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Spartan_MiniMe

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  1. Fantastic mod, congrats on release! Another mod that would really work well with this is Planetside Exploration Technologies. Really looking forward to how far you three will take this!
  2. Happy to hear that a mechjeb fix is being worked on. I think adding the radiator would probably be good, since it's built into the Orion SM anyways. Maybe add it into the textures to reflect this change as well?
  3. Great mod, but my only concern is if this is compatible with KSP 64K as of yet. I'd quite like to get back to the better Duna, but if it doesn't scale with the rest of the Kerbol System I'll hold off on installing it. Cheers
  4. Tried this out. Initial results are promising. I'm seeing CPU Usage Hover at around 20%,, far below the previous 80-100% before EDIT: I am using KSP 1.1.3, Around 80 mods Installed
  5. Didn't mean to sound rude at all, I'm just cheerfully looking forward to release. My apologies if there was a misunderstanding.
  6. As a great big fan of XCOM, I'd love to see this implemented. Sign me up as a test pilot
  7. WOW!!! I have been waiting for a mod like this for so so long! Congratulations good sir!
  8. Thanks for the post about DDS, it solved my problem after I converted everything in my GameData folder to DDS. Cheers:)
  9. Has anyone else attempted a mission to these outer planets(specifically Sarnus) in the 6.4x rescale? I'm finding it to be a ridiculous challenge. Aside from gravity assists, which I'm having trouble with because my KSPTOT install is bugging out about a rescale and extra planets, I can't think of any way to complete the mission. I've got launch vehicles capable of direct injection, but I don't have enough delta-v to slow down. I know Cassini-Hyugens did an orbit insertion burn of 626 m/s, but this rescale, which is smaller than the actual solar system, is making me expend massive amounts of delta-v to enter orbit, even from an extremely high altitude, into a highly eccentric orbit, its anywhere from 1700-6000(most often closer to 6000) m/s. Ugh. Damn me and my love of realism mods.
  10. My bad. I'll look through the rest of the thread next time:D
  11. There appears to be a bug with the Fischer-Tropsch Processor. Whenever I attempt to attach it via either node, that node disappears, the part doesn't attach, and when I flip it around to attach via the other node, the same thing happens. Edit: I'm attempting to fix the problem in the .cfg file. Will let you know how it goes. Edit 2: Fixed the problem. There is a line in the .cfg file that should read +PART, but instead reads @PART. Just a simple typo. Fixed Config
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