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hypervelocity

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Everything posted by hypervelocity

  1. it won't be as accurate as it was before with stock physics but I still find it useful though - it helps me approximate manoeuvre nodes and plot trajectories. I use the data that MechJeb offers and try and replicate it within Principia's flight planner. Simple orbital operations such as inclination changes or Ap/Pe changes work just fine with MechJeb and you can plot them as usual.
  2. @Alabastine - here you go mate! https://forum.kerbalspaceprogram.com/index.php?/topic/139128-12x13-memgraph-1103-with-stutter-reduction/
  3. that makes sense and I don't know why I haven't tried it in the past, I will also try and post benchmark results. most significant performance update was with the addition of extra GBs of RAM. also there is a mod that reduces the stuttering/freezes by tampering with the garbage collection processes of KSP.
  4. I second the aforementioned. I am also running 120+ mods on a 7700k + GTX 780ti + 32 GB RAM without crashes (though reduced performance, mostly due to multiple vessels and their logging under Remote Tech and Principia). In regards of crash-debugging, I would try manually installing RO recommended mods one by one or small batches (say 5 mods at a time - tedious at first, but once you get it going you will have the experience for future installs) and checking whether the game crashes or not!
  5. rooting for an update on this one as well !!! eager to try a fuller Solar System with Principia
  6. I started using Principia a couple of versions ago, and I remember I applied it to a current ongoing save without issues, although this experience might not be the rule rather than an exception. I also did try going back & removing Principia and my save games stopped working w/o the mod. Hope this helps.
  7. @Ultimate Steve, that looks like RSSVE + KS3P (though it could also be Extreme Textures instead of RSSVE, but given the lower light blue tint I am inclined to the latter)
  8. I want to thank everyone involved in the development and maintenance of this mod. I have never played vanilla KSP, not once; you & the Realism Overhaul guys are the reason I play the game - thank you very much, your work is very much appreciated. Humble and friendly question - are there plans for adding more bodies in the near future? I am perfectly happy with the mod's current state (I have been playing since KSP 0.90 and still have not yet visited all planets/moons, so still plenty to do), but I have always wondered if I should expect new moons/planetoids in forthcoming releases. Again - many thanks for everything you do
  9. that is a feature of the B9 Procedural Wings mod
  10. jajajaj wow @Rudolf Meier, the above will probably compete as the best answer ever!!! what a coincidence! that's so good to hear! I will definitely be supporting this project and I will test the alpha version this weekend and will provide feedback then! now I don't want to get greedy - but I remember an old bug that I have always attributed to IR (although not quite sure actually). I really liked IR to create big solar arrays: the way I would construct them would be using a pair of foldatrons attached to the truss of my station, and a few girder segments attached to the foldatrons. Finally I would attach the solar panels to those girders. The bug appeared after switching vessels: when I reload my station, the girders would appear to be disjointed instead of properly attached forming a straight line. I don't know if I'm explaining myself correctly but maybe you have seen this in the past. EDIT: well, today seems to be coincidences day! I just saw a Tyler Raiz video and he is experiencing the exact same bug I am trying to describe, have a look (bug visible at 27min40secs, check the solar arrays):
  11. Whoa!! so glad to see plans for improvement for this great great mod! Forgive me as I haven't managed to read the complete thread and maybe this has been mentioned in the past, but if anyone might accept a humble suggestion, I would love this new version to support the attachment of Docking Ports to IR parts - but hey, just a thought! I will be following this thread! best of luck with development, and thanks in advance!
  12. I believe Hangar Grid has a debug mode that shows vertexes - however beware of FPS drops!
  13. thanks @MaximumThrust! Yeah, I know lower loading times are average but my install is very, and I mean very heavily modded: +140 mods and 150,000 MM patches! I was doing the separate, lighter install but I wanted to know if I could avoid that method.
  14. Hey guys! quick one over here! I want to tweak RO's RCS thrusters to create a heatshielded version of them, as I noticed only the Conformal RCS have a max temp of 2073K which can endure reentry. The thing is I cannot find the CFG file for the regular RCS thrusters - would anyone be so kind as to point me in the right direction please? Many thanks in advance!
  15. Hi guys - hope you are having a great day! I was wondering if there was a possibility to create a mod that enables editing part configs without having to restart the game. My install takes 10-15 min approx. to boot up and I fiddle with mods a lot, and in order to evaluate changes to part configs I need to restart every single time, and it's a pain! Could a mod help with that or is this an inherent characteristic of KSP? Thanks in advance!
  16. yes, I completely agree!!! I am really looking forward to trying those Raptor engines !! I wanted them for so long! many many thanks for your work, very much appreciated!
  17. you can mine Hydrates (to obtain Water and then split it to get LH2-LOX for Cryo Engines), harvest CO2 (for Methane creation via the SABATIER reaction) and more with the following mod: I also wish there would be a full realistic suite for in situ RU and construction though.
  18. yes!!!! thank you @Alcentar, avid RO/RSS players love you!!! also thank you @Phineas Freak for the RO configs - that was so fast!
  19. thank you @kcs123!! I am launching a new game to try it out!
  20. quick one for you guys here! are Procedural Dynamics' Wings and B9 Procedural Wings mutually exclusive, or is it fine to have both mods installed? I am looking at Procedural Dynamics Wings to create aerodynamic fuselages.
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