shaw Posted November 21, 2021 Author Share Posted November 21, 2021 On 11/17/2021 at 8:51 PM, miklkit said: I recently installed Kerbalized Suits and it works well. This made me look for Kerbalized Heads and I ended up here. Installed Texture Replacer and it works very well. The game not only looks better but runs better too. The base four Kerbals had corrupted textures until I changed their suits, and all was well after that. Until the next time I ran this game. Jeb went to a different suit with corrupted textures. I change the suit and he changes back at every restart, while the others are all fine. Any ideas on how to make him stay consistent? I noticed it too, maybe I'll look into it next week. Just change suit type in the stock menu (texture doesn't matter, just the suit type). Quote Link to comment Share on other sites More sharing options...
miklkit Posted December 3, 2021 Share Posted December 3, 2021 Yes, I found another suit that Jeb seems to like. Of course it about the ugliest one of all. He has no taste at all. Quote Link to comment Share on other sites More sharing options...
DirtyFace83 Posted December 8, 2021 Share Posted December 8, 2021 On 11/17/2021 at 8:51 PM, miklkit said: I recently installed Kerbalized Suits and it works well. This made me look for Kerbalized Heads and I ended up here. Installed Texture Replacer and it works very well. The game not only looks better but runs better too. The base four Kerbals had corrupted textures until I changed their suits, and all was well after that. Until the next time I ran this game. Jeb went to a different suit with corrupted textures. I change the suit and he changes back at every restart, while the others are all fine. Any ideas on how to make him stay consistent? Before starting KSP, open your persistent.sfs for each savegame you want to use this on. search for: 'hero = True' Set it (and all others that = True) to 'False' (the CaPiTaLiZaTiOn is important) It's a workaround, but it works. Just a shame you have to do it for every save until there's an official TR fix Quote Link to comment Share on other sites More sharing options...
Staticalliam7 Posted January 18, 2022 Share Posted January 18, 2022 Do the kerbal retextures come with the base mod or is TR just a framework Quote Link to comment Share on other sites More sharing options...
shaw Posted January 18, 2022 Author Share Posted January 18, 2022 16 hours ago, Staticalliam7 said: Do the kerbal retextures come with the base mod or is TR just a framework Head textures, yes. You have to install separately anything else. Quote Link to comment Share on other sites More sharing options...
caipi Posted January 28, 2022 Share Posted January 28, 2022 I just now noticed @JadeOfMaar's awesome Skybox. I kinda want to use them all. And not just his. There are way too many beautiful skyboxes out there. I guess what I'm asking is: Is there a chance we could get an automatic skybox rotation (if it isn't already in there)? Like with Windows background wallpapers, changing the background every x minutes. That'd be sooooo awesome. Quote Link to comment Share on other sites More sharing options...
mitsvan Posted March 16, 2022 Share Posted March 16, 2022 Hello, I need help again, recently I moved from 1.10.1 to 1.11.2, I have a problem with the visor texture previously on 1.10 looked like this when I switched to 1.11.2 it looked like this So I deleted the EVAvisor.dds and kerbalVisor.dds and fixed it now my problem is how to make it look like in the first picture? If not... oh well it's fine. Quote Link to comment Share on other sites More sharing options...
namreK haidebeJ Posted March 18, 2022 Share Posted March 18, 2022 On 3/16/2022 at 6:00 PM, mitsvan said: Hello, I need help again, recently I moved from 1.10.1 to 1.11.2, I have a problem with the visor texture previously on 1.10 looked like this when I switched to 1.11.2 it looked like this So I deleted the EVAvisor.dds and kerbalVisor.dds and fixed it now my problem is how to make it look like in the first picture? If not... oh well it's fine. I'm having the same problem except the whole suit looks like that. Quote Link to comment Share on other sites More sharing options...
Noah Foloni Posted April 15, 2022 Share Posted April 15, 2022 Ok, so for some reason, despite having actually deleted the suits folder, it keeps replacing my stock suits with TR ones. (I might just need to reload the MM cache, and I haven’t been able to yet) Quote Link to comment Share on other sites More sharing options...
Noah Foloni Posted April 17, 2022 Share Posted April 17, 2022 (edited) On 12/7/2021 at 11:59 PM, DirtyFace83 said: Before starting KSP, open your persistent.sfs for each savegame you want to use this on. search for: 'hero = True' Set it (and all others that = True) to 'False' (the CaPiTaLiZaTiOn is important) It's a workaround, but it works. Just a shame you have to do it for every save until there's an official TR fix trying this... WORKED! (do i have to do it every time I open the save or just once?) Edited April 17, 2022 by DaBakonAder Quote Link to comment Share on other sites More sharing options...
DirtyFace83 Posted April 24, 2022 Share Posted April 24, 2022 On 4/17/2022 at 7:58 PM, DaBakonAder said: trying this... WORKED! (do i have to do it every time I open the save or just once?) Only once per individual 'campaign'. Quote Link to comment Share on other sites More sharing options...
