falken Posted August 18, 2015 Share Posted August 18, 2015 Any way to combat this? Strip symmetry doesn't seem to deal with the issue as it says they are not in symmetry.The reason that the shuttle is pointed this way as it makes the launch work easier.e: It's editorextensions being a jerk. Disregard! Quote Link to comment Share on other sites More sharing options...
light_odin5 Posted August 21, 2015 Share Posted August 21, 2015 i woul really like to use this but the wings don't create any lift for me (no FAR OR NEAR) it also shows this in the SPH.could you please help me fix this? Quote Link to comment Share on other sites More sharing options...
V8jester Posted August 21, 2015 Share Posted August 21, 2015 (edited) i woul really like to use this but the wings don't create any lift for me (no FAR OR NEAR) it also shows this in the SPH.could you please help me fix this?Did you download from the OP? Or did you download the working Dev version linked in multiple signatures on the thread?https://bitbucket.org/blowfishpro/b9-aerospaceedit:Wow I'm a dummy - This info was for B9 Aerospace not B9 P-wings. I apologize. I'm subscribed to both and just thought I was talking in the other thread. Edited August 21, 2015 by V8jester Quote Link to comment Share on other sites More sharing options...
light_odin5 Posted August 21, 2015 Share Posted August 21, 2015 (edited) i dowloaded it from ckan it says: version 0.40 Edited August 21, 2015 by light_odin5 Quote Link to comment Share on other sites More sharing options...
V8jester Posted August 21, 2015 Share Posted August 21, 2015 i dowloaded it from ckan it says: version 0.40That's the latest version. I wonder if something got botched in your install. I use this with no issues and I am not a NEAR or FAR user. Are you also using regular old P-wings? I can't recall if they play well with each other. Quote Link to comment Share on other sites More sharing options...
light_odin5 Posted August 21, 2015 Share Posted August 21, 2015 i made the aircraft with only b9 procedural Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted August 21, 2015 Share Posted August 21, 2015 Go into <KSP Install> \ GameData and delete the "FerramAerospaceResearch" folder. Quote Link to comment Share on other sites More sharing options...
Hagen von Tronje Posted August 27, 2015 Share Posted August 27, 2015 (edited) Hi,I downloaded Blowfish's maintainance port, for the explicit purpose of extracting the MFD and attempting to implant that functionality into existing cockpits. This worked just fine by just going into the internal_RPM cfg files for the cockpits I wanted to update, and changing the props to B9RPMMFD.Everything works pretty nicely, but the APFD isn't giving me the forward and landing cams. In the MFD config, I see:cameraTransform = B9ForwardCameraand then a similar for landing camera, and it would appear that these two cameras are added to 1-9 external cameras.Is this a functionality I need to add in to the cockpits? If so, how do I do this?EDIT: Or would it be smarter to just change the MFD cfg to use external cameras 1 and 2 (or whatever I like)?EDIT2: Got it working on ExtCam1 and 2, just have to align those to taste. Awesome RPM interface, going to make F2 cockpit flying much more fun. Edited August 27, 2015 by Hagen von Tronje Quote Link to comment Share on other sites More sharing options...
AdmiralTigerclaw Posted September 2, 2015 Share Posted September 2, 2015 Been a while since I last opened my vocal flaps around here.I've run afoul of a minor issue. It seems that I can't get my wing-tanks to function properly with Real Fuels installed. (Kerosene tanks don't appear to show up.) Has anyone seen a fix for this, or has the problem just not shown up for others?I'll keep poking at it here while I await an answer. Quote Link to comment Share on other sites More sharing options...
KingSchultz Posted September 2, 2015 Share Posted September 2, 2015 I am encountering the following problem whith Procedural Wings: when trying to stick a control surface on a wing, it somehow always is displayed in a weird angle, so even with turning it as precisely as possible it doesn`t really fit to the wing. Can anybody help? Quote Link to comment Share on other sites More sharing options...
AdmiralTigerclaw Posted September 2, 2015 Share Posted September 2, 2015 I am encountering the following problem whith Procedural Wings: when trying to stick a control surface on a wing, it somehow always is displayed in a weird angle, so even with turning it as precisely as possible it doesn`t really fit to the wing. Can anybody help?http://i.imgur.com/keKS9EM.jpg?1Turn off the snap-to mode. They play a lot nicer. Quote Link to comment Share on other sites More sharing options...
