KSP2 Bug Reports
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Flight Controlling/Switching vessel from tracking station while paused breaks game [Polygons on planets and/or blocky crafts]
1 vote2 replies -
Parts & Vessels Panther Engine Animations are not Working Correctly. (Throttle not changing the nozzle, Cruise/Afterburner nozzle shapes are swapped and others...)
16 votes9 replies -
FX & Audio Engine surface VFX does not dissapear when engine is turned off/leaves site (Persistent dust cloud)
6 votes10 replies -
Parts & Vessels Wheels And Legs Detach From Rover XS Truss When Decoupler Fired [Physicsless Parts Cause Parts To Fall Of When Decoupler Activated]
13 votes25 replies -
7 votes4 replies
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UI/UX Camera perspective breaks when viewing a ship/kerbal on the ground [Camera separates itself from the craft]
1 vote2 replies -
20 votes16 replies
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54 votes25 replies
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12 votes3 replies
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Flight Engines/Thrust go backwards during timewarp but forwards at 1x speed (Acceleration during timewarp)
2 votes0 replies -
1 vote0 replies
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2 votes0 replies
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6 votes8 replies
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1 vote0 replies
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0 votes0 replies
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7 votes5 replies
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2 votes7 replies
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Construction Parts breakdancing while using the translate tool when root part set to a part on symmetry
6 votes2 replies -
3 votes0 replies
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52 votes30 replies
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Construction Setting a radially attached docking port as the assembly anchor breaks the assembly when leaving and reentering the VAB [Craft into the ground/floor]
3 votes3 replies -
Crash Recovering a vessel from the tracking station does not delete its icon, resulting in a crash when switching to it since it does not physically exist
3 votes1 reply -
Parts & Vessels Electricity still consumed by ion engines after switching on Infinite Electricity (Electricity is considered "fuel" by the ion engine and is drained as such)
5 votes0 replies -
Flight Craft not going in the expected direction when manually Decoupling or Undocking (Go at an angle instead of straight)
5 votes1 reply -
5 votes4 replies