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Found 10 results

  1. Naval Battle Club Test your naval prowess in this extravaganza of Battleships, Bombs, and Booms. Rules Rules are mandatory in order to play and be counted on the league table 1- Battles are conducted by exchanging save or persistence files over sharing sites. 2- Each player takes it in turns to engage one target with one ship. Any number of ships may be moved in said turn. 3- Ships engage in order of tonnage, lightest to heaviest. Once all ships are used the cycle repeats. 4- The team with the last ship wins. Ties can be declared with both team's approval. 5- Screenshots or videos documenting all moves are needed to complete a turn. 6- Any mods which affect craft or persistence files are forbidden. 7- No quickloading except in cases of game bugs. 8- All moves must be done manually, without the aid of autopilots. Previous Iterations Guidelines Guidelines are optional additions to the rules to create as fair and free from exploits a stage as possible. 1- A ship is officially considered dead when the main body of the ship is incapable of fulfilling two of three goals unaided from other ships or on-board weapons... +Sustaining power +Moving +Firing weapons. 2- Weapons can only be fired from the original ship core and must be used within the the same turn that they are fired. 3- Players are not allowed to control enemy craft. 4- Players are not allowed to intentionally edit the orbit of enemy craft via weapons fire or any other method. 5- Any number of ships may be moved in a turn but only one may attack. 6- Ramming is disallowed. 7- Stealing is allowed under the pretense that the parent ship is dead and the items are disconnected from it. 8- Weapons must be fired between 3000 and 15 meters. 9- Surface to orbit weapons may be fired once per turn if applicable,and are exempt from Guideline 8. 10- A team may forfeit a turn at any point. Carriers Additional Guidelines to ensure carriers remain balanced in combat. 1- The total mass of carriers includes fighters and any other items being carried. 2- Carrier fighters have a mass limit of 15 tons, anything heavier will be included as a seperate ship. 3- Carriers will take their turn at the beginning of a cycle. 4- Fighters may be released from any distance but the fighters must still abide to Guideline 8. 5- Carriers may not use heavy armor on a majority of their area. 6- All fighters must return to the carrier by the end of the turn. 7- Carriers can not use their own offensive weapons. Settings -Body -Guideline exclusions -Maximum number of craft -Maximum total combined mass (These are recommended to be negotiated) Scoreboard MiffedStarfish: 1(3) Alphasus: 1(2) Spartwo: 1(1) Skriptkitt3h: 0(2) Quasarrgames: 0(2) DarkOwl57: -1(1) Servo: -1(1) Shadowgoat: -1(2) Username: Score(number of battles) -1 from total for a loss +1 for a win 0 for a tie. Numbers increase according to the amount of players... -1/1 -1/0/1 -2/-1/1/2 -2/-1/0/1/2 ...and so on. Please @, quote, or PM me having completed a battle for updates to scoring Discord There was a demand. https://discord.gg/MDhB35Q
  2. ATTENTION: Behaving quite stable now though, this stuff is still under development. Remember to read and follow ALL manuals below, and use it at your own risk. Naval Artillery System(NAS) is basically an expansion of the amazing BahamutoD's BDArmory, providing a set of naval weapon replicas and weapons used to attack naval ships from both side in WWII. It is still WIP, and not so detailed, we would improve that soon. PERHAPS The pack is now under development of a modding team named Kerwis, members of which are all from China. I am honored today to post this small expansion to you all! Our members: Models: Acea, Ben, Edoaca, GeorgeDuty, Icecovery, ladeng, sky92 Textures: Acea, Ben, GeorgeDuty, ladeng, sky92 Import: flywlyx, GeorgeDuty, ladeng, ouloul Configs: Acea, ladeng Technical Support: flywlyx, GeorgeDuty, HoneyFox, ouloul Debug and DEBUUUUUUUUUG: All of us above, and Himidori Shuumoto Special Thanks: harpwner (for his wonderful firing effects) REQUIRES: BDArmory v0.10.1 or later. Older versions are not supported. C.A.L (Redistributed in the release), a BDArmory addon by LORDPrometheus, containing a common ammunition definition file and ammo boxes for many of the added