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[v0.19] Damned Robotics Version 1.3


DYJ

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The berthingtool has been put on hold, turns out unity hates small node_colliders. Something else will however take its place, something hopefully much better.

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I had the same issue with the Toggle parts, I set it to use semicolon ';' with no issues. The Roboparts have a GUI also, so you don\'t actually NEED the keys. Boardspace is definitely a problem in KSP though.

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Is it just me, or are all these parts massively oversized? I tried putting a manipulator arm on a rover to move spent stages around and de-clutter my Munolith base, but to my dismay I found out even a fully closed claw doesn\'t grasp a 1m tank completely (mind you, I found that out after I put the damn thing on the Mun). If I so much as touch the steering controls, the damn thing slides right out again. IMO pretty much all of these should be about half the size they are now.

8LY8h.jpg
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Been trying to make a set of smaller parts, but unity simply can\'t handle that small colliders. And the lack of small colliders means that I can\'t make a claw, but we are working on an alternative to the claw that will work down to much smaller size.

It might be possible to make a 75% size set, but I\'ve been too busy doing other things to do the required testing.

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So it\'s a technical limitation? Darn.

Theoretically grabbing the tank should get exponentially easier with two claws like this:

| | <-Claw

=== <-Tank

\' \' <-Claw again ;D

Yeah, but how do you build that?

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Huh, interesting. By that logic the small Probodyne structural parts should work as well.

Though I have built an X-shaped claw manipulator in the meantime, so I might as well just launch that.

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If you mean MechJeb, this is MechJeb. The autopilot wouldn\'t have a clue what to do with a bunch of servo controls though. You can set the speed of the rotation in the part.cfg yourself.

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If you mean MechJeb, this is MechJeb. The autopilot wouldn\'t have a clue what to do with a bunch of servo controls though. You can set the speed of the rotation in the part.cfg yourself.

I\'m pretty sure MethJeb was a pun.

Good one too.

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I had a chance to download and play with this last night. Lots of fun.

One thing, though - the hydraulic cylinder - I keep wanting to flip it over. I changed my entire design and got around it, but if it was possible to 'flip' the orientation someway, it would open a lot of doors.

If there\'s a way to do it via cfg, then I would be happy to do that. I tried horking around with it last night but couldn\'t figure it out.

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