Svm420 Posted January 30, 2016 Share Posted January 30, 2016 (edited) @StarStryderIt's likey the wheels, but it is being made worse by aerodynamic forces. Once you start to sideslip you are going to have a hard time recovering. If that tail is all moving replace it with a larger tailfin with a control surface at the edge. That may improve yaw stability. As well as some dihedral angle on the main wings. Make sure to give the tail enough control authority so it will be useful at low speed. If you want more advice go to the FAR thread in the spacecraft exchange NOT the main FAR thread that is not for craft discussion. Edited January 30, 2016 by Svm420 Quote Link to comment Share on other sites More sharing options...
StarStryder Posted January 30, 2016 Share Posted January 30, 2016 I suspect you're right. I replace the wheels with the adjustable wheels and the problem went away. I just noticed that the adjustable wheels have a small amount of suspension built in. I wonder if that's it. Quote Link to comment Share on other sites More sharing options...
Pointblank66 Posted January 31, 2016 Share Posted January 31, 2016 Is there any way to make wing edges like those on the space shuttle wing? https://upload.wikimedia.org/wikipedia/commons/2/26/Atlantis_is_landing_after_STS-30_mission.jpg Quote Link to comment Share on other sites More sharing options...
winged Posted February 2, 2016 Share Posted February 2, 2016 Hey is there a way to increase max Thickness (root) and max Thickness (tip) parameter to 2.0? The current limit is 1.0. I would like to use thicker wing as a fuselage on my Avro Lancaster. btw here is a couple of my aircrafts created with this beautiful mod: Quote Link to comment Share on other sites More sharing options...
V8jester Posted February 2, 2016 Share Posted February 2, 2016 On 1/30/2016 at 9:52 AM, StarStryder said: .... Anyway, I power up and start off down the runway. At about 45m/s the plane starts veering off to one side of the other, usually resulting in loss of control. I've double checked the landing gear and it's straight and the wings and elevators were attached using symmetry so they should be equal. I've also upgraded the runway 1 level to smooth it out a little. I just wondered if anyone had any thoughts on what's going on? I would venture a guess the front landing gear being at angles. Also just glancing at the pictures it looks like you mounted them without angle snap turned on. Now since they are mirrored you should be fine. But when mounted to the fuselage I like to snap them to angles. On wings however I usually leave angle snap off. First try swapping the dual front nose gear to a single and see if that helps. If you're still having design issues, try me over here: Advanced Aircraft Design On 1/30/2016 at 10:18 AM, Svm420 said: @StarStryderIt's likey the wheels, but it is being made worse by aerodynamic forces. Once you start to sideslip you are going to have a hard time recovering. If that tail is all moving replace it with a larger tailfin with a control surface at the edge. That may improve yaw stability. As well as some dihedral angle on the main wings. Make sure to give the tail enough control authority so it will be useful at low speed. If you want more advice go to the FAR thread in the spacecraft exchange NOT the main FAR thread that is not for craft discussion. Good advice as well Quote Link to comment Share on other sites More sharing options...
StarStryder Posted February 2, 2016 Share Posted February 2, 2016 8 hours ago, V8jester said: I would venture a guess the front landing gear being at angles. Also just glancing at the pictures it looks like you mounted them without angle snap turned on. Now since they are mirrored you should be fine. But when mounted to the fuselage I like to snap them to angles. On wings however I usually leave angle snap off. First try swapping the dual front nose gear to a single and see if that helps. I had single initially. The dual front wheel was an attempt to stabilise it. Quote Link to comment Share on other sites More sharing options...
blowfish Posted February 8, 2016 Share Posted February 8, 2016 @Crzyrndm At some point in the future, would it be possible to move this mod to its own folder, i.e. B9_Aerospace_ProceduralParts, or something like that? It becomes a hassle to manage having both this and regular B9 installed, particularly when you're doing a lot of testing and committing to git like I do... Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted February 8, 2016 Share Posted February 8, 2016 Sounds like a good idea to me Quote Link to comment Share on other sites More sharing options...
FalconFluff Posted February 8, 2016 Share Posted February 8, 2016 In my game the procedural wings just don't work, they have no lift and the menu doesn't pop up when I press 'j' while pointing at the wing, I don't have FAR installed, so could that be a cause? Quote Link to comment Share on other sites More sharing options...
blowfish Posted February 8, 2016 Share Posted February 8, 2016 56 minutes ago, FalconFluff said: In my game the procedural wings just don't work, they have no lift and the menu doesn't pop up when I press 'j' while pointing at the wing, I don't have FAR installed, so could that be a cause? They work fine without FAR. Make sure you have the latest release. If there's still an issue, post your output logs - instructions on how to do that are in the first link in my signature. Quote Link to comment Share on other sites More sharing options...
JPLRepo Posted February 8, 2016 Share Posted February 8, 2016 (edited) Does anyone have fixed DRE ModuleHeatShield settings?? I noticed with the B9 Proc wings DRE spams the log like crazy because I think the cfg file included is out of date with DRE. If no one has I will fix it up. Edited February 8, 2016 by JPLRepo Quote Link to comment Share on other sites More sharing options...