ammunition types. Module Manager, an API by sarbian and all of you know what it is. RECOMMENDS: Hangar Extender, a plugin by Snjo, allowing you to build larger ships. Kerbal Joint Reinforcement, an excellent plugin by ferram4, which strengthens the link between parts. Large Boat Parts Pack, a warship expansion by Laythe and SpannerMonkey(smce), which give us easier access to constructing WWII and modern naval ships. Maritime Pack, a universal ship expansion by Fengist, which provides parts ranging from steam ships to escort/light carriers and new functions. WW2 Warships, a ship simulating mod by Azimech, providing features like sinking simulation, which are quite useful in AI or multiplayer combats. COMMUNITY EXPANSIONS: MalFunc Weaponry, created by Themorris, with several modern naval weapons, useful for everyone who enjoys building warships. North Kerbin Dynamics, an addon by harpwner, providing nukes, Mk 45 naval gun, and a bunch of cool stuff. P.E.W, made by LORDPrometheus, with a lot of missiles, bombs and turrets based on actual American and Russian weapons. MORE WWII WEAPONS: Aviator Arsenal, a BDA addon made by tetryds, contains the most famous World War 2 aircraft weaponry. TUKE Attack Systems(WIP), an expansion pack for BDArmory by TUKE, adds several WWII aircraft weapons. DOWNLOAD: SpaceDock (Available on CKAN) Alternative: Curseforge INSTALLATION : Delete the existing CAL and NAS folders in your own GameData, then unzip GameData into game directory. Changelogs: Please tell me or PM my teammates if you have any questions or suggestions about this pack. We're glad to help. License: AntiSubmarineWeapons was released under CC BY-SA 4.0. Firespitter plugin was released under Snjo's custom license.
  3. The Saturnian Naval Dockyards Presents! The DKM PRINZ EUGEN The Prinz Eugen was an Admiral Hipper-class Heavy Cruiser, the third of five such vessels. She served in the Kriegsmarine during World War II, and entered service in August 1940. She was named after Prince Eugene of Savoy, an 18th century Austrian general. She participated in Operation Rheinubung with Bismarck, together destroying HMS Hood and damaging Prince Of Wales during an attempt to break out into the Atlantic in May 1941. Prinz Eugen detached from Bismarck to raid Allied merchant shipping, but the mission was cut short by engine issues. After undergoing repairs in occupied France, she participated in Operation Cerebus in a dash through the English Channel to Germany. She was deployed to Norway in Feb. 1942, but was torpedoed by the submarine Trident, requiring repairs to her stern. Later in her service, she served as artillery support for the German Army in the East, among other things. She was captured by the Royal Navy and then transferred to the US Navy as a war prize. After examination, she was assigned to Operation Crossroads at Bikini Atoll, and survived both blasts, and towed to Kwajalein Atoll, ultimately sinking in Dec. 1946. MODS-BDArmory, CAL, Kerbpaint, NAS-Naval Artillery System, WW2Warships, Tweakscale. DOWNLOAD This is my take on the heavy cruiser Prinz Eugen, and has been my main project since the Admiralty M Destroyer. It is fully functional and real sized, at 212 meters in length, traveling at 16.8 M/s at top speed, and coming in at a whopping 1155 parts. I encountered plenty on problems, with the ship not seeming to load properly, but eventually managed to pull it together, despite putting this poor MacBookPro to its limits. How to get it into the water: The clamps may act somewhat kraken-y, but they should be ok, if not attach them to the keel. Load up Hyperedit/VesselMover, sadly a stock option seems somewhat insane for a 20K Ton vessel (also for Hyper edit-Hack Gravity), and a go forward/ type in coordinates (my preference is -73 for longitude, a fair amount from the KSC. Keep the time warp at 1X, and let it fall into the water, but activate the 1st stage first! This should be good, if it isn't, please notify me. Action groups! 1-Shuts down engines 2-Toggles Thrust Reversers 3-Toggles 203MM Main guns. 4-Toggles AA Guns. 5- 105 MM Secondaries *These gifs are from an older version of this ship. The current ship is slightly different. Main Guns firing Secondary Guns Firing (was in old version) Album Thanks for reading, if you find any problems with this ship, let me know.
