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Is KSP in 32-bit?


Phoxtane

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I\'ve noticed that KSP in the Task Manager is entitled 'KSP.exe*32'. To me, that suggests that KSP works in 32 bits. If so, does that mean KSP would get some sort of performance boost if it ran in 64 bit?

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Yes, and also that it would stop working on most peoples computers.

Many games have alternative 64bit and 32bit versions, or configurable settings to enable either one.

I would like to see KSP make use of 64 bits.

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Guest GroundHOG-2010

Many games have alternative 64bit and 32bit versions, or configurable settings to enable either one.

I would like to see KSP make use of 64 bits.

Several engines also have no 32 bit support as well, and for a while unity didn\'t even have a 64 bit editor.

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Several engines also have no 32 bit support as well, and for a while unity didn\'t even have a 64 bit editor.

But Unity can support 64 bit now, right?

Welllll, Kurtjmac has a 64-bit computer. And it runs KSP. SO 64-bit runs KSP, enough for me! :D

It\'s more of a matter of KSP being 64 bit, rather than the computer. 64 bit computers running 32 bit programs aren\'t using the full potential.

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You need an x64 processor, many computers still have regular x86 cpu\'s, it\'s a pain.

I bet 64bit would be really useful but Unity3D is 32 bit, and even worse, PhysX isn\'t set up to handle multi threading, so all you guys with umpteen cores are really only using one when playing KSP.

Some stuff gets offloaded to the other cores but the bulk of the work is stuck in one.

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You need an x64 processor, many computers still have regular x86 cpu\'s, it\'s a pain.

I bet 64bit would be really useful but Unity3D is 32 bit, and even worse, PhysX isn\'t set up to handle multi threading, so all you guys with umpteen cores are really only using one when playing KSP.

Some stuff gets offloaded to the other cores but the bulk of the work is stuck in one.

Good, I own a 64-bit processor. :) KSP would be cool to use all the power of a 64-bit system.

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Soz work in 32 bit, intill there comes a time where the a verstion can be converted to 64, so we can have both. I personally dont mind if it dosent use all my computer, till I start to see a performince decrease.

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  • 1 year later...

Sadly the crashing problems I have been having and have been searching out on the forums tend to come down to not enough RAM or not enough address space. Both problems are limitations of a 32-bit system. Scouring those same forums you get three answers over and over again about crashes.

1. It is because of your mods. Re-start with a clean system and add them back until you find the one causing the crash. Probably true and probably sound advice however look at your crash long and if they are like mine, except for one mod the devs had listed on the 0.20.X crash list, every single crash was an address space problem, 32-bit bomb.

2. It is because you have too many parts in mods. Remove all the ones you do not use. Also true, also causes exactly the same problem as item one as indicated by the log files and if you are not careful and delete a part you actually use, every mission in your saved game that uses it will instantly, and unrecoverable poof. If you use this solution, save your saves.

3. Lower your video resolution. Why the heck did I spend almost $300 for a video card to lower the resolution? NOT a very palatable answer either but again, check the log files and it will take you back to the previously mentioned lack of RAM address space.

The only conclusion is that except for the stock game, the game has out grown 32-bit systems. This is a game with a huge following of modelers and people that love to play the models. Taking them out in varying degrees to make the game stable is currently the only viable option to prevent crashes. This is not acceptable and I hope the development on the 64-bit version is complete soon.

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For the benefit of anyone coming upon this evil necro thread:

Unity DOES currently support 64 bit executables...poorly(in the case of windows at least, I gather there's 64 bit versions of KSP for Linux already). There's apparently severe stability problems at present when KSP is compiled as a 64 bit program, which is apparently the only thing preventing a 64 bit release.

Performance wise, it *might* run better as a 64 bit program, but mostly it'd have access to more RAM. At present it's limited to 4GB by its 32-bit-ness. My KSP generally floats around 2.4GB, but I don't have many mods installed.

The primary performance issue at the moment is Unity's old version of PhysX, which can only run calculations on a single CPU core. 32 bit or 64 bit isn't going to make a lick of difference there. Mostly, it'd just make it easier to have more mods installed, especially super memory hogging ones. The issues with PNG textures in mods massively exacerbate the scope of the problem, and when they're fixed it probably won't be nearly as bad.

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Yes, and also that it would stop working on most peoples computers.

uh, no. The vast majority of people now have 64 bit operating systems. In fact 32 bit versions of Windows, Linux, and MacOS are AFAIK no longer supported by their manufacturers, and all hardware that's shipped for the last 5 years or more has been 64 bit.

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There is a 64bit Linux Version?

Would it be worth the time and effort to create a Linux partition just for KSP? (Only with more than 4GB of RAM installed I gather?)

Apart from the other advantages Linuxians will want to point out, but I am simply talking about performance in KSP here! ;)

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You need an x64 processor, many computers still have regular x86 cpu\'s, it\'s a pain.

Really? By now only really ancient computers don't support 64bit, and these computers would better be donated to museums...

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There is a 64bit Linux Version?

Would it be worth the time and effort to create a Linux partition just for KSP? (Only with more than 4GB of RAM installed I gather?)

Apart from the other advantages Linuxians will want to point out, but I am simply talking about performance in KSP here! ;)

There are certainly 64 bit versions of Linux, there are however no 64 bit versions of KSP that run on Linux.

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