Whovian41110 Posted December 26, 2015 Share Posted December 26, 2015 (edited) theres the screwed up wing Edited December 26, 2015 by Whovian41110 Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted December 26, 2015 Share Posted December 26, 2015 (edited) He's got the modified version (not the one from this thread) that doesn't have size limits (I can't remember who modified it, but there was a few comments a couple of pages back and another thread somewhere) EDIT On 30/11/2015 at 3:32 AM, 01010101lzy said: Forked this, and started heavy modification on it. GitHub branch here: https://github.com/01010101lzy/B9-PWings-Fork/ Edited December 26, 2015 by Crzyrndm Quote Link to comment Share on other sites More sharing options...
Whovian41110 Posted December 26, 2015 Share Posted December 26, 2015 4 minutes ago, Crzyrndm said: He's got the modified version (not the one from this thread) that doesn't have size limits (I can't remember who modified it, but there was a few comments a couple of pages back and another thread somewhere) EDIT So how do I fix this? Quote Link to comment Share on other sites More sharing options...
ABZB Posted December 27, 2015 Share Posted December 27, 2015 If this mod is going to be developed again - first of all: Awesome!!! Second, I had an idea (based on Star Trek & Wars) that would need procedural wings: There is some canon in Star Trek, and at least fanon in Star Wars, that starships that execute atmospheric travelings (the millenium falcon is hardly aerodynamically sound, for example) use their deflector shields to act as [virtually invisible] wings while in atmosphere. I think that would be pretty cool for KSP (especially as one who runs KSPI & went to the trouble of integrating it into mk2-form parts for my hyper-advanced spaceplanes). My vision based on that is a procedural wing part, with a toggle for the wing, with a shield generator model flush along the line of the base of the wing... I am unsure how feasible, if at all, that is from the existing code. I hope it sounds like a good/cool idea though... I would imagine that an electric-y texture would look so cool for the wing (kind of like the animation from this part: http://forum.kerbalspaceprogram.com/index.php?/topic/30929-bussard-ramjet/) Quote Link to comment Share on other sites More sharing options...
01010101lzy Posted December 27, 2015 Share Posted December 27, 2015 (edited) 4 hours ago, Whovian41110 said: So how do I fix this? No fixes for now, because I didn't get the code clear. I AM TRYING to, but it didn't help for now. (I'm having my final exams in weeks, and I don't have much time on it) thanks for supporting this. --edited-- see below Edited December 27, 2015 by 01010101lzy Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted December 27, 2015 Share Posted December 27, 2015 (edited) 4 hours ago, Whovian41110 said: So how do I fix this? https://github.com/Crzyrndm/B9-PWings-Fork/releases/tag/2.1 That would be the latest standard download. Edited December 27, 2015 by Crzyrndm Quote Link to comment Share on other sites More sharing options...
mrBlaQ Posted December 28, 2015 Share Posted December 28, 2015 I'm noticing that control surfaces won't always mount perpendicular to the wing surface. Seems like it's related to the wing you're attaching it to. I can place a new wing and the existing control surface will attach properly. But, I can't attach a new control surface to an existing "broken" wing. Quote Link to comment Share on other sites More sharing options...
StahnAileron Posted January 4, 2016 Share Posted January 4, 2016 Is it just me or do the control surfaces attach not quite at a neutral angle to a wing? I got back to using this mod now that it's been clarified that you don't need FAR for it to work. In any event, I'm now trying to build an SSTO to launch three RT comsats. I was placing a control surface to a wing and noticed it wasn't aligned properly. I rotated the surface in every direct and compared it to the wing (the wing was in a neutral, right-angle alignment; no angle offset). Definitely off-angle by default. I got around this by attaching the control surface to the wing, going into rotation edit, switching to Absolute mode, and keeping Angle Snap on. Just clicking on the rotation circles for the control surface would snap it into proper alignment. I happen to have Part Angle Display installed as well. The angle offset seems to be under 1 degree (0.82 if my math is right.) It's a minor thing and I have a work around, but maybe something to look at later? Quote Link to comment Share on other sites More sharing options...