NathanKell Posted February 8, 2016 Share Posted February 8, 2016 It's also important to use a different folder because right now NEEDS[B9_Aerospace] will flip true if only this mod is installed, making it hard to write MM patches to run if B9 is present. Quote Link to comment Share on other sites More sharing options...
Avalon304 Posted February 9, 2016 Share Posted February 9, 2016 2 hours ago, blowfish said: They work fine without FAR. Make sure you have the latest release. If there's still an issue, post your output logs - instructions on how to do that are in the first link in my signature. My B9 P-wings are exhibiting the same issue. They appear fine the SPH, but the 'J' window will not popup and when launching the craft they revert to their unedited state. https://dl.dropboxusercontent.com/u/14006682/output_log.txt Installed the newest version of the full B9 pack (the prerelease you put up) this morning and that was when they stopped working. Quote Link to comment Share on other sites More sharing options...
blowfish Posted February 9, 2016 Share Posted February 9, 2016 14 minutes ago, Avalon304 said: My B9 P-wings are exhibiting the same issue. They appear fine the SPH, but the 'J' window will not popup and when launching the craft they revert to their unedited state. https://dl.dropboxusercontent.com/u/14006682/output_log.txt Installed the newest version of the full B9 pack (the prerelease you put up) this morning and that was when they stopped working. Okay, I see the issue. The new B9 pack doesn't introduce any issue, but it reveals one that was there already Config(@PART[KingFisher_Wing]:FOR[FerramAerospaceResearch]) AoATech/MM_Configs/KingFisher_FAR_config/@PART[KingFisher_Wing]:FOR[FerramAerospaceResearch] One of the AoATech patches is telling MM that FAR is installed (even though it isn't), which means that a FAR patch is removing ModuleLiftingSurface from all B9_* parts is activating. You should contact the author of that mod (It should be :NEEDS[FerramAerospaceResearch]:FOR[AoATech] or similar). That being said, I should probably modify the global B9 patches to not apply to wings, even though they shouldn't mess anything up if everything else is working correctly. Quote Link to comment Share on other sites More sharing options...
Avalon304 Posted February 9, 2016 Share Posted February 9, 2016 I dont use FAR, so I can probably just delete that patch then? Quote Link to comment Share on other sites More sharing options...
blowfish Posted February 9, 2016 Share Posted February 9, 2016 1 minute ago, Avalon304 said: I dont use FAR, so I can probably just delete that patch then? Yeah, but you should probably let the author know either way. It will cause problems for other people too. Quote Link to comment Share on other sites More sharing options...
Avalon304 Posted February 9, 2016 Share Posted February 9, 2016 1 minute ago, blowfish said: Yeah, but you should probably let the author know either way. It will cause problems for other people too. I'll do that... once I remember what mod it was... Quote Link to comment Share on other sites More sharing options...
blowfish Posted February 9, 2016 Share Posted February 9, 2016 24 minutes ago, Avalon304 said: I'll do that... once I remember what mod it was... I believe it's this one Quote Link to comment Share on other sites More sharing options...
sashan Posted February 12, 2016 Share Posted February 12, 2016 How to change mass of the wing? I mean density, what I want is to make similarly sized wing heavier. Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted February 12, 2016 Share Posted February 12, 2016 That would require a plugin recompile since the mass is currently calculated based on a set of fixed factors Quote Link to comment Share on other sites More sharing options...
V8jester Posted February 12, 2016 Share Posted February 12, 2016 5 hours ago, sashan said: How to change mass of the wing? I mean density, what I want is to make similarly sized wing heavier. If you select fuel for the wing, that would also make it heavier. How much weight are you needing to add? Usually fueled wings or using Monopellant as ballast works well for weight distribution. on aircraft. Quote Link to comment Share on other sites More sharing options...
sashan Posted February 12, 2016 Share Posted February 12, 2016 (edited) 25 minutes ago, V8jester said: If you select fuel for the wing, that would also make it heavier. How much weight are you needing to add? Usually fueled wings or using Monopellant as ballast works well for weight distribution. on aircraft. Hm, can't you actually change the values like aeroConstMassFudgeNumber? It seem to be defined in the same way as aeroConstCostDensity in source code. Edited February 12, 2016 by sashan Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted February 12, 2016 Share Posted February 12, 2016 That was used prior to the update for 1.0 when the wing mass calculation was aligned with the stock version where mass is 10% of the lift coefficient which is only dependant on area. Quote Link to comment Share on other sites More sharing options...
Speedster159 Posted February 15, 2016 Share Posted February 15, 2016 No parts are showing up in my VAB/SPH. I've tried reinstalling it. Quote Link to comment Share on other sites More sharing options...
NathanKell Posted February 15, 2016 Share Posted February 15, 2016 No logs are showing up in your post. I've tried rereading it. Quote Link to comment Share on other sites More sharing options...
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