Jump to content

[KopernicusTech] Terrestrial Planet Pack 0.3


sdj64

Recommended Posts

Here:


CLOUDS_SETTINGS{
GUI_KEYCODE = N
CLOUD_PACK = BoulderCo/Clouds/cloudLayers/CLOUD_LAYER_PACK
}
CLOUD_LAYER_PACK
{
volume = True
CLOUD_LAYER
{
SAVED
{
body = Laurentia
altitude = 110000
volume = True
color
{
r = 5
g = 5
b = 20
a = 0.15
}
main_texture
{
file = BoulderCo/Clouds/Textures/aurorajool
scale = 1
offset
{
x = 0
y = 0
}
speed
{
x = 9.5E-05
y = 0
}
}
scaled_shader_floats
{
falloffPower = 2
falloffScale = 3
detailDistance = 0.00875
minimumLight = -0.4
fadeDistance = 0.4
rimDistance = 1
}
shader_floats
{
falloffPower = 2
falloffScale = 3
detailDistance = 2E-06
minimumLight = -0.4
fadeDistance = 8
rimDistance = 0.0001
}
}
}
CLOUD_LAYER
{
SAVED
{
body = Laurentia
altitude = 120000
volume = True
color
{
r = 15
g = 15
b = 15
a = 0.25
}
main_texture
{
file = BoulderCo/Clouds/Textures/aurorajool
scale = 1
offset
{
x = 0
y = 0
}
speed
{
x = 9.5E-05
y = 0
}
}
scaled_shader_floats
{
falloffPower = 2
falloffScale = 3
detailDistance = 0.00875
minimumLight = -0.4
fadeDistance = 0.4
rimDistance = 1
}
shader_floats
{
falloffPower = 2
falloffScale = 3
detailDistance = 2E-06
minimumLight = -0.4
fadeDistance = 8
rimDistance = 0.0001
}
}
}
CLOUD_LAYER
{
SAVED
{
body = Stenci
altitude = 210000
volume = True
color
{
r = 5
g = 5
b = 20
a = 0.15
}
main_texture
{
file = BoulderCo/Clouds/Textures/aurorajool
scale = 1
offset
{
x = 0
y = 0
}
speed
{
x = 9.5E-05
y = 0
}
}
scaled_shader_floats
{
falloffPower = 2
falloffScale = 3
detailDistance = 0.00875
minimumLight = -0.4
fadeDistance = 0.4
rimDistance = 1
}
shader_floats
{
falloffPower = 2
falloffScale = 3
detailDistance = 2E-06
minimumLight = -0.4
fadeDistance = 8
rimDistance = 0.0001
}
}
}
CLOUD_LAYER
{
SAVED
{
body = Stenci
altitude = 220000
volume = True
color
{
r = 15
g = 15
b = 15
a = 0.25
}
main_texture
{
file = BoulderCo/Clouds/Textures/aurorajool
scale = 1
offset
{
x = 0
y = 0
}
speed
{
x = 9.5E-05
y = 0
}
}
scaled_shader_floats
{
falloffPower = 2
falloffScale = 3
detailDistance = 0.00875
minimumLight = -0.4
fadeDistance = 0.4
rimDistance = 1
}
shader_floats
{
falloffPower = 2
falloffScale = 3
detailDistance = 2E-06
minimumLight = -0.4
fadeDistance = 8
rimDistance = 0.0001
}
}
}
CLOUD_LAYER
{
SAVED
{
body = Ixium
altitude = 20000
volume = True
color
{
r = 5
g = 10
b = 0
a = 0.4
}
main_texture
{
file = BoulderCo/Clouds/Textures/aurorajoollarge
scale = 1
offset
{
x = 0
y = 0
}
speed
{
x = -7E-05
y = 0
}
}
scaled_shader_floats
{
falloffPower = 2
falloffScale = 3
detailDistance = 0.00875
minimumLight = 0
fadeDistance = 0.4
rimDistance = 1
}
shader_floats
{
falloffPower = 2
falloffScale = 3
detailDistance = 2E-06
minimumLight = -0.4
fadeDistance = 8
rimDistance = 0.0001
}
}
}
CLOUD_LAYER
{
REMOVED = True
DEFAULTS
{
body = Ixium
altitude = 25000
volume = False
color
{
r = 0
g = 0.38
b = 1
a = 0.16
}
main_texture
{
file = BoulderCo/Clouds/Textures/atmo
scale = 1
offset
{
x = 0
y = 0
}
speed
{
x = 0
y = 0
}
}
}
SAVED
{
body = Ixium
altitude = 25000
volume = False
color
{
r = 0
g = 0.38
b = 1
a = 0.16
}
main_texture
{
file = BoulderCo/Clouds/Textures/atmo
scale = 1
offset
{
x = 0
y = 0
}
speed
{
x = 0
y = 0
}
}
}
}


