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Do you play with debris or not?


makinyashikino

Debris?  

152 members have voted

  1. 1. Debris?

    • I'm a walking Kessler Syndrome, and I love it!
      37
    • I don't care. If it's there it's there.
      81
    • I put sepratrons on everything
      25
    • I don't even have debris enabled! What's debris?
      10


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Debris may be a pain, but it is an aspect I feel needs to be simulated. It adds difficulty, and also stresses the need to not be messy. I have a class E asteroid in orbit, with a small base attached. On the base are living quarters, a metric crap-ton of KAS winches, and a debrs tug. It's my orbital junkyard, on a 200km orbit. I use the tug to bring in debris and attach them to the junkyard. It's called Space Junkyard, snd it's awesome. I am not even going to describe the massive beast used to bring the asteroid into orbit.

Edited by Wabbit
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I leave junk in orbit all the time. It just makes things more fun. Either we have to go back up to get that pile of space junk down, or it floats around, smashes through a space station, and gives me a free rescue mission.

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At R-SUV, we are firm believers in the "clean space policy". Everything is deorbited, and the few things that can't is because they end up in solar orbit.

Rune. Though I've been known to 'cheat' my self-imposed rule and delete stuff on the ground to clear the tracking station.

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Yes, I play with debris (I like to return to places and visit my debris sometimes), but I also try to minimize the debris I make, just to keep from overloading the game. And if it's 'uninteresting' debris I'm not likely to ever see again (such as dropped tanks in Kerbol orbit) I'll remove them just to keep from bogging down the game. I've been running my Save file since version 0.18, so I can't let too much debris build up or things get laggy.

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I leave NOTHING anywhere without a purpose, so descent stage for Landers doubles as a lander probe, last stage used to push the interplanetary stage into orbit is a satellite, reused/recorverd, space station tug, or deorbited. If a satellite or probe becomes obsolete, I crash it.

I do not delete debris either, so I have a parachute (with a very tiny chute still opened) going faster than light (went from mun to minmus in seconds) many trillion megametres from the sun... it was a test something splashed down contract.

- - - Updated - - -

I leave junk in orbit all the time. It just makes things more fun. Either we have to go back up to get that pile of space junk down, or it floats around, smashes through a space station, and gives me a free rescue mission.

Just don't let it be born.

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I deorbit near everything. ...but, I do play with no take backs, so occasionally something finds itself in orbit.

Same here.

When I first started playing, I turned debris off in the settings menu and didn't care about it. Now that I'm more experienced, I find joy in the additional challenge of trying to leave behind as little trash as possible. That, and I started reading about Kessler syndrome and discovered that's a thing.

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I play with it on, mostly because I haven't had a problem with it before. Maybe I'll get more astro-environmentalist when it starts to kill me, but so far expendable stuff is easy to work with!

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I minimize debris as mush as possible, although I generally don't use sepratrons. I just plan on leaving it in a low-periapse orbit. If it is there, it is either in solar orbit or a pretty high Kerbin orbit. I think I have around 30 active flights right now and 6-9 things marked "debris", some of which are on various celestial body surfaces. It really surprises me that space programs are still adding to the problem in real life when we know how big of a problem it could become, and have for some time.

Fun fact! The greater number of dots at the top of this image, compared to the bottom, result from Russia's Kolniya orbits.

750px-Debris-GEO1280.jpg

Edited by The Yellow Dart
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I don't care about the trash I leave, I just make sure it's not on an critical orbit(like the orbit of my possible space station), otherwise it stay where it is.

If I used the rocket to put a probe in orbit, I use the engine of the last stage(the one that that finalized the orbit) to change it's orbit a little, just to be sure(but the stage doesn't fall back to kerbin).

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Actually, my designs don't leave much debris. My first stages always end up suborbital, so no need to clean stuff there. The rest of it all is just in large chunks that only add one piece of debris at a time.

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I currently have my debris limit set to infinity. Since I saw the movie "Gravity," it's stayed that way.

I find it oddly thrilling when I'm in orbit, and a piece of something that's been in orbit for years zips by. In fact, in one of my saves, I had a booster on an (unintentional) collision course with my space station. I used a kerbal to push it away, but ran out of EVA fuel as I was returning to the station. He missed the station be mere meters and had to wait for a rescue vessel.

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