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Everything posted by hypervelocity
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it won't be as accurate as it was before with stock physics but I still find it useful though - it helps me approximate manoeuvre nodes and plot trajectories. I use the data that MechJeb offers and try and replicate it within Principia's flight planner. Simple orbital operations such as inclination changes or Ap/Pe changes work just fine with MechJeb and you can plot them as usual.
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Computer Upgrade for KSP - please help!
hypervelocity replied to hypervelocity's topic in KSP1 Mods Discussions
@Alabastine - here you go mate! https://forum.kerbalspaceprogram.com/index.php?/topic/139128-12x13-memgraph-1103-with-stutter-reduction/- 26 replies
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- performance
- please help
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Computer Upgrade for KSP - please help!
hypervelocity replied to hypervelocity's topic in KSP1 Mods Discussions
that makes sense and I don't know why I haven't tried it in the past, I will also try and post benchmark results. most significant performance update was with the addition of extra GBs of RAM. also there is a mod that reduces the stuttering/freezes by tampering with the garbage collection processes of KSP.- 26 replies
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- performance
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Looks great!
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The Official Realism Overhaul Craft Repository.
hypervelocity replied to Matuchkin's topic in KSP1 The Spacecraft Exchange
I second the aforementioned. I am also running 120+ mods on a 7700k + GTX 780ti + 32 GB RAM without crashes (though reduced performance, mostly due to multiple vessels and their logging under Remote Tech and Principia). In regards of crash-debugging, I would try manually installing RO recommended mods one by one or small batches (say 5 mods at a time - tedious at first, but once you get it going you will have the experience for future installs) and checking whether the game crashes or not! -
[1.1.2] Real Solar System Expanded (0.14.0)
hypervelocity replied to ImkSushi's topic in KSP1 Mod Releases
rooting for an update on this one as well !!! eager to try a fuller Solar System with Principia -
I started using Principia a couple of versions ago, and I remember I applied it to a current ongoing save without issues, although this experience might not be the rule rather than an exception. I also did try going back & removing Principia and my save games stopped working w/o the mod. Hope this helps.
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The Official Realism Overhaul Craft Repository.
hypervelocity replied to Matuchkin's topic in KSP1 The Spacecraft Exchange
@Ultimate Steve, that looks like RSSVE + KS3P (though it could also be Extreme Textures instead of RSSVE, but given the lower light blue tint I am inclined to the latter) -
I want to thank everyone involved in the development and maintenance of this mod. I have never played vanilla KSP, not once; you & the Realism Overhaul guys are the reason I play the game - thank you very much, your work is very much appreciated. Humble and friendly question - are there plans for adding more bodies in the near future? I am perfectly happy with the mod's current state (I have been playing since KSP 0.90 and still have not yet visited all planets/moons, so still plenty to do), but I have always wondered if I should expect new moons/planetoids in forthcoming releases. Again - many thanks for everything you do
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The Official Realism Overhaul Craft Repository.
hypervelocity replied to Matuchkin's topic in KSP1 The Spacecraft Exchange
I've put a 6M diameter glass football in Lunar Polar Orbit -
that is a feature of the B9 Procedural Wings mod
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the development is looking great!!!!
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- parts pack
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[WIP] Infernal Robotics - Next
hypervelocity replied to Rudolf Meier's topic in KSP1 Mod Development
jajajaj wow @Rudolf Meier, the above will probably compete as the best answer ever!!! what a coincidence! that's so good to hear! I will definitely be supporting this project and I will test the alpha version this weekend and will provide feedback then! now I don't want to get greedy - but I remember an old bug that I have always attributed to IR (although not quite sure actually). I really liked IR to create big solar arrays: the way I would construct them would be using a pair of foldatrons attached to the truss of my station, and a few girder segments attached to the foldatrons. Finally I would attach the solar panels to those girders. The bug appeared after switching vessels: when I reload my station, the girders would appear to be disjointed instead of properly attached forming a straight line. I don't know if I'm explaining myself correctly but maybe you have seen this in the past. EDIT: well, today seems to be coincidences day! I just saw a Tyler Raiz video and he is experiencing the exact same bug I am trying to describe, have a look (bug visible at 27min40secs, check the solar arrays): -
[WIP] Infernal Robotics - Next
hypervelocity replied to Rudolf Meier's topic in KSP1 Mod Development
Whoa!! so glad to see plans for improvement for this great great mod! Forgive me as I haven't managed to read the complete thread and maybe this has been mentioned in the past, but if anyone might accept a humble suggestion, I would love this new version to support the attachment of Docking Ports to IR parts - but hey, just a thought! I will be following this thread! best of luck with development, and thanks in advance! -
Realism Overhaul Discussion Thread
hypervelocity replied to NathanKell's topic in KSP1 Mods Discussions
Hey guys! quick one over here! I want to tweak RO's RCS thrusters to create a heatshielded version of them, as I noticed only the Conformal RCS have a max temp of 2073K which can endure reentry. The thing is I cannot find the CFG file for the regular RCS thrusters - would anyone be so kind as to point me in the right direction please? Many thanks in advance! -
Hi guys - hope you are having a great day! I was wondering if there was a possibility to create a mod that enables editing part configs without having to restart the game. My install takes 10-15 min approx. to boot up and I fiddle with mods a lot, and in order to evaluate changes to part configs I need to restart every single time, and it's a pain! Could a mod help with that or is this an inherent characteristic of KSP? Thanks in advance!
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yes, I completely agree!!! I am really looking forward to trying those Raptor engines !! I wanted them for so long! many many thanks for your work, very much appreciated!
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Looking for a realism mod that replaces ore
hypervelocity replied to b0ss's topic in KSP1 Mods Discussions
you can mine Hydrates (to obtain Water and then split it to get LH2-LOX for Cryo Engines), harvest CO2 (for Methane creation via the SABATIER reaction) and more with the following mod: I also wish there would be a full realistic suite for in situ RU and construction though. -
yes!!!! thank you @Alcentar, avid RO/RSS players love you!!! also thank you @Phineas Freak for the RO configs - that was so fast!
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The Official Realism Overhaul Craft Repository.
hypervelocity replied to Matuchkin's topic in KSP1 The Spacecraft Exchange
Yeah, that's how a pumped RO install looks like! -
thank you @kcs123!! I am launching a new game to try it out!
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quick one for you guys here! are Procedural Dynamics' Wings and B9 Procedural Wings mutually exclusive, or is it fine to have both mods installed? I am looking at Procedural Dynamics Wings to create aerodynamic fuselages.