Moach Posted September 18, 2012 Share Posted September 18, 2012 seems nobody has reported it, except for the guy who asked if anyone had reported this bug - but i can confirm that when switching vessels or going in and out of high-speed warp, the objects attached to the joints get their positions all messed upbtw - the "event" here is vessel pack/unpack - it is triggered whenever "real" physics get swapped with "stable" physics -- may be a problem only on joints that have been actuated before warp... i found this comes in as a guaranteed problem if you attempt to place those long RCS booms from the kosmos pack on the elbow hinges so you can "stow" them for takeoffanyways, cheers! Link to comment Share on other sites More sharing options...
Sherlock21st Posted September 18, 2012 Share Posted September 18, 2012 I want to know why nobody has ever thought of loose rotating joints (like for unpowered wheels) and a faster version (MUCH faster, tweakable please) of the rotatron, possibly for powered wheels AND HELICOPTERS YEEEEAH Link to comment Share on other sites More sharing options...
Hyperon4 Posted September 19, 2012 Share Posted September 19, 2012 I would like smaller versions of the rotator and the hinge parts. Maybe also the hydraulic cylinder.. would be much more simple and convinient fitting them on smaller rovers. A small hinge for mounting the camera, cylinder for raising antennas etc.is it possible to scale the parts down in a simple way? Link to comment Share on other sites More sharing options...
bomb765 Posted September 23, 2012 Share Posted September 23, 2012 Will this work with .17? Link to comment Share on other sites More sharing options...
ashrutoraman Posted September 24, 2012 Share Posted September 24, 2012 I would like smaller versions of the rotator and the hinge parts. Maybe also the hydraulic cylinder.. would be much more simple and convinient fitting them on smaller rovers. A small hinge for mounting the camera, cylinder for raising antennas etc.is it possible to scale the parts down in a simple way?http://kerbalspaceprogram.com/forum/showthread.php/19056-Mods-Cfg-Edits-That-Don-t-Deserve-a-Thread?p=257024#post257024 Link to comment Share on other sites More sharing options...
katateochi Posted September 24, 2012 Share Posted September 24, 2012 The kracken has taken a different form!! I hoped that 0.17 would end the random ship exploding and while the twitch has gone a whole new nasty has occurred. That distortion is not a major issue, its more aesthetic than actually mission ending. But there is a MAJOR issue;If I don't move any of the DR parts then it stays ok but if parts have been moved then time warp and reload do nasty things;Note: the DR parts that have not been moved don't get messed up.All the hinges are messed up and cylinders are not aligned with themselves! They are still all connected and can be moved but the ship is completely useless!I'm trying to resurrect my 'Reaver' attack ship which was badass in 0.15 but has been grounded since 0.16 Link to comment Share on other sites More sharing options...
Waffle SS. Posted September 24, 2012 Share Posted September 24, 2012 :hailprobe: KSP 0.17? Link to comment Share on other sites More sharing options...
xangrybritx Posted September 26, 2012 Share Posted September 26, 2012 I would LOVE to see an 0.17 update... Link to comment Share on other sites More sharing options...
PLB Posted September 26, 2012 Share Posted September 26, 2012 I think either .17 is probably a difficult thing to get to, DYJ is working on his other mod, both, DYJ is AFK, DYJ is in school or away, or the mod is dead (Probably not). Link to comment Share on other sites More sharing options...
ashrutoraman Posted September 27, 2012 Share Posted September 27, 2012 (edited) waiting for 0.17 update also and maybe little more parts for building arms like this;http://www.deccanchronicle.com/sites/default/files/imagecache/article_horizontal/article-images/marscuriosity2-nasa.jpg.crop_display.jpghttp://www.firstpost.com/wp-content/uploads/2012/08/mars-rover-NASA1.jpg Edited September 27, 2012 by ashrutoraman Link to comment Share on other sites More sharing options...
DYJ Posted September 27, 2012 Author Share Posted September 27, 2012 What exactly do you guys mean with "0.17 update" ? The mod works in .17 although the bugs that popped up in .16 still persist, but thats a code issue so that's not something I can fix. Link to comment Share on other sites More sharing options...
colmo Posted September 27, 2012 Share Posted September 27, 2012 Here's another suggestion to add to the pile - DR parts have the option of user-defined toggleable positions as well. i.e. you can have a hinge with two set positions at, say, 30 degrees and 90 degrees, and a press of the bound key causes it to switch between the two. SasquatchM would likely kill for such a feature on his folding planes. Link to comment Share on other sites More sharing options...
sanderlebau Posted September 28, 2012 Share Posted September 28, 2012 I've been having a problem where anything with claws shakes itself to pieces as soon as it hits the pad. Link to comment Share on other sites More sharing options...
renegade512 Posted September 29, 2012 Share Posted September 29, 2012 Trying to make it compatible 0.17 still? Link to comment Share on other sites More sharing options...
Blade312 Posted September 29, 2012 Share Posted September 29, 2012 Trying to make it compatible 0.17 still?It already is. Link to comment Share on other sites More sharing options...
SasquatchM Posted September 30, 2012 Share Posted September 30, 2012 What exactly do JointSpring and JointDamping do? I know that setting Damping to very low number that is greater than 0 makes it pretty much free swinging, but I am having issues balancing a cfg edited rototron to function as an engine Link to comment Share on other sites More sharing options...
SasquatchM Posted September 30, 2012 Share Posted September 30, 2012 This is what I am talking about:<iframe width="853" height="480" src="http://www.youtube.com/embed/zxCE7N6x7sM" frameborder="0" allowfullscreen></iframe>See how the wheels stop and start suddenly? That is what I am trying to avoid. Link to comment Share on other sites More sharing options...
r4m0n Posted September 30, 2012 Share Posted September 30, 2012 What exactly do JointSpring and JointDamping do? I know that setting Damping to very low number that is greater than 0 makes it pretty much free swinging, but I am having issues balancing a cfg edited rototron to function as an engineCan't help you much there, as Unity's joints are quite messy, and then the game adds some extra complications due to the (undefined) units it use.The CFG parameters set the lowAngularXLimit and highAngularXLimit of the ConfigurableJoint to a SoftJointLimit with those parameters. Link to comment Share on other sites More sharing options...
pwnedbyscope Posted September 30, 2012 Share Posted September 30, 2012 outlaw star wouldnt by chance mean anything to you would it? Link to comment Share on other sites More sharing options...
SasquatchM Posted September 30, 2012 Share Posted September 30, 2012 Thanks R4mon, that at least gives me and idea of what the parameters actually do and a few ideas Link to comment Share on other sites More sharing options...
thevegimobil Posted September 30, 2012 Share Posted September 30, 2012 How do you stop the trusses from drooping off the hinges when they're horizontal? Link to comment Share on other sites More sharing options...
SasquatchM Posted September 30, 2012 Share Posted September 30, 2012 By attaching them to the hinges?? I am not sure what you mean as I have never had an issue with it. Link to comment Share on other sites More sharing options...
SasquatchM Posted September 30, 2012 Share Posted September 30, 2012 I was also just browsing through the older posts in this thread and noticed the berthing thingy that was abandoned. Would that now be possible wit the rescale that came about in KSP? Link to comment Share on other sites More sharing options...
sanderlebau Posted September 30, 2012 Share Posted September 30, 2012 Hey, I'm still having the issue where anything with claws on it shakes itself to pieces on the pad. Link to comment Share on other sites More sharing options...
Mat Posted October 1, 2012 Share Posted October 1, 2012 a completely stable vtol Link to comment Share on other sites More sharing options...
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