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  • About me
    Kerbal Pamperer
  • Location
    En route to Moho
  • Interests
    Game development. See my blog for details.

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  1. I found a few more scattered among my vast screenshot archive, some of which have appeared here and there on this forum in the past: "images captured moments before disaster" captioned this one Val stands victorious! Heating bug during a Jool-5 mission a while back. The time I went to Eve and got ganked (I imported the model file for a ship from Eve Online as a KSP part and shopped in an explosion so it's kinda fake sorta). There was an old "what's the biggest ship you've ever launched" thread and I had imported this ship from SpaceEngine to play around. A true favorite - how I used to preferentially land my planes because trying to do a rolling landing with the old wheels and the low framerate my laptop gave me just didn't feel worth it.
  2. Technically it wasn't today, or in KSP, but the day before yesterday I had, for the first time (that I remember) a dream about KSP. It was weird because I've had dreams about Minecraft and Eve Online before but hadn't dreamed about KSP despite playing it more than either of those two.
  3. Today I sat down and actually completed the Elon's Problem Challenge, finally. It was in Sandbox mode so there was no thrill of grabbing loads of Science points or pulling it all off within a budget, but my goal was to get it over with so I can get the badge, and now that is done Gallery: https://imgur.com/gallery/q1Gebn1 P.S. It seems there wasn't an actual badge to be found anywhere, so I made one: Slap it on your own signature if you complete the challenge.
  4. Today I seem to have duplicated a Kerbal. Trust no one, not even yourself, I guess. Yes the random name generator did name her Madden Kerman and I do find it amusing.
  5. oh wow look at me coming up with the same idea and blathering about it before clicking the links xP
  6. That sounds like a start, yes, but what we're discussing, mathematically, is data compression, and data can only be compressed so much without significant loss. Imagine an extreme case, for argument's sake, wherein all of the information you described was contained in a single massive data structure and the ship were only one part. The ship would be entirely rigid and unable to detach stages. Perhaps a stage could be detached by procedurally rebuilding all the data about the ship and repacking it into two separate craft, but that sounds like something that would cause a big lag spike, no? That's not even mentioning that yes, we'd have eliminated the physics engine burden of calculating drag cubes and inertia and forces etc. etc. for the parts, but all that data about fuel flow, crew, heat, etc. would still have to be processed, and that single part would have very complex geometry (including colliders and other invisible geometry used for physics calculations) and thus perform far worse than a single part normally does. In short, a lot of the data processing that makes craft lag isn't made simpler by reducing the nominal part count, and there's a big cost associated with aggressive optimizations like this, and with the diminishing returns of one optimization after another, KSP is already pretty close to as good as it is practical to get it. That's part of the motive behind making KSP 2 - to get KSP much more performant than it is would require so many changes to its code base, from bottom to top, that the time and effort involved would be comparable to a big chunk of a whole new game. In the meantime, the existing part welder mod is pretty effective at what it does and might be enough to tide you over until the sequel lands.
  7. Sardaukerbals OMG imagine the backwards Spanish throat singing xD EDIT: I couldn't resist and spent 40 minutes on this terrible joke.
  8. Immortal Jellyfish everyone? I just imagined what would happen if Kerbal death from old age was added but "Lost crews respawn" was left on so after dying of old age Kerbals just respawned xD
  9. Good point! I had deleted them since I personally only had a use for maybe one of them and then totally forgot to put the others back in for the public release. I'll get on that once I have a spare hour or so to dig through my old installations again. The flags from the original mod download (if the old link works) should be fine in the meantime. I'm a fan of GitHub (I preferentially use it for all my mod downloads) but I currently don't have an account and can't spare much time lately so I just threw it somewhere I was used to hosting files xP Also this one mod isn't likely to get any more maintenance (aside from me putting the flags back in) since the KSP code base is expected to be fixed from now on.
  10. Hmmm, seems like a bad idea to make a new year's resolution related to KSP (other than "don't play too much KSP") but if I were to make one, it'd have to be this: FINISH THE JOOL-5 CHALLENGE ALREADY for crying out loud I've been at this for like 7 years now and there's no excuse >.<
  11. Hey so uh I got the "1015 you are being rate limited" error from Cloudflare that was mentioned on page 226 just now ("The owner of the site has temporarily banned you from viewing this page", "all hail Cloudflare our infallible overlords", etc.) I'm having to type this on my phone and didn't have an easy time looking for answers on the forum whilst... banned from viewing the forum xP Hopefully this clears up by tomorrow but I'm sad I've been forced to stop visiting the forum for today and figured it's better to say something than be silent in case others are having issues too. I hope the KSP network is okay!
  12. I've recompiled the "Kerbin Cup" mod from 2014 for the latest version of KSP. No more should we suffer unending log spam about an exception due to the defunct KSPUtils.dll file not being found! DOWNLOAD SOURCE (I changed as little of the code as possible while getting rid of all the errors that cropped up, so this may not be optimized every way it could be but it should be true to the original Kerbin Cup experience).
  13. See I'm glad I asked because I somehow managed to completely miss that even when I went back specifically to reread the post in search of anything about a license. Apparently I'm blind to useful information xP
  14. I've recompiled the "Kerbin Cup" mod from 2014 for the latest version of KSP to eliminate the unending log spam about an exception due to the defunct KSPUtils.dll file not being found: Due to the unique circumstances of this mod though, it being an "official" mod created and originally released by SQUAD, I hesitate to start a release thread and provide downloads of it. Could someone with the authority give me the green light, or could someone direct me to the most painless way to get someone with the authority to do so?
  15. Honestly I hadn't given this any thought but now that you mention it it's so obvious xD Now I hope they consider tethers too. I think following the precedent set by the existing facility upgrade system would be simpler for executing this: start as we do now with no off-Kerbin EVAs, then upgrade a building to unlock tethers, then upgrade again to unlock the EVA pack.
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