KingSchultz Posted September 2, 2015 Share Posted September 2, 2015 Turn off the snap-to mode. They play a lot nicer.Yes, that of course works. It makes it difficult to line the two parts up perfectly though, which was easy when it worked (it did about 2 weeks ago) in the snap-to mode. I am just curious why it wouldn`t work anymore... Thank you for the answer though Quote Link to comment Share on other sites More sharing options...
AdmiralTigerclaw Posted September 2, 2015 Share Posted September 2, 2015 Yes, that of course works. It makes it difficult to line the two parts up perfectly though, which was easy when it worked (it did about 2 weeks ago) in the snap-to mode. I am just curious why it wouldn`t work anymore... Thank you for the answer though How are you having trouble 'aligning parts perfectly'?Aside from the fuel tank issues on my end, I align with snap-to off since it's actually easier to budge a part over when it isn't trying to 'jump' to the next snap position. I know with snap-to off, I do have to be careful get the mouse on the flat part of the back edge or things get 'odd', mainly to avoid the attempting radial effects. Once it's on though, the KSP part offset button takes care of any other issues.Anyway, far as I can tell from your image, your parts are trying to radially align on the centerpoint of the wing, but I can't see where your mouse actually is. Quote Link to comment Share on other sites More sharing options...
V8jester Posted September 2, 2015 Share Posted September 2, 2015 I am encountering the following problem whith Procedural Wings: when trying to stick a control surface on a wing, it somehow always is displayed in a weird angle, so even with turning it as precisely as possible it doesn`t really fit to the wing. Can anybody help?http://i.imgur.com/keKS9EM.jpg?1I think I see what happened. Attach the flaps before you rotate the wings. They appear to be rotated down slightly or you are just trying to attach the flap to the top surface of the wing instead of the trailing edge. I have noticed this as well. Just build the wing with the snap-to tool on at first then rotate the whole assembly. A little cumbersome but it works. Quote Link to comment Share on other sites More sharing options...
NathanKell Posted September 3, 2015 Share Posted September 3, 2015 Doing some fixing in FAR, and I noticed that these don't use PartMassModifier. If you change the mass of the part you are on, you need to use that interface (and return [current part mass - prefab part mass]). Quote Link to comment Share on other sites More sharing options...
KingSchultz Posted September 3, 2015 Share Posted September 3, 2015 How are you having trouble 'aligning parts perfectly'?Aside from the fuel tank issues on my end, I align with snap-to off since it's actually easier to budge a part over when it isn't trying to 'jump' to the next snap position. I know with snap-to off, I do have to be careful get the mouse on the flat part of the back edge or things get 'odd', mainly to avoid the attempting radial effects. Once it's on though, the KSP part offset button takes care of any other issues.Anyway, far as I can tell from your image, your parts are trying to radially align on the centerpoint of the wing, but I can't see where your mouse actually is.I think I see what happened. Attach the flaps before you rotate the wings. They appear to be rotated down slightly or you are just trying to attach the flap to the top surface of the wing instead of the trailing edge. I have noticed this as well. Just build the wing with the snap-to tool on at first then rotate the whole assembly. A little cumbersome but it works.I still can`t explain why it didn`t work (the wings weren`t rotated, I tried to attach the flaps on the edge etc.) but somehow it is a craft problem. I built 5 designs and it worked on 3 of them. I don`t know why but it somehow is just a rare problem.Thank you for your help though Quote Link to comment Share on other sites More sharing options...
BloodyIce Posted September 4, 2015 Share Posted September 4, 2015 Not sure if this is just the mod broke a bit or I need something else, But I have the Procedural Wings mod (like the parts mod as well) and they half lift rating when I extend the menu and i can see them affecting the Center of Lift, Yet B9 Wings don't. I also noticed that in the right-click menu the wing data shows all 0's... I'm not if its something I've done or what other mods have done but I feel it shouldn't be like this, along with the Control surfaces they don't move in game. Help would much appreciated Quote Link to comment Share on other sites More sharing options...
Kitsunelegend Posted September 6, 2015 Share Posted September 6, 2015 Im uh....having a REALLY odd issue with this mod...Recently I've been playing around with BDarmory and this mod, trying out some different planes and such, testing out the AI and such, which means pretty much leaving one plane parked next to the runway and then flying another away out of view and then back again. My problem arises when I come into view of the parked plane again and switch over to it, the wings have....idk...."reverted" I guess is the word? They've reverted to the default shape when you first put them on. Oddly enough though, it just seems graphical as the plane still flies like the wings are fine, but it looks.....VERY odd....They also seem to lose their textures as well....Only other mods I'm running right now are mainly just parts mods like, KAX, BDarmory, KAS and KIS, and firespitter, so I'm not 100% sure what could be causing the issue....any insight would be greatly appreciated. ^-^ Quote Link to comment Share on other sites More sharing options...
