Aegrim Posted July 17, 2015 Share Posted July 17, 2015 http://i.imgur.com/EEry4Vn.pngAny idea why this thing doesn't pitch very well? It rolls fine, it yaws fine. But it can't pitch for crap.I think it might be those control surfaces used in the rear wings, I need to test this beautiful wings on more designs. Quote Link to comment Share on other sites More sharing options...
blowfish Posted July 17, 2015 Share Posted July 17, 2015 http://i.imgur.com/EEry4Vn.pngAny idea why this thing doesn't pitch very well? It rolls fine, it yaws fine. But it can't pitch for crap.I think it might be those control surfaces used in the rear wings, I need to test this beautiful wings on more designs.Could just be too stable. If you're using stock aero check where the CoL is with respect to the CoM - if the CoL is too far back then it's going to have trouble pitching. If using FAR, run static analysis - if the Cm line slopes down too quickly, you have the same issue. Quote Link to comment Share on other sites More sharing options...
Aegrim Posted July 17, 2015 Share Posted July 17, 2015 Could just be too stable. If you're using stock aero check where the CoL is with respect to the CoM - if the CoL is too far back then it's going to have trouble pitching. If using FAR, run static analysis - if the Cm line slopes down too quickly, you have the same issue.Using stock, how's this look? http://i.imgur.com/tjg6mUi.png Quote Link to comment Share on other sites More sharing options...
DirkLarien Posted July 17, 2015 Share Posted July 17, 2015 Using stock, how's this look? http://i.imgur.com/tjg6mUi.pngToo stable.move wings more to the front or change their angle (warning this will cause additional effects - not recommended for beginners) Quote Link to comment Share on other sites More sharing options...
CalculusWarrior Posted July 17, 2015 Share Posted July 17, 2015 Using stock, how's this look? http://i.imgur.com/tjg6mUi.pngThe CoL should be just touching the CoM for optimum performance, I believe. It looks a little far back in your image. Quote Link to comment Share on other sites More sharing options...
Aegrim Posted July 17, 2015 Share Posted July 17, 2015 Tried it on some more planes and they're still pretty unresponsive. Can somebody upload a craft that uses these wings for me to test in my ksp to make sure it's not a mod thing? Quote Link to comment Share on other sites More sharing options...
Aegrim Posted July 17, 2015 Share Posted July 17, 2015 Nm, I made one that responds a bit better.http://i.imgur.com/M78F0g7.png Quote Link to comment Share on other sites More sharing options...
amankd Posted July 18, 2015 Share Posted July 18, 2015 i would like to make an old style camo type matterial for the wings so you can colour the top green/brown and the bottom blue, how could i do this? p.s. i am happy to texture Quote Link to comment Share on other sites More sharing options...
amankd Posted July 18, 2015 Share Posted July 18, 2015 how do the textures work? i mena if i wanted to edit the black tiled texture (rather than the colours) how would it be done? Quote Link to comment Share on other sites More sharing options...
Fish Boy Posted July 18, 2015 Share Posted July 18, 2015 Been experiencing some kind of bug. Whenever I attach two vertical stabilizers on my craft, as shown, the center of lift deviates slightly to one side. Makes flight a little difficult. Quote Link to comment Share on other sites More sharing options...
kcs123 Posted July 18, 2015 Share Posted July 18, 2015 That offside lift bug resurrect from time to time. Whenever I thought that was dealed form SQUAD or mod side it reapears again. It is not restricted to PW only, I got same issue even with stock parts.Workaround is easy enough though. Worked for me whenever come across with this one.Just grab wing from oposite side where you attached wing on hull. Attach it again from that oposite side and CoL should be normal again.Some other users reported that surface/angle attachment change could also solve this big, but I can't confirm it, previous method worked for me so I haven't investigated it. Quote Link to comment Share on other sites More sharing options...
Fish Boy Posted July 18, 2015 Share Posted July 18, 2015 That offside lift bug resurrect from time to time. Whenever I thought that was dealed form SQUAD or mod side it reapears again. It is not restricted to PW only, I got same issue even with stock parts.Workaround is easy enough though. Worked for me whenever come across with this one.Just grab wing from oposite side where you attached wing on hull. Attach it again from that oposite side and CoL should be normal again.Some other users reported that surface/angle attachment change could also solve this big, but I can't confirm it, previous method worked for me so I haven't investigated it.Neither of those solutions seem to solve much. If this is a common problem, is there anywhere I could find more ways to fix this? Quote Link to comment Share on other sites More sharing options...
