Jump to content

Squadcast Summary (24/01/2015) - The Valentina Edition


BudgetHedgehog

Recommended Posts

I real life I would have to assemble it on site or in orbit. If SQUAD allows me to attach wheels to assemblies in space I would rejoice and stick to standard sized fairings once and for all.
While I'd love to go "space engineer" (*there are no other games but KSP,* saying it three times as penance) and hard-attach parts in space, the work-around for getting a heavy rover into space without proc fairings (Stock game,) is to simply accept extra drag (in 1.0) affecting your launch, and "use moar boosters!" - hehe.
Link to comment
Share on other sites

That is not extremely large. This is what I mean when I say 'extremely large'. Besides, your rocket has the length to help stabilise it.

Mushroom II then.

mushroom_3.jpeg

This was a bit harder to fly than Mushroom I. SAS could no longer handle the gravity turn on its own, so I had to actively control the rocket. Still, it got to orbit on the first attempt. Terminal velocity was 350 m/s at launch, which was the lowest figure I've ever seen in FAR.

mushroom_4.jpeg

Link to comment
Share on other sites

In real life, the payload has to work with the rocket, not the other way around. So very few new fairings are made, that would be too expensive...

Yes, however this would require something more like infernal robotic to fold up more than landing legs and antennas.

- - - Updated - - -

While I'd love to go "space engineer" (*there are no other games but KSP,* saying it three times as penance) and hard-attach parts in space, the work-around for getting a heavy rover into space without proc fairings (Stock game,) is to simply accept extra drag (in 1.0) affecting your launch, and "use moar boosters!" - hehe.

Jet based first stages might be relevant here too get up to 20 km, their fuel use is so low you don't care if it goes slow, you drop it and only need 2.5 km/s to reach orbit.

Reach orbit empty and send an spaceplane with fuel or mine fuel somewhere.

Link to comment
Share on other sites

While I'd love to go "space engineer" (*there are no other games but KSP,* saying it three times as penance) and hard-attach parts in space, the work-around for getting a heavy rover into space without proc fairings (Stock game,) is to simply accept extra drag (in 1.0) affecting your launch, and "use moar boosters!" - hehe.

I use FAR and thus I'd have unsymmetric drag. The ascent would be painful if it even succeed.

Link to comment
Share on other sites

Jet based first stages might be relevant here too get up to 20 km, their fuel use is so low you don't care if it goes slow, you drop it and only need 2.5 km/s to reach orbit.

Reach orbit empty and send an spaceplane with fuel or mine fuel somewhere.

Yay for other ideas and more creative thinking! That's what I like about KSP :)
I use FAR and thus I'd have unsymmetric drag. The ascent would be painful if it even succeed.
Nice ;) Once you start adding overhaul mods like FAR, there is no end to what you can do, or want next ;)
Link to comment
Share on other sites

  • 4 weeks later...

I'll just leave this here for all the people who think they know what fairing sizes and shapes are 'realistic':

http://www.ata-e.com/asymmetric-payload-fairing

The real-world rocketry indstury has been very, very 'conservative' for a long time. There are a huge number of cool/crazy things that we could do IRL that we just haven't due to cost/risk. Kerbals, otoh, are not exactly risk-averse, and part of the fun of KSP is to do the kind of things in space that we humans COULD do if we had unlimited funds and weren't afraid of risk. Complaining about ridiculously shaped fairings being allowed in a game where your KSP personnel will happily OK launching whatever insanity you put on the launchpad even if it has 5 SRBs with their business ends pointed straight at the capsule in the middle rings pretty hollow. Also, a lot of pFairing protesters seem to think fairings are some kind of magical hard-coded drag-eliminators. They're not - at least in FAR, and I would presume in the upcoming stock aero model as well, they are subject to the same drag calculations as the uncovered payload - for them to perform better, they actually have to provide an 'aerodynamic advantage' to the non-covered payload. If sanely sized, they will, but some of the examples here would probably get to orbit with much more dV left if flown without the fairing - though those sticky-outy girders just might get torn off if you pick up too much speed too low in the atmosphere.

Link to comment
Share on other sites

As an addendum, apart from modeling time and design time (and RAM, but I hope that may possibly maybe get improved at some point), I don't see why KW style and p-fairing style fairings couldn't both be stock. save p-fairings for the end? Or make them much more expensive (2x?) than using standardized fairings? They both have their places, but my main thrust is that IF WE ONLY HAVE ONE STYLE, I think they'd best fit the game if they were KW style or dimensionally limited p-fairings.

Might i say, perhaps the best option would be a combination of the two?

2 procedural fairing bases(One to fit the width of the rocket, one Expanded to 1.25-1.5 x the size of the rocket, like th kw bases.), which can scale width-wise according to tech level, and a procedural fairing, which automatically fits the base size it is attached to, and is incrementally adjustable in height, perhaps in increments of 1/2 a metre?

You get the best of both worlds, and it would give you both the freedom to design as you please, but also have a slight restriction to make you think outside the box. (Or in this case, inside the fairing)

-N-

Link to comment
Share on other sites

Dunno about the rest of you, but I use PFairings and I still try to fit my stuff in to reasonable diameters, if for nothing better than aesthetic reasons. Sure, I COULD make the fairing a big fat mushroom, but I choose not to.

Agreed. I usually will lock fairings into a specific diameter for a given launch vehicle and then stick to it. That, or I just use the KW fairings.

Link to comment
Share on other sites

Dunno about the rest of you, but I use PFairings and I still try to fit my stuff in to reasonable diameters, if for nothing better than aesthetic reasons. Sure, I COULD make the fairing a big fat mushroom, but I choose not to.

This^

And as i've already stated the only problem that i see is that people can't impose limitation on himself and have fear to build "mushroom fairings" because nobody say:"ehi stop you can't do this" (no meant to offense somebody :) )

Link to comment
Share on other sites

  • 2 months later...
Can't say I'm happy to see the barn back... I liked the stylish 1960's tier one hangars :-(

Source? Its total lack from all streams I've seen (No, I've not been up for 40 hours so I haven't seen them all, but I've seen a surprising number of them) implies just the opposite to me.

Though for all I know it's 99% ready but just didn't make the 1.0 cut.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...