  4. THE BATTLE OF THE DENMARK STRAIT PACK (WIP) This is the project page for the (currently) WIP Battle Of The Denmark Strait pack, and for the battle's 75th anniversary, I'm building the four ships that fought in the cold waters near Greenland in Late May. Currently Prinz Eugen, Bismarck, and Hood are complete: Prince Of Wales's is finished, but under going bug fixing. Mods used in these ships: BDArmory, Community Ammunition Library, Kerbpaint(Not working in 1.1), Naval Artillery System, Tweakscale, and WW2Warships, RealShips, with Vesselmover/Hyperedit as well as any mods required/suggested on the pages of these mods. How Can I Help? Right now- Help me in the struggle to find sources for Prince Of Wales-Hull lines are a notable thing I haven't been able to find anything too good on. Done! Test this buggy early version of Prince Of Wales. Find a Fjord on Kerbin for Bismarck/Prinz Eugen to find in. (Yes, that is a small thing you can do to help) I know people are looking for them, but I haven't gotten any reports on any "fjords". Logo Design For The Forum Page-WIP Find Some Music for the cinematic!-Done though if you have some good ones, feel free to suggest! Give me questions for the Q&A!-Low-ish priority, need to be done. Craft Building- There are several crafts that I probably will be unable to make in time/probably better builders of these ships: Aircraft- Bf109 fighters (which protected Bismarck from air attack in Norway) WIP By Others Spitfire (Which photographed 2 certain ships named Bismarck and Prinz Eugen...)-Done, now I need to actually pick whose to fly... Ships- Suffolk (County Class Heavy Cruiser, which were the first to detect the German ships) Norfolk (A County Class Heavy cruiser subclass ship, a few modifications to the above should do) Lower priority- 6 destroyers that were detached the eve of the battle. Any thing else you can help with, go for it. Q&A Q: Why did you go for building this project? A: The answer I don't remember well, but I do know I wanted to do a Battle Of Jutland 100th anniversary pack, before realizing that this is in fact, a horrible idea, considering that it is, one of the largest battles ever. However, the Battle Of The Denmark Strait happened on a similar date, 25 Yrs later, and a fair few calibers more feasible. Q: The 1st ship, Prinz Eugen is at 1120 parts, yet the larger Bismarck is at 907, and the slightly longer Hood is at 883. Why? A: Probably something about experience and ship building techniques. Specifically, I probably use several WW2 Warship blocks for some straight areas, but later I might have used a tweak scaled structural panel, which is a weaker but all the more customizable, saving a a good dozen parts. The hull on the Prinz Eugen was also more complex, and the confused me may have had used more parts. Q: What will you do with the ships once they are done? A: I'll make a KSP film recreating the battle, and the events leading up to it. Feel free to suggest more questions! Thanks for reading, if you have any suggestions or offers to help, please let me know!
  5. Hello all! So, I’ve been away, and my shipbuilding enterprises have been on hold for well over a year now (I'd be astonished if anyone remembers I was ever here tbh). But with the end of uni exam season comes a new frenetic energy and a bunch of free time. And what better way to spend it than slogging away for untold hours in a shipyard, building monstrosities that my tired old laptop can barely run in the first place? And so does Demise Corporation return to business. And it was nothing to do with us going bankrupt after attempting to develop a solar-extinguishing device, no matter what anybody says. We at D-Corp believe in the philosophy of galactic harmony through mutual destruction (which is a related, but distinct, concept to mutually assured destruction). As such the majority of the craft I end up posting will probably be military-oriented. That being said, I’m leagues behind many of the other warmongerers on here in terms of experience, aesthetic skill, and hardware capabilities. That being said, I shall try my best, and I like to believe my style is at least distinctive. Ships B-Series: Tugs, haulers and interplanetary drive units D-Series: Destroyers, guided missile boats, and other anti-capital-ship craft S-series: Carriers and multi-fighter drive units V-series: Space fighters & bombers Current WIP: I’m not intending to put the craft files up by default; if for whatever mad reason you want one, just ask in the thread and I’ll share it around!
  6. A thread for discussing the topic of making your stock warships efficient. I've wondered what some of the other stock warship builders have been getting for delta-v on there larger ships. My craft seem to hover around 2500 to 3000 m/s. What is a good way to give armored craft more delta-v? Edit: Lot of great and interesting discussion going on in this thread. (witch I see I have missed out on do to being in the field lol) To be clear though the main topic of this thread is practical in game construction of armored warships.
