Gravitasi Posted June 7, 2015 Author Share Posted June 7, 2015 Trans-Keptunian v0.4 has been released!Sorry to keep you guys waiting. To be honest, there isn't much additions in this version, since I'm currently busy with other projects, which I think should take precedence. Nonetheless, at least it's fully compatible with KSP 1.0.x now!Changes:Updated Kopernicus to version 0.0.7. Updated ModuleManager to version 2.6.3. Removed KopernicusTech & DDSLoader from the downloads; they are no longer needed. Added biome to Dhar. Readjusted science multiplier, to make it in line with multiplier on stock planets. Cheers! Quote Link to comment Share on other sites More sharing options...
waerth Posted June 7, 2015 Share Posted June 7, 2015 Thank you !!! Quote Link to comment Share on other sites More sharing options...
Bobsama Posted June 7, 2015 Share Posted June 7, 2015 You are a god, Gravitasi. Quote Link to comment Share on other sites More sharing options...
Walker Posted June 7, 2015 Share Posted June 7, 2015 Thanks !!!! Quote Link to comment Share on other sites More sharing options...
Andy81le Posted June 7, 2015 Share Posted June 7, 2015 Nice, thx! Is this compatible with OPM? Quote Link to comment Share on other sites More sharing options...
Drew Kerman Posted June 7, 2015 Share Posted June 7, 2015 the kerbals in my universe just discovered Putto recently, so nice to know this pack is still getting updated for when we discover more of what's out there Quote Link to comment Share on other sites More sharing options...
Sigma88 Posted June 25, 2015 Share Posted June 25, 2015 (edited) does anyone know if Gravitasi is still working on this?I've had a certain number of people asking me to add into my mod a cfg to make Putto a binary planetI have asked him via pm since I don't want to start something that he may not like, but I haven't heard back from him and it was a week ago. Edited June 25, 2015 by Sigma88 Quote Link to comment Share on other sites More sharing options...
MoeKitsune Posted June 25, 2015 Share Posted June 25, 2015 DistantObjectEnhancement/PlanetShine support would be cool. Quote Link to comment Share on other sites More sharing options...
waerth Posted June 26, 2015 Share Posted June 26, 2015 does anyone know if Gravitasi is still working on this?I've had a certain number of people asking me to add into my mod a cfg to make Putto a binary planetI have asked him via pm since I don't want to start something that he may not like, but I haven't heard back from him and it was a week ago.Looking at his previous posts I think he is sometimes away for extended periods. Quote Link to comment Share on other sites More sharing options...
Whovian Posted June 26, 2015 Share Posted June 26, 2015 DistantObjectEnhancement/PlanetShine support would be cool.It has DistantObjectEnhancement support in the download already; I'll agree about PlanetShine though. It probably isn't too hard to adapt the DOE configs to be PS configs though, but I have yet to do so. Quote Link to comment Share on other sites More sharing options...
Gravitasi Posted June 26, 2015 Author Share Posted June 26, 2015 I have asked him via pm since I don't want to start something that he may not like, but I haven't heard back from him and it was a week ago.I just replied your message; sorry for the long delay.I'll agree about PlanetShine though. It probably isn't too hard to adapt the DOE configs to be PS configs though, but I have yet to do so.Yeah, I have to agree too, adding support to PlanetShine would be great. Maybe I'll make the config sometime later, but of course, feel free to beat me to it. Quote Link to comment Share on other sites More sharing options...
CaribouGone Posted June 26, 2015 Share Posted June 26, 2015 Hey!this looks really cool! i've been wanting a planet pack that doesn't alter the stock solar system. looks like i found it!do you know if resources work on these planets? i would assume anything that uses GLOBAL_RESOURCE will work automatically? and adding something specific (like K+) with PLANETARY_RESOURCE will work assuming i know how to spell and use MM? Quote Link to comment Share on other sites More sharing options...
MoeKitsune Posted June 28, 2015 Share Posted June 28, 2015 It has DistantObjectEnhancement support in the download already; I'll agree about PlanetShine though. It probably isn't too hard to adapt the DOE configs to be PS configs though, but I have yet to do so.Didn't know that. Must've skipped over it. Quote Link to comment Share on other sites More sharing options...
Borisbee Posted July 13, 2015 Share Posted July 13, 2015 Just wanted to say I'm a big fan of this planet pack. Only downside is only Dhar has biomes. I hope you get around to finishing the rest of the planets with biomes so we can call it "complete" but I know you're busy. Kind of a shame this pack doesn't get as much attention as the other packs because in my opinion this one stands out. Quote Link to comment Share on other sites More sharing options...
