Medicus Posted May 7, 2015 Share Posted May 7, 2015 (edited) I have a bug where even though I have installed a suit texture pack only the IVA textures are shown. EVA textures default to the stock textures. I checked the file names and they all correct so I don't know what's going on.Edit: Using TextureReplacer in a fresh install seemed to fix the problem. Will report back if I can work out what might have caused it.Edit: Simply exiting and reentering the game appears to have caused the problem to resurface. I have no idea what's causing it. Edited May 7, 2015 by Medicus Quote Link to comment Share on other sites More sharing options...
Shadow86 Posted May 7, 2015 Share Posted May 7, 2015 I have a bug where even though I have installed a suit texture pack only the IVA textures are shown. EVA textures default to the stock textures. I checked the file names and they all correct so I don't know what's going on.Edit: Using TextureReplacer in a fresh install seemed to fix the problem. Will report back if I can work out what might have caused it.Edit: Simply exiting and reentering the game appears to have caused the problem to resurface. I have no idea what's causing it.Any other mods installed which may deal with textures? Quote Link to comment Share on other sites More sharing options...
Medicus Posted May 8, 2015 Share Posted May 8, 2015 Any other mods installed which may deal with textures?Yes. I've narrowed it down to Active Texture Management. The first time KSP is loaded with ATM, there are no problems.When it is loaded again, only the IVAs are loaded. The EVA defaults to the stock version. Quote Link to comment Share on other sites More sharing options...
Bentley Posted May 8, 2015 Share Posted May 8, 2015 (edited) I'm looking for a suit pack that features a green suit. Erm, not a completely green one, just green highlights. (Replacing the original red)I messed around with J's suit pack (old fav) and Scart91's awesome Mark 2 suit. I was originally only making Red, Blue, Yellow, Orange and Grey, but made a green one too after you asked. I'm not sure if I can upload these based on copyrights and what not. They're all ready and I made new normal maps for them all... if you want I could send them, or if the real artists don't mind I could load my alterations of their work. http://imgur.com/a/yoMOE Edited May 19, 2015 by Bentley Quote Link to comment Share on other sites More sharing options...
smunisto Posted May 8, 2015 Share Posted May 8, 2015 (edited) Yes, TGAs are broken from KSP 0.24 or 0.25 on and sometimes don't load and sometimes crash KSP. Don't use them.Will TextureReplacer read textures(be it skybox or navball) properly, if they are dds instead of png/tga/whatever?EDIT: Nvm, note to self: Always do the thing you suggest to others - read a bit before asking stupid questions. I converted Oinker's skybox textures to dds and they work just as before. The NavBall textures work normally as DDS too. Edited May 8, 2015 by smunisto Quote Link to comment Share on other sites More sharing options...
shaw Posted May 8, 2015 Author Share Posted May 8, 2015 Will TextureReplacer read textures(be it skybox or navball) properly, if they are dds instead of png/tga/whatever?EDIT: Nvm, note to self: Always do the thing you suggest to others - read a bit before asking stupid questions. I converted Oinker's skybox textures to dds and they work just as before. The NavBall textures work normally as DDS too.Yes, but navballs should be without mipmaps otherwise they become too blurry. All other DDSes except UI icons/flags should have mipmaps.- - - Updated - - -Yes. I've narrowed it down to Active Texture Management. The first time KSP is loaded with ATM, there are no problems.When it is loaded again, only the IVAs are loaded. The EVA defaults to the stock version.Is there anything useful in your log? Could you upload it and "TRScenario" section of your persistent.sfs? Quote Link to comment Share on other sites More sharing options...
smunisto Posted May 8, 2015 Share Posted May 8, 2015 Yes, but navballs should be without mipmaps otherwise they become too blurry. All other DDSes except UI icons/flags should have mipmaps.I see.So I guess if I am using PNGs as source for my NavBall, converting them to DDS with DDS4KSP with the option "Generate Mipmaps" turned off should be enough? Quote Link to comment Share on other sites More sharing options...
luxyuz Posted May 8, 2015 Share Posted May 8, 2015 I know this might sound stupid, but I was waiting for the visor bug to be fixed but the thread says its v2.4.1I saw the post talking about being fixed for v2.4.2 but haven't tried downloading it yet. Been waiting for days lolThanks for the work on this mod. Now need to get myself some new textures and stuff. Quote Link to comment Share on other sites More sharing options...
Medicus Posted May 9, 2015 Share Posted May 9, 2015 Is there anything useful in your log? Could you upload it and "TRScenario" section of your persistent.sfs?Links to output_log.txt and persistent.sfs. Quote Link to comment Share on other sites More sharing options...
shaw Posted May 9, 2015 Author Share Posted May 9, 2015 Links to output_log.txt and persistent.sfs.Strange, EVA textures are found by KSP, but not loaded by ATM hence TR cannot apply them. You should report this issue to ATM thread as well.btw, KerbalSuits_type1/kerbalMain is redundant, kerbalMainGrey is used for both veterans and other Kerbals when using a non-default suit. Quote Link to comment Share on other sites More sharing options...
kiwiak Posted May 9, 2015 Share Posted May 9, 2015 Game breakes when it tries to load png format textures, but dds ones load fine. Anyone else experiencing it? Quote Link to comment Share on other sites More sharing options...