V8jester Posted January 4, 2016 Share Posted January 4, 2016 9 minutes ago, StahnAileron said: Is it just me or do the control surfaces attach not quite at a neutral angle to a wing? I got back to using this mod now that it's been clarified that you don't need FAR for it to work. In any event, I'm now trying to build an SSTO to launch three RT comsats. I was placing a control surface to a wing and noticed it wasn't aligned properly. I rotated the surface in every direct and compared it to the wing (the wing was in a neutral, right-angle alignment; no angle offset). Definitely off-angle by default. I got around this by attaching the control surface to the wing, going into rotation edit, switching to Absolute mode, and keeping Angle Snap on. Just clicking on the rotation circles for the control surface would snap it into proper alignment. I happen to have Part Angle Display installed as well. The angle offset seems to be under 1 degree (0.82 if my math is right.) It's a minor thing and I have a work around, but maybe something to look at later? The issue with alignment of control surfaces attached to wings is usually due to slight offset of the wing to the fuselage. So for instance. Attach a wing to a straight fuel tank. Control surfaces attach per normal. Attach a wing to anything with a curve to it like a nose cone. And the control surfaces wont attach properly. A trick I use, is to put a" test" wing in place to get the dimensions right. Then place a new wing straight up off of a flat sided central part like a fuel tank. Copy all dimensions attach a control surface then move the whole "perfect" wing to it's proper place, replacing the "test" wing. Not perfect, but it will make for a clean wing. I know you mentioned the angle is less than a degree off. But you did not note it as being "zero" the wings need a perfect angle to start with or the control surfaces will not mount perfect. Quote Link to comment Share on other sites More sharing options...
StahnAileron Posted January 4, 2016 Share Posted January 4, 2016 5 minutes ago, V8jester said: The issue with alignment of control surfaces attached to wings is usually due to slight offset of the wing to the fuselage. So for instance. Attach a wing to a straight fuel tank. Control surfaces attach per normal. Attach a wing to anything with a curve to it like a nose cone. And the control surfaces wont attach properly. A trick I use, is to put a" test" wing in place to get the dimensions right. Then place a new wing straight up off of a flat sided central part like a fuel tank. Copy all dimensions attach a control surface then move the whole "perfect" wing to it's proper place, replacing the "test" wing. Not perfect, but it will make for a clean wing. I know you mentioned the angle is less than a degree off. But you did not note it as being "zero" the wings need a perfect angle to start with or the control surfaces will not mount perfect. Well, I did place the wing on an OPT J hull, though I did attach it with angle snap set to 90 degree (I have Editor Extensions installed as well). I need to run off someplace soon-ish, so I can't check right now, but I'll probably double check later (using absolute rotation mode to check the wing orientation). I'm fairly sure it's aligned properly on the horizontal plane, but like you said, I didn't check that directly. The control surface aligned perfectly with the wing in absolute mode, so I inferred the wing was already aligned in the absolute coordinates (rather than relative). Quote Link to comment Share on other sites More sharing options...
sashan Posted January 6, 2016 Share Posted January 6, 2016 Is it possible to increase maximal sizes for the parts? I use them not only for airplanes but for ships as well, and that requires truly large panels. Decreasing the "step size" it uses when pressing buttons on the sides of a slider would be awesome as well. Quote Link to comment Share on other sites More sharing options...
ABZB Posted January 8, 2016 Share Posted January 8, 2016 Kerbal Joint reinforcement by default ignores parts with the Procedural wings module... is there a current reason for that to be so? Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted January 8, 2016 Share Posted January 8, 2016 On 6/01/2016 at 5:33 AM, sashan said: Decreasing the "step size" it uses when pressing buttons on the sides of a slider would be awesome as well. Right click will give you smaller steps 51 minutes ago, ABZB said: Kerbal Joint reinforcement by default ignores parts with the Procedural wings module... is there a current reason for that to be so? There may be a conflict. There is some attachment point configuring as part of the resizing, but I don't know exactly how KJR works Quote Link to comment Share on other sites More sharing options...
ABZB Posted January 8, 2016 Share Posted January 8, 2016 I removed the line in the KJR XML file that disabled for procedural wing-module-bearing parts, so far no ill effects, and the plane-exploding wobble of my larger wing segments has ceased! For anyone else is using KJR, it seems to be worth a shot. It might have been a fix for a problem that is long since fixed... Quote Link to comment Share on other sites More sharing options...