Misguided Kerbal Posted May 1, 2022 Share Posted May 1, 2022 I'm trying to get TextureReplacer to work on an 1.12.3 install but it simply just refuses to switch on. It appears in game, but it never activates. I've tried both the default TR head pack and Benjee10's Head pack but they both don't apply anything to the kerbals. Quote Link to comment Share on other sites More sharing options...
caipi Posted May 1, 2022 Share Posted May 1, 2022 (edited) I've read in another thread that you are also using JNSQ. Are you trying to change the Skybox with TR? JNSQ comes with its own internal TR-skybox already which takes precedency. It's in "\GameData\JNSQ\JNSQ_Skybox\DarkSpace". You have to replace the skybox in there. I ran into the same issue ;-) /edit: Never mind me. I should've completely read your post. The last sentence says that you are trying to replace the heads... Still. It mgiht be connected. Who knows. Have you tried it without JNSQ? Edited May 1, 2022 by caipi should've read the entire post before posting myself -.-' Quote Link to comment Share on other sites More sharing options...
Misguided Kerbal Posted May 2, 2022 Share Posted May 2, 2022 (edited) On 5/1/2022 at 4:38 PM, caipi said: Have you tried it without JNSQ? Not yet, I'll try that Edit: The problem has been fixed, turns out some unrelated mod problem was breaking TextureReplacer. Everything's working now. Edited May 3, 2022 by Misguided Kerbal problem fixed Quote Link to comment Share on other sites More sharing options...
Misguided Kerbal Posted May 3, 2022 Share Posted May 3, 2022 (edited) On 12/7/2021 at 11:59 PM, DirtyFace83 said: Before starting KSP, open your persistent.sfs for each savegame you want to use this on. search for: 'hero = True' Set it (and all others that = True) to 'False' (the CaPiTaLiZaTiOn is important) It's a workaround, but it works. Just a shame you have to do it for every save until there's an official TR fix Welp I seem to have a new problem. I've had the suits being weird and stuff problem, so I did this. However, it's decided to not work anymore and even Kerbals who by default are hero = False have the suit mangling. Edit: I spoke too early again - I turned off personalise suits and that fixed it. Edited May 3, 2022 by Misguided Kerbal Quote Link to comment Share on other sites More sharing options...
An Amongus Sussy Player Posted May 13, 2022 Share Posted May 13, 2022 @shaw(sorry for the ping) But i have a UI mod's assets, that i want to use to overwrite all UI textures in stock, is it possible? Quote Link to comment Share on other sites More sharing options...
VoidCosmos Posted May 14, 2022 Share Posted May 14, 2022 (edited) Hello! Are there any requirements for the texture image of a celestial body? Also, are there any templates for Kerbin? Edited May 15, 2022 by VoidCosmos Quote Link to comment Share on other sites More sharing options...
shaw Posted May 20, 2022 Author Share Posted May 20, 2022 On 5/13/2022 at 2:20 PM, An Amongus Sussy Player said: @shaw(sorry for the ping) But i have a UI mod's assets, that i want to use to overwrite all UI textures in stock, is it possible? AFAIK UI textures generally cannot be replaced, because they are not assigned to materials but rendered directly. Quote Link to comment Share on other sites More sharing options...
DrJonez Posted July 22, 2022 Share Posted July 22, 2022 Is there a way to disable the mod from replacing the default Kerbal skins? CKAN installed this as a dependency for a skybox I installed, but I wasn't wanting to change my Kerbals. I looked into the config file and Googled but haven't had any luck finding a way to disable that. Hope you can help Quote Link to comment Share on other sites More sharing options...
The Aziz Posted July 22, 2022 Share Posted July 22, 2022 I just removed all the skin files, and it works, faster than clicking on every Kerbal "use stock/default skin". Though you may have to do it every time it updates. Quote Link to comment Share on other sites More sharing options...
MAFman Posted July 25, 2022 Share Posted July 25, 2022 How do I edit an existing texture (.dds format) as a PNG? Do I have to rotate the image in GIMP? Quote Link to comment Share on other sites More sharing options...
Mecripp Posted July 25, 2022 Share Posted July 25, 2022 (edited) 3 minutes ago, MAFman said: How do I edit an existing texture (.dds format) as a PNG? Do I have to rotate the image in GIMP? yes then rotate back and save has dds Edited July 25, 2022 by Mecripp Quote Link to comment Share on other sites More sharing options...
MAFman Posted July 25, 2022 Share Posted July 25, 2022 4 hours ago, Mecripp said: yes then rotate back and save has dds Which axis do I rotate it along, horizontal or vertical, or both? Quote Link to comment Share on other sites More sharing options...
MAFman Posted July 25, 2022 Share Posted July 25, 2022 11 minutes ago, MAFman said: Which axis do I rotate it along, horizontal or vertical, or both? I just realized that was a silly question since you said to un-rotate the image when I'm done editing. Quote Link to comment Share on other sites More sharing options...
GeneralShaw Posted September 9, 2022 Share Posted September 9, 2022 On 9/19/2021 at 1:00 AM, rudemario said: Hey there! I was wondering if anyone knew why my Astronomer's Visual Pack clouds aren't fully showing up in my visor's reflection? Is this a known issue? Would anyone know of any way to fix this? Thanks! I've logged into this account for the first time in years to say that I've been encountering this bug for a while now. It makes EVA's from other planets and in low Kerbin orbit a lot less magical when the atmosphere looks that way. Pretty sad to see that it was mentioned here a year ago by multiple people and there's no other talk about it since Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.