CLOUD_LAYER
{
DEFAULTS
{
body = Ixium
altitude = 1500
volume = True
color
{
r = 1
g = 1
b = 1
a = 0.5
}
main_texture
{
file = BoulderCo/Clouds/Textures/duna1
scale = 1
offset
{
x = 0.3052678
y = 0
}
speed
{
x = -2.5E-05
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detail1
scale = 1
offset
{
x = 0
y = 0
}
speed
{
x = -7E-05
y = 0
}
}
scaled_shader_floats
{
falloffPower = 2
falloffScale = 3
detailDistance = 0.00875
minimumLight = 2
fadeDistance = 0.4
rimDistance = 1
}
shader_floats
{
falloffPower = 2
falloffScale = 3
detailDistance = 2E-06
minimumLight = 2
fadeDistance = 8
rimDistance = 0.0001
}
}
SAVED
{
body = Ixium
altitude = 2000
volume = True
color
{
r = 1
g = 1
b = 1
a = 0.5
}
main_texture
{
file = BoulderCo/Clouds/Textures/duna1
scale = 1
offset
{
x = 0.3052678
y = 0
}
speed
{
x = -3.5E-05
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detail1
scale = 1
offset
{
x = 0
y = 0
}
speed
{
x = -7E-05
y = 0
}
}
scaled_shader_floats
{
falloffPower = 2
falloffScale = 3
detailDistance = 0.00875
minimumLight = 2
fadeDistance = 0.4
rimDistance = 1
}
shader_floats
{
falloffPower = 2
falloffScale = 3
detailDistance = 2E-06
minimumLight = 2
fadeDistance = 8
rimDistance = 0.0001
}
}
SAVED
{
body = Ixium
altitude = 4000
volume = True
color
{
r = 1
g = 1
b = 1
a = 0.25
}
main_texture
{
file = BoulderCo/Clouds/Textures/kerbin1
scale = 1
offset
{
x = 0.3052678
y = 0
}
speed
{
x = -3.5E-05
y = 0
}
}
detail_texture
{
file = BoulderCo/Clouds/Textures/detail1
scale = 1
offset
{
x = 0
y = 0
}
speed
{
x = -7E-05
y = 0
}
}
scaled_shader_floats
{
falloffPower = 2
falloffScale = 3
detailDistance = 0.00875
minimumLight = 2
fadeDistance = 0.4
rimDistance = 1
}
shader_floats
{
falloffPower = 2
falloffScale = 3
detailDistance = 2E-06
minimumLight = 2
fadeDistance = 8
rimDistance = 0.0001
}
}
}


CLOUD_LAYER
{
SAVED
{
body = Ixium
altitude = 3500
volume = True
color
{
r = 1
g = 1
b = 1
a = 1
}
main_texture
{
file = BoulderCo/Clouds/Textures/kerbin1
scale = 1
offset
{
x = 0
y = 0
}
speed
{
x = -7E-05
y = 0
}
}
scaled_shader_floats
{
falloffPower = 2
falloffScale = 3
detailDistance = 0.00875
minimumLight = 2
fadeDistance = 0.4
rimDistance = 0.001
}
shader_floats
{
falloffPower = 2
falloffScale = 3
detailDistance = 2E-06
minimumLight = 2
fadeDistance = 8
rimDistance = 0.0001
}
}
}
}

Link to comment
Share on other sites

Is laurentia's Texture Just a picture of a cloud slapped onto a planet?

No, Laurentia is from Space Engine like all of the others. I had to edit the texture to make it brighter afterwards, but that's it.

Link to comment
Share on other sites

When you say it is incompatible with OPM are you referring to Outer Planets mod? And is it because the planets would be too close to each other? im just looking to add as many planets as I can to my awesome gameplay! so far.. multiple star systems wouldn't work with OPM apparently as far as I can tell or I just did it wrong... nobody in these communities seems to do video tutorials the way minecraft modders do.

Link to comment
Share on other sites

When you say it is incompatible with OPM are you referring to Outer Planets mod? And is it because the planets would be too close to each other? im just looking to add as many planets as I can to my awesome gameplay! so far.. multiple star systems wouldn't work with OPM apparently as far as I can tell or I just did it wrong... nobody in these communities seems to do video tutorials the way minecraft modders do.

That was true with older versions of Outer Planets Mod, yes. But the newest one does use the newest version of Kopernicus so it should be compatible. The gas giant planets may be very close together but if they are you can move them.

Link to comment
Share on other sites

That was true with older versions of Outer Planets Mod, yes. But the newest one does use the newest version of Kopernicus so it should be compatible. The gas giant planets may be very close together but if they are you can move them.

OPM's next update will include a script by me that moves your planets too the Koort cloud.

Link to comment
Share on other sites

  • 2 weeks later...

Sorry it's taking so long to finish this, but life happens. New version up with Ixium biomes and the much anticipated clouds. I made them with regular EVE, not Astronomer's pack or Better Atmospheres, but they should work with either of these texture packs. Ixium has a custom cloud texture.

Thinking of changing the name, since "terrestrial planets" isn't exactly that accurate since this pack adds two gas giants. Maybe just "Cantor Planet Pack".

Link to comment
Share on other sites

  • 2 weeks later...
Do you know of any bugs, cause i would like to know if there are any

KopernicusTech has a bug that will erase your contracts in career mode on a scene change (such as switching to the space center or to a ship from the space center). Other than that it should work well. Some people get a bug where the ground disappears on some or all of the planets when you get close to them, but it isn't common.

Link to comment
Share on other sites

  • 3 weeks later...
  • 2 weeks later...
  • 3 months later...
  • 4 months later...
  • 2 months later...
6 hours ago, cy4n said:

Nice planets! May I have your permission to update them to 1.0.5 and possibly add a few new ones? (I especially like Ixium and Laurentia.)

 

This guy has been inactive for a while. And before you ask to take control of mods, make one yerself please.

Link to comment
Share on other sites

I have not been inactive in the forums as a whole but this has fallen by the wayside, I know.  The license is permitting so anyone who wants to try updating it can go ahead.  I might fool around with planets again in 1.1 but I'll probably start from scratch rather than use these ones again.

Link to comment
Share on other sites

This thread is quite old. Please consider starting a new thread rather than reviving this one.

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

×
×
  • Create New...