  7. Star Nation Defense Force After the loss of the SNIC company, Star Nation has reassembled it's military branches into one organization. This organization is the SNDF, covering land, sea, air ,and space craft related to the defense of Star Nation interests and the interests of its allies. This force is currently organizing old craft, but will start production of new craft once the organization is complete. The SNDF will be accepting commissions. Land Vehicles COMBAT LT-01 The Light Tank Mark 1 is the standard ground combat unit of the SNDF. It's low profile and its working turret makes it a threat for any ground forces. Mass: 15.382t Part count: 213 Weapons: 2 Medium I beam air balanced missiles. To use: The first stage decouples the turret. Use the gap on the top of the turret to access the probe core for the turret. Use the probe core in front of the turret ring to control the main vehicle. The remaining stages are the missiles. Craft File:https://drive.google.com/open?id=0B1E5FQPXvLzoWXRJZ0t1VUE0UHc -------------------------------------------------------------------------------------------------------------------------------------------------------------------- SUPPORT Sea Vessels COMBAT CV-02 "Ithaca" This escort carrier can hold up to 4 aircraft, projecting your power across the seas. She able to defend her self as well, with her guided missile turret. Stats include aircraft. Mass: 2,079.627t Parts: 500 Weapons: 4 Guided AP missiles Engines: 4 J-90 Goliath To use: To get it off the runway and into the water, use the first stage to start the engines and gun it off the side of the runway. It will get stuck on the ground once it gets off the runway, use action group 10 to free it. Once you get near the shore use action group 1 to reverse thrust and apply brakes to slow down. Now that you are in the water stage again to release the missile turret. For the Fighter aircraft, action group 2 toggles the reverse engine, use this to taxi to the back of the flight deck. The main engine uses action group 3 to toggle and action group 4 to change modes. Be sure to have the reverse engine off and the main engine in wet mode to take off. The stages are a bit messed up when you undock from the carrier so be sure to organize them before going into action. Craft File: https://drive.google.com/open?id=0B1E5FQPXvLzoRGRfRk4wb3o2R0U -------------------------------------------------------------------------------------------------------------------------------------------------------------------- SUPPORT Air Craft COMBAT B-1 This medium bomber is fast and can be very accurate while bombing in a dive. The bomb bay can carry a variety of 1.25m and smaller payloads. Stats include current payload and party empty fuel tanks(improves maneuverability). Mass: 32.386t Parts:103 Weapons: 4 Small fuel tank bombs Engines: 4 J-404 Panther To use: Action group 1 toggles bomb bay doors, Action group 2 toggles engine mode. Craft File: https://drive.google.com/open?id=0B1E5FQPXvLzoQi1vb1hWQVJEV28 -------------------------------------------------------------------------------------------------------------------------------------------------------------------- F-33 "Swash Buckler" This high speed interceptor excels at high altitude dog fighting. A medium range aircraft that in experienced hands can out turn or out run any opponent. The missiles could use some work. Mass: 18.409t Parts: 97 Weapons: 4 "I" beam missiles Engines: 3 J-X4 "Whiplash" To use: Everything is staged, air brakes linked to "B" button. Craft File:https://drive.google.com/open?id=0B1E5FQPXvLzocUhXdWdjS0c4ZVk -------------------------------------------------------------------------------------------------------------------------------------------------------------------- SUPPORT Space Craft COMBAT SN-Drift-MK3 This space fighter carries guided torpedoes able to hunt down other fighter craft or harass frigates and cruisers. Lightly armored it can easily patrol a planetary system. All stats do not include the launch stage. Mass: 15.631t Parts: 117 Weapons: 6 Guided AP torpedoes Engines: 6 Ion engines, 1 LV-909 To use: Action group 1 toggles the LV-909, Action group 2 toggles the solar panels and ion engines. Each torpedo must be manually undocked, be sure their probe core is charged before undocking. Craft File: https://drive.google.com/open?id=0B1E5FQPXvLzodTVLaHpNTjBlS00 -------------------------------------------------------------------------------------------------------------------------------------------------------------------- SSTO-F-1 This SSTO can engage any craft in LKO and land back at base with ease. Mass: 25.949t Parts:60 Weapons: 2 Guided AP torpedoes Engines: 3 CR-7 R.A.P.I.E.R. To use: Action group 1 toggles air intakes, action group 2 toggles engine mode. Craft File:https://drive.google.com/open?id=0B1E5FQPXvLzoWFhxVTRQdVh4Qlk -------------------------------------------------------------------------------------------------------------------------------------------------------------------- SNSS-FF-Nightmare The SNSS-Nightmare is an old design refitted with reactive armor. Heavy armed and armored, it is a danger to any fleet. It has a limited range so a tanker escort is recommended. All stats don't include the launch stage. View it in action here {Not my video} and here{also not my video}. Mass: 49.919t Parts: 314 Weapons: 12 "Lance" I Beam missiles Engine: 1 LV-N "Nerv" To use: Everything is staged. Craft File: https://drive.google.com/open?id=0B1E5FQPXvLzocFNUbjdSTG4yM0k -------------------------------------------------------------------------------------------------------------------------------------------------------------------- SUPPORT SSTO-C31-Starling This SSTO can haul up to 6 kerbals and 10t of cargo into LKO. The cargo bay is often used to carry small fighter craft to space born carriers. Mass: 54.185t Parts: 89 Engines: 4 CR-7 R.A.P.I.E.R., 2 LV-N "Nerv" To use: Action group 1 toggles CR-7s, Action group 2 toggles CR-7 mode and air intakes, Action group 3 toggles LV-Ns, and Action group 4 toggles solar panels and radiators. Craft File: https://drive.google.com/open?id=0B1E5FQPXvLzoSk1YeC0zUmo1cjQ --------------------------------------------------------------------------------------------------------------------------------------------------------------------
  8. every rocket I strap this thing to keeps toppling over. What's a good way to build ascent stages for huge craft?
  9. I present... The ninth iteration of my frigate class warships! Download: Frigate Mk IX-A As always, let me know what you think below. Mk VIII-A More ships
  10. The Saturnian Naval Dockyards Presents... THE BISMARCK! The Bismarck was the first of the twin Bismarck-Class Battleships. She served in the Kriegsmarine during WWII, and entered service on August 24th 1940. She was named after Otto Von Bismarck, the primary force behind Germany's unification in 1871. It led a short career participating in Operation Rheinubung in May 1941 to raid allied shipping in the Atlantic. The British spotted her and the heavy cruiser Prinz Eugen several time in Scandinavia. They intercepted her and Prinz Eugen at The Battle Of The Denmark Strait, but soon HMS Hood, pride of the Royal Navy was destroyed, and Prince of Wales was heavily damaged. Bismarck took multiple hits and suffered an oil leak, and it split off from Prinz Eugen to reach Occupied France. The British Fleet’s Ark Royal deployed Swordfish bombers and one scored a hit on the battleships rudder, disabling it. In the final battle involving a huge portion of the British Fleet the next morning, the heavy bombardment resulted in her being scuttled by the crew. 2200 men were killed. MODS BDArmory C.A.L KerbPaint NAS - Naval Artillery System Procedural Parts TweakScale - Rescale Everything! WW2 Warships DOWNLOAD This has been my main project for the past few weeks. It is fully functional, reaching 16.8 M/s, and is 251 Meters long, and is at 907 parts. Notes on landing in the water- Use VesselMover Or Hyperedit, and when you fall, keep your vertical speed under 7M/s. 1-Toggles Engines 2-Thrust Reversers On and Off 3-38CM Main Batteries 4-10.5CM Secondaries 5-12.7CM (IRL 15CM) Secondaries 6-Toggles AA Guns 7-Makes the AA Guns start shooting without clicks. MAIN BATTERY GUNS IN ACTION RUDDERS SHIFTING AA GUNS IN ACTION "In Norway" Stripes This is the appearance of the Bismarck as it entered Norway. Note* The ship had swastikas in the front and back, but figuring that it wouldn't be much appreciated on the forums, i've gone with the Maltese Cross. DOWNLOAD REDUCED PARTS VERSION A somewhat more sane 636 part version of the vessel for those with not too good computers (that may change in 1.1...) DOWNLOAD Thanks For Reading, if you find any issues, let me know!