kcs123 Posted September 8, 2015 Share Posted September 8, 2015 Im uh....having a REALLY odd issue with this mod...Recently I've been playing around with BDarmory and this mod, trying out some different planes and such, testing out the AI and such, which means pretty much leaving one plane parked next to the runway and then flying another away out of view and then back again. My problem arises when I come into view of the parked plane again and switch over to it, the wings have....idk...."reverted" I guess is the word? They've reverted to the default shape when you first put them on. Oddly enough though, it just seems graphical as the plane still flies like the wings are fine, but it looks.....VERY odd....They also seem to lose their textures as well....Only other mods I'm running right now are mainly just parts mods like, KAX, BDarmory, KAS and KIS, and firespitter, so I'm not 100% sure what could be causing the issue....any insight would be greatly appreciated. ^-^Some other user reported similar issue, quite a while ago. Happened to me only once. It was when I was switching between two planes/probes that were within physical range. I have saved a game exited to desktop and load game again. Once loaded, plane was just fine, like it should be. I was not able to reproduce this bug.If you can create a savegame from a point where this bug can be reproduced and provide exact steps how to reproduce it, it will be of great help for developers to solve it.Without reproducing steps it is just for devs to play game and bump on this bug by pure luck. Even then it will be hard to solve it if bug can't be reproduced. Quote Link to comment Share on other sites More sharing options...
TheHengeProphet Posted September 11, 2015 Share Posted September 11, 2015 What's going on here is that if you fly out of physics range, or fly over 750 m/s, the reference frame changes, and for some reason, the wing states don't survive the transition. Not really sure why they don't, but it's fairly annoying to deal with.You should be able to reproduce the bug without BDA, as I'm fairly certain that mod has nothing to do with the issue other than providing a reason for people to leave planes on the ground while they fly around. Quote Link to comment Share on other sites More sharing options...
Dre4dW0rm Posted September 13, 2015 Share Posted September 13, 2015 I have a big problem with this mod. First time I used it, it caused the NaN on my funds when recovering the vessel. This was always caused by NaN on the PCSA or PCSTs. Second, I'm unable to edit PCSA or PCST as control surfaces anymore, not sure why is it, but it worked for the first time, and now it doesn't. All I get is Show data and next config, which BTW does nothing. Currently B9PW seems broken beyond usable. Quote Link to comment Share on other sites More sharing options...
Crzyrndm Posted September 14, 2015 Share Posted September 14, 2015 I believe I've finally managed to track down the cause of the wings not being reloaded correctly. Download is here, overwrite the .dll in the plugins folder with itI have a big problem with this mod. First time I used it, it caused the NaN on my funds when recovering the vessel. This was always caused by NaN on the PCSA or PCSTs. Second, I'm unable to edit PCSA or PCST as control surfaces anymore, not sure why is it, but it worked for the first time, and now it doesn't. All I get is Show data and next config, which BTW does nothing. Currently B9PW seems broken beyond usable.Logs... Quote Link to comment Share on other sites More sharing options...
GERULA Posted September 15, 2015 Share Posted September 15, 2015 (edited) hi guys, I love to build jets in this game and in particular with help from this mod for wingstill recently I used this mod along with other one million of mods without no problem...till I update some of them, more then 10 mods and from some reason wings recently they stopped producing liftI remamber in past I had a similar problem with wings from OPT mod and a guy there told me to delete ...something about FAR.cfg files..and i did same for this problemso far I deleted this 3 files:FARVoxPatch.cfg (B9_Aerospace)FAR.cfg (ChopShop)AoA_FAR_config.cfg (AoATech)dont know witch of them cause my problem, but I delete them and I don't know why, but after I did this now my game with all his 57 mod works fine, wings from this mods start to produce lift againI told you this in case you encounter same problem and maybe this will help you\sorry for my romglish, not my favorite language:D Edited September 15, 2015 by GERULA Quote Link to comment Share on other sites More sharing options...
blowfish Posted September 15, 2015 Share Posted September 15, 2015 Do you have FAR installed? If so, you shouldn't delete those patches. If not, do you have a phantom FerramAerospaceReserxh folder sitting in GameData? If neither of those help, post your output log as usual. Quote Link to comment Share on other sites More sharing options...
Wjolcz Posted September 15, 2015 Share Posted September 15, 2015 Could you add twist parameter to the wings in next release, or is it not planned? Quote Link to comment Share on other sites More sharing options...
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