NathanKell Posted January 8, 2016 Share Posted January 8, 2016 @ferram4 I thought KJR was disabled for these because they already had equivalent code? Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted January 8, 2016 Share Posted January 8, 2016 (edited) I just checked, the only joint modification these do is the breaking force/torque. The actual strength of the joint is not modified (should probably fix that), unless it's tied to that property. Original PWings is the same deal (no surprises there since this was largely lifted straight from the original...) Edited January 8, 2016 by Crzyrndm Quote Link to comment Share on other sites More sharing options...
Speedster159 Posted January 13, 2016 Share Posted January 13, 2016 So this is 100% still compatible with 1.0.5? I thought B9 done away with "Crossfeed Enabler" why does this still have it? Quote Link to comment Share on other sites More sharing options...
NathanKell Posted January 13, 2016 Share Posted January 13, 2016 So that you can selectively enable crossfeeding across surface-attach, I presume, without enabling it globally. Quote Link to comment Share on other sites More sharing options...
Jerry060599 Posted January 18, 2016 Share Posted January 18, 2016 Is it just me or is the unofficial release of this mod for 1.0.5 not compatible with the lastest FAR? All procedural wings seem to provide little to no lift. Quote Link to comment Share on other sites More sharing options...
Svm420 Posted January 18, 2016 Share Posted January 18, 2016 (edited) 2 hours ago, Jerry060599 said: Is it just me or is the unofficial release of this mod for 1.0.5 not compatible with the lastest FAR? All procedural wings seem to provide little to no lift. It's you. Logs? Edited January 18, 2016 by Svm420 Quote Link to comment Share on other sites More sharing options...
Jerry060599 Posted January 18, 2016 Share Posted January 18, 2016 (edited) Here it is: https://drive.google.com/file/d/0B-AmS2w7GkSQdXdEQ3dPRXV2VnM/view?usp=sharing Pastebin would stop responding so I had to use drive. At [LOG 09:39:52.584] and [LOG 09:40:36.701] there seems to be some Kraken work. At [LOG 09:41:19.195] you see Jeb heroically giving up his life for this science data. Edited January 18, 2016 by Jerry060599 Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted January 18, 2016 Share Posted January 18, 2016 The exception being thrown there during UpdateMaterials is a little concerning as that would prevent any update of the mesh geometry if it persisted (but if that was the case I'd expect the wings to look really funky...). I would start with a clean manual (not CKAN) install of this and FAR + dependencies to make sure its not a third mod interfering. If it persists, enable all the logging options from the window in the Space Center scene and upload the log from that, the craft file, and the module manager cache. If it doesn't persist then you have the fun job of working out what the conflict was Quote Link to comment Share on other sites More sharing options...
sashan Posted January 18, 2016 Share Posted January 18, 2016 On 08.01.2016 at 1:24 AM, ABZB said: Kerbal Joint reinforcement by default ignores parts with the Procedural wings module... is there a current reason for that to be so? Re-enabling it broke nothing but made my ship rigid like it should be. Airplanes also work just OK. I now want to test compatibility with TweakScale rescaling module. P.S. YEs, I'm also using the wings for planes. It's jut that they are so flexible that the ships turn out to be are no worse than planes. Quote Link to comment Share on other sites More sharing options...
Jerry060599 Posted January 18, 2016 Share Posted January 18, 2016 After about an hour of testing and another hour lurking reddit while the game loads, I think I got the issue. Somehow, FAR doesn't like the S2 SAS unit and I didn't notice until I built a plane. Idk if the lack of lift come from this or not but I guess Ill just do without FAR for now... Quote Link to comment Share on other sites More sharing options...
blowfish Posted January 18, 2016 Share Posted January 18, 2016 1 minute ago, Jerry060599 said: After about an hour of testing and another hour lurking reddit while the game loads, I think I got the issue. Somehow, FAR doesn't like the S2 SAS unit and I didn't notice until I built a plane. Idk if the lack of lift come from this or not but I guess Ill just do without FAR for now... Logs would probably reveal the issue. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.