HafCoJoe Posted May 9, 2015 Share Posted May 9, 2015 (edited) So I've taken Endraxials new planet and moon textures, and I've converted them to optimized .dds. I've also half sized every texture except Kerbins as the difference basically negligible. I'm not sure if I'd be allowed to put a link here, but Shaw/Endraxial if you say it's okay, sure I'll post one. Also, I've made my own darkened version of the default skybox to remove the annoying .dds compression lines. I highly doubt I'm legally allowed to repost it but if I can, sure I'll post a link of it too XD. Edited May 9, 2015 by Avera9eJoe Quote Link to comment Share on other sites More sharing options...
Medicus Posted May 10, 2015 Share Posted May 10, 2015 (edited) Strange, EVA textures are found by KSP, but not loaded by ATM hence TR cannot apply them. You should report this issue to ATM thread as well.btw, KerbalSuits_type1/kerbalMain is redundant, kerbalMainGrey is used for both veterans and other Kerbals when using a non-default suit.Thanks, I will fix up the textures and cross-post to the ATM thread.Edit: More weirdness when I deleted the kerbalMain files. Now the custom and default textures are all mixed up: default IVA suit and custom IVA helmet, custom EVA suit and default EVA helmet. Edited May 10, 2015 by Medicus Quote Link to comment Share on other sites More sharing options...
tkw Posted May 10, 2015 Share Posted May 10, 2015 Yes it is, line 83 : isVisorReflectionEnabled = trueHTH can you save me Quote Link to comment Share on other sites More sharing options...
therealcrow999 Posted May 10, 2015 Share Posted May 10, 2015 With permission from MrTheBull to go ahead and upload these again here, I will post the Kerbal orange suits that the veteran Kerbals should be wearing (‎Jebediah, Bill, Bob and Valentina). The intro-screen when we launch the game, we see the Kerbals in their orange suits but never get to see those orange suits when they go on a EVA, we can now. With the new Texture Replacer, I just go in and set my orange suits to Jebediah, Bill, Bob and Valentina. New Kerbals that I hire have to earn those Orange suits and become the proud wearer of that color. Only veterans of the space program should wear the orange suit. Here is the link to get the orange suits that MrTheBull made a long time ago, I just had them on my backup drive and decided to share them with the community again.http://www./download/qo4h58i0vgb2889/KSP_-_Orange_Suit.zipHave fun and enjoy! Quote Link to comment Share on other sites More sharing options...
KotDemopan Posted May 10, 2015 Share Posted May 10, 2015 Its only a matter of time till somebody makes tuxedos for the pack. And i would download them. Quote Link to comment Share on other sites More sharing options...
necKros Posted May 10, 2015 Share Posted May 10, 2015 (edited) Hello, texture modder here. I've been working on some new female heads, but I'm running into some problems with the unwrapping. Does anyone have a UV map of it? The problem is the teeth area is too close to a region around the ponytail, and I can't figure the boundaries of it. Pictures below: Edited May 10, 2015 by necKros Quote Link to comment Share on other sites More sharing options...
Shadow86 Posted May 10, 2015 Share Posted May 10, 2015 Hello, texture modder here. I've been working on some new female heads, but I'm running into some problems with the unwrapping. Does anyone have a UV map of it? The problem is the teeth area is too close to a region around the ponytail, and I can't figure the boundaries of it.The most recent version of Texture Replacer standarizes all teeth to those present in Default/KerbalHead, so you can repurpose the females' teeth area as you see fit. Quote Link to comment Share on other sites More sharing options...
necKros Posted May 10, 2015 Share Posted May 10, 2015 The most recent version of Texture Replacer standarizes all teeth to those present in Default/KerbalHead, so you can repurpose the females' teeth area as you see fit.Oops, I just noticed I hadn't updated to 2.4.3 in that installation. Thanks for the heads up. Quote Link to comment Share on other sites More sharing options...
Svm420 Posted May 10, 2015 Share Posted May 10, 2015 Hello, texture modder here. I've been working on some new female heads, but I'm running into some problems with the unwrapping. Does anyone have a UV map of it? The problem is the teeth area is too close to a region around the ponytail, and I can't figure the boundaries of it. Pictures below:http://i.imgur.com/27uuuyi.pnghttp://i.imgur.com/yqEIKhT.pngWow those are really nice! I look forward to them being completed. If you take requests a fire red hair for female kerbals would be incredible. if you dont I am still download ASAP when that comes out. Keep us updated Quote Link to comment Share on other sites More sharing options...
Kolago Posted May 10, 2015 Share Posted May 10, 2015 I have some trouble with Parts that use "TRReflection" in VAB. After placing them I cant crab same any more! Quote Link to comment Share on other sites More sharing options...
UnanimousCoward Posted May 10, 2015 Share Posted May 10, 2015 I have some trouble with Parts that use "TRReflection" in VAB. After placing them I cant crab same any more!Known bug. Two choices: save and reload the craft, or turn TR reflections to "static". Quote Link to comment Share on other sites More sharing options...
Kolago Posted May 10, 2015 Share Posted May 10, 2015 For now I kicked out MM configs with "TRReflection" in it. Quote Link to comment Share on other sites More sharing options...
UnanimousCoward Posted May 10, 2015 Share Posted May 10, 2015 For now I kicked out MM configs with "TRReflection" in it.Oh yeah - three choices. Quote Link to comment Share on other sites More sharing options...
tkw Posted May 10, 2015 Share Posted May 10, 2015 i having issue atmo is black Quote Link to comment Share on other sites More sharing options...
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