[1.2.2] KerboKatz - SmallUtilities - 21.01.2017

302 posts in this topic

Posted (edited)

I have 3 days of trying to find the culprit of a serious issue in my KSP install behind me.

Several parts are not loaded because they could not be compiled at game start:

PartLoader: Encountered exception during compilation. System.NullReferenceException: Object reference not set to an instance of an object
  at PartResourceDefinitionList.get_Item (System.String name) [0x00000] in <filename unknown>:0 
  at PartResourceLibrary.GetDefinition (System.String name) [0x00000] in <filename unknown>:0 
  at ShipConstruction.GetPartCostsAndMass (.ConfigNode partNode, .AvailablePart aP, System.Single& dryCost, System.Single& fuelCost, System.Single& dryMass, System.Single& fuelMass) [0x00000] in <filename unknown>:0 
  at ShipConstruction.SanitizePartCosts (.AvailablePart aP, .ConfigNode partNode) [0x00000] in <filename unknown>:0 
  at PartLoader.ParsePart (.UrlConfig urlConfig, .ConfigNode node) [0x00000] in <filename unknown>:0 
  at PartLoader+<CompileParts>c__Iterator62.MoveNext () [0x00000] in <filename unknown>:0 

Finally I had the idea to search for the phrase "GetPartCostsAndMass" inside all .dll files inside the GameData folder - and I only found one result:

So I have to remove the whole KerboKatz folder and do a test run.

Stay tuned.


nope, unfortunately ...

I'm getting mad finding out which dumb mod creates this error or if KSP is also beta in this case like in the warp-batteries issue or the warp-overheat issue.


Here it is:


Edited by Gordon Dry

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Does ModifiedExplosionPotential increase the explosion lag?

Are the particles affected by the SmokeScreen settings? So a lower SmokeScreen setting would reduce lag on explosions?

Edited by Gordon Dry

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