is of very small influence compared to AoA. So, in conclusion, those option for leading/trailing edges are mostly aestetic. I found some usage from it when I used B9PW as fake fuselage, to improve area ruling of whole craft in FAR. Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted August 1, 2015 Share Posted August 1, 2015 If it is that what you have want to ask, then I belive, no, stock aero does not calculate that stuff. FAR on the other hand calculate everything trough voxelization, although it still need special part of code for wing manipulation, so I can't tell for sure if that is also calculated properly in FAR or not.FAR models it as it appears. Stock models it somehow through its drag cubes so it *should* change, but how is not really clear Quote Link to comment Share on other sites More sharing options...
Goddess Bhavani Posted August 3, 2015 Share Posted August 3, 2015 Been a long time since I used B9 Proc Wings. They're lovely in every way Craft File: http://kerbalx.com/pandoraskitten/HX-1A-Artemis-Hypersonic-TransportMods:B9 Proc Parts (this thread) only Quote Link to comment Share on other sites More sharing options...
Kowalskicore Posted August 3, 2015 Share Posted August 3, 2015 (edited) So sometimes when i try to attach a control surface to a wing, this happens and its just SO annoying.edit: the control surface is -slightly- rotated, which is the problemthe B9 procedural wings window is the wing the control surface is attached to, the control surface itself is completely unchanged.if any other information is needed, i'll try to get it. Edited August 3, 2015 by Kowalskicore Quote Link to comment Share on other sites More sharing options...
Chimer4 Posted August 5, 2015 Share Posted August 5, 2015 (edited) Just a quick question, is this mod incompatible with 64 bit? I couldn't see anything in the front page about 64 bit. For me I can edit the wings, however it produces no lift and cant control the control surfaces. It works fine on my 32 bit install, so I'm guessing it's the fault of 64 bit. Edited August 5, 2015 by Chimer4 Quote Link to comment Share on other sites More sharing options...
Spork of Doom Posted August 6, 2015 Share Posted August 6, 2015 I used the wings with the 64bit version and they worked fine, however recently they stopped producing lift, I don't know why, maybe an incompatibility issue between some mods but I could be wrong. Quote Link to comment Share on other sites More sharing options...
Chimer4 Posted August 6, 2015 Share Posted August 6, 2015 I found out what was causing it. I previously had FAR installed via CKAN, but when I removed it, CKAN left behind the FAR folder and a few other bits and pieces so the wings I guess were trying to use FAR, even though it wasn't there. Removing the folder fixed the problem Quote Link to comment Share on other sites More sharing options...
Spork of Doom Posted August 6, 2015 Share Posted August 6, 2015 I deleted and re installed B9 Procedural Wings and now the wings produce lift. Quote Link to comment Share on other sites More sharing options...
Shurikeeen Posted August 7, 2015 Share Posted August 7, 2015 How can I fine tune the values? Quote Link to comment Share on other sites More sharing options...
Combatsmithen Posted August 7, 2015 Share Posted August 7, 2015 Whats the status on making B9 aerospace KSP 1.04 compatible. I miss it dearly. Quote Link to comment Share on other sites More sharing options...
nimaroth Posted August 7, 2015 Share Posted August 7, 2015 Whats the status on making B9 aerospace KSP 1.04 compatible. I miss it dearly.They are compatible with 1.0.4.Only issue is with heating process and you can find a MM fix some post ago. Quote Link to comment Share on other sites More sharing options...
Nansuchao Posted August 13, 2015 Share Posted August 13, 2015 Hello to everyone, noob question here: I'm just beginning to use this wonderful mod, but I have some issue with too "wobble" planes, at the point they cannot be controlled at all, also if I have all green number in Far screen. Is there some particular way to use those procedural wings? Quote Link to comment Share on other sites More sharing options...
V8jester Posted August 13, 2015 Share Posted August 13, 2015 Hello to everyone, noob question here: I'm just beginning to use this wonderful mod, but I have some issue with too "wobble" planes, at the point they cannot be controlled at all, also if I have all green number in Far screen. Is there some particular way to use those procedural wings?Struts are your bread and butter, you can't ever have enough of them. That being said B9 aerospace has some invisible struts that work great when you want to go from mid wing to body but have it look streamlined. For instance this is made from over 30 B9 P-wing sections and has 8-10 invisible struts holding it together. Quote Link to comment Share on other sites More sharing options...
Nansuchao Posted August 13, 2015 Share Posted August 13, 2015 Thanks! Quote Link to comment Share on other sites More sharing options...
DiamondHawk427 Posted August 13, 2015 Share Posted August 13, 2015 Do you need the b9 base mod along with this mod? Quote Link to comment Share on other sites More sharing options...
blowfish Posted August 13, 2015 Share Posted August 13, 2015 Do you need the b9 base mod along with this mod?No, it does not depend on anything in regular B9 Aerospace mod. Quote Link to comment Share on other sites More sharing options...
SquaredSpekz Posted August 17, 2015 Share Posted August 17, 2015 Do we really need FAR? cause that's really annoying. Quote Link to comment Share on other sites More sharing options...
blowfish Posted August 17, 2015 Share Posted August 17, 2015 Do we really need FAR? cause that's really annoying.No, these do not require FAR Quote Link to comment Share on other sites More sharing options...
Goddess Bhavani Posted August 18, 2015 Share Posted August 18, 2015 I'm actually running B9 Procedural Wings on stock aero and they work perfect. Have not tried B9 itself yet though. Quote Link to comment Share on other sites More sharing options...
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