SmashBrown Posted July 20, 2015 Share Posted July 20, 2015 hey folks, been a while since i played with the procedural wings, picked it up again. I have a problem with the CoL not updating in the SPH when using the wings, any idea what i have missed out here?- - - Updated - - -hmmm and my control surface aren't working either....- - - Updated - - -[Error]: Cannot find module 'ModuleLiftingSurface' (774390114) Quote Link to comment Share on other sites More sharing options...
ozraven Posted July 20, 2015 Share Posted July 20, 2015 hey folks, been a while since i played with the procedural wings, picked it up again. I have a problem with the CoL not updating in the SPH when using the wings, any idea what i have missed out here?- - - Updated - - -hmmm and my control surface aren't working either....- - - Updated - - -[Error]: Cannot find module 'ModuleLiftingSurface' (774390114)SmashBrown I noticed you've been active in Nertea's WIP / Mark IV Development thread and I believe your issue with B9 control surfaces is due the FAR patch included with the latest Mark IV prerelease. I've posted more information here, in that thread. Quote Link to comment Share on other sites More sharing options...
SmashBrown Posted July 20, 2015 Share Posted July 20, 2015 SmashBrown I noticed you've been active in Nertea's WIP / Mark IV Development thread and I believe your issue with B9 control surfaces is due the FAR patch included with the latest Mark IV prerelease. I've posted more information here, in that thread.ah thanks very much! Have some rep Quote Link to comment Share on other sites More sharing options...
mololabo Posted July 20, 2015 Share Posted July 20, 2015 Short question regarding my understanding of the requirements for using this mod:You must FAR 15.3.1 or later. Previous versions had a serious issue preventing proper voxelization of mirrored meshes.Does that mean that if I use FAR, I should use the latest FAR version?Or does it mean, that using a newer FAR version is a hard requirement?Since it is also only written under "note" and I otherwise can't read anything about "requirements" I am simply not sure. Thanks for any answers! Quote Link to comment Share on other sites More sharing options...
blowfish Posted July 20, 2015 Share Posted July 20, 2015 Short question regarding my understanding of the requirements for using this mod:Does that mean that if I use FAR, I should use the latest FAR version?Or does it mean, that using a newer FAR version is a hard requirement?Since it is also only written under "note" and I otherwise can't read anything about "requirements" I am simply not sure. Thanks for any answers! 0.15.3.1 or later usually means that 0.15.3.1 or any version after that will work. Why would you not be using 0.15.4 though? Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted July 21, 2015 Share Posted July 21, 2015 Or does it mean, that using a newer FAR version is a hard requirement?It means that for users with FAR installed, if the FAR version is 15.3.0 or older, I can guarantee that your vehicle will experience "phantom" yaw caused by port facing wings appearing larger to those FAR versions than starboard facing wings. Quote Link to comment Share on other sites More sharing options...
Amilianus Posted July 21, 2015 Share Posted July 21, 2015 Can this mod be used without Far or Near? Quote Link to comment Share on other sites More sharing options...
blowfish Posted July 21, 2015 Share Posted July 21, 2015 Can this mod be used without Far or Near?It can be used without FAR. NEAR no longer exists. Quote Link to comment Share on other sites More sharing options...
mololabo Posted July 21, 2015 Share Posted July 21, 2015 It can be used without FAR. NEAR no longer exists.That was the answer I am looking for. Now I only need to find out why in my heavily modded install the CoM and CoL doesn't change when I change the wing dimensions. Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted July 21, 2015 Share Posted July 21, 2015 It's not this problem again is it? Quote Link to comment Share on other sites More sharing options...
mololabo Posted July 21, 2015 Share Posted July 21, 2015 Not that I know of. I checked for that mod/cfg and I generally don't use WIP versions. (I naturally did some searching before posing my question). However, I will check for that error later today when I am back home. I'm also not expecting any help at this point since my install is heavily modded. Quote Link to comment Share on other sites More sharing options...
mololabo Posted July 21, 2015 Share Posted July 21, 2015 Well, I don't know what it was, but I fixed it with a CKAN uninstall, deleting the folder by hand (I don't know right now which mod put anything in there), and reinstalling it.Made quick plane to test it:Edit: So... I would recommend trying that if anything goes awry in the future. Thanks for answering my question earlier! Quote Link to comment Share on other sites More sharing options...
Azimech Posted July 23, 2015 Share Posted July 23, 2015 Have the size restrictions been removed yet? Quote Link to comment Share on other sites More sharing options...
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