Gravitasi Posted July 17, 2015 Author Share Posted July 17, 2015 Just wanted to say I'm a big fan of this planet pack. Only downside is only Dhar has biomes. I hope you get around to finishing the rest of the planets with biomes so we can call it "complete" but I know you're busy. Kind of a shame this pack doesn't get as much attention as the other packs because in my opinion this one stands out.Thanks buddy! Yeah, sorry, other projects and real life matters are kept me busy for a while now. I'll work on another update in the future, but still not sure when. Quote Link to comment Share on other sites More sharing options...
Borisbee Posted August 5, 2015 Share Posted August 5, 2015 I took the liberty of creating some biomes for the rest of the planets. They aren't perfect and probably a few could use a little more love, or some renames as I kept it pretty generic, but I figured it would be better than nothing. The configs aren't in MM format so they need to overwrite the existing planet configs.https://www.dropbox.com/s/z4jf308suvsxzzd/Trans-Keptunian.zip?dl=0I will post the download link here in case anyone else wants to use them, or if Gravitasi wants to include them in his download he has my full permission to do so. Quote Link to comment Share on other sites More sharing options...
Gravitasi Posted August 8, 2015 Author Share Posted August 8, 2015 I took the liberty of creating some biomes for the rest of the planets. They aren't perfect and probably a few could use a little more love, or some renames as I kept it pretty generic, but I figured it would be better than nothing. The configs aren't in MM format so they need to overwrite the existing planet configs.https://www.dropbox.com/s/z4jf308suvsxzzd/Trans-Keptunian.zip?dl=0I will post the download link here in case anyone else wants to use them, or if Gravitasi wants to include them in his download he has my full permission to do so.Wow. I can't believe this. Many thanks! They are stockalike and really well-made. I think I have no choice but to include them to the main download. For now, I'll post the link in the OP, as an "officially unofficial" update. Quote Link to comment Share on other sites More sharing options...
Jacob Chernyak Posted September 3, 2015 Share Posted September 3, 2015 This is one of the best planet mods out there: just the fact that your main goal is to make it stockalike means that you really want to make the game more fun for people like me who prefer stockalike mods that don't change the game- just add to it. Good luck on further development of this wonderful mod! Quote Link to comment Share on other sites More sharing options...
nsgallup Posted September 12, 2015 Share Posted September 12, 2015 Gonna try this out with opm in my next career game Quote Link to comment Share on other sites More sharing options...
VASMIR Posted September 13, 2015 Share Posted September 13, 2015 How did you get the grey normal maps? Quote Link to comment Share on other sites More sharing options...
Gatrnerd Posted September 20, 2015 Share Posted September 20, 2015 When I have both OPM and this pack installed, is there a way to remove Plock? Because I'd rather have one Pluto analog, and Plock is, right now, not very interesting. Quote Link to comment Share on other sites More sharing options...
Whovian Posted September 20, 2015 Share Posted September 20, 2015 When I have both OPM and this pack installed, is there a way to remove Plock? Because I'd rather have one Pluto analog, and Plock is, right now, not very interesting.Stolen from Sigma's Pluron/Khato:@Kopernicus:NEEDS[OPM]:AFTER[OPM]{ !Body[Plock] {}} Quote Link to comment Share on other sites More sharing options...
thunder175 Posted September 21, 2015 Share Posted September 21, 2015 Stolen from Sigma's Pluron/Khato:@Kopernicus:NEEDS[OPM]:AFTER[OPM]{ !Body[Plock] {}}Be careful if you do this with a saved game. I did that exact thing (replacing Plock) and ContractConfigurator and SCANsat went nuts the next time I launched about Plock being missing and started spitting nasty exceptions. So if you run those mods with a save, just be aware that it probably will cause issues. Quote Link to comment Share on other sites More sharing options...
Gatrnerd Posted October 12, 2015 Share Posted October 12, 2015 Stolen from Sigma's Pluron/Khato:@Kopernicus:NEEDS[OPM]:AFTER[OPM]{ !Body[Plock] {}}So where exactly do I put the code in? Because I have no clue what I'm actually doing right here. Quote Link to comment Share on other sites More sharing options...
Whovian Posted October 12, 2015 Share Posted October 12, 2015 So where exactly do I put the code in? Because I have no clue what I'm actually doing right here.Just make a .txt file anywhere in your GameData folder, paste that in, and rename it so its extension is .cfg. Quote Link to comment Share on other sites More sharing options...
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