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Everything posted by peachoftree
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Also the martian would be held to a higher standard for factual accuracy, since it is a near-future hard sci-fi movie. Actual Spoiler Below, watch out. Also, @Frybert, I like your profile pick
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Is there an official name for the kerbal currency?
peachoftree replied to Temstar's topic in KSP1 Discussion
Bitcoin. Only the finest in unstable currency would be fitting for the kerbals -
What I hate about KSP forums/IRC! (not a moan, don;t worry!)
peachoftree replied to kiwi1960's topic in The Lounge
As a 16 year old, I sincerely apologize for some of the more immature people of my generation, we're not all bad. (I too wonder why it's not common knowledge that the Internet was popular in the 80s and 90s) As for the idea that people of all ages can't play KSP (which is ridiculous) it probably comes from our parents, some of whom may have played video games in their youth but do not now. (mine included) this makes the idea of someone older gaming feel strange to us, hence the unwarranted negative responses on IRC -
I think we can have bigger avatars now! I just updated mine to a high res version. --edit-- Just noticed that sig quotes don't show names any more
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On my way to Duna [img]http://i.imgur.com/BYn3SzW.png[/img] All the instruments are from the Dmajic Orbital Science pack
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Is there any way to fix kerbin from looking like it does in this screenshot? (notice the lines on the continent below) I am running scatterer 0.191 with Ubuntu 14.04 in Opengl with KSP in 64 bit mode. It looks fine except between the altitudes of around 60 and 160 km. [img]http://i.imgur.com/FAh0EOQ.png[/img]
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When that happens, I press [key]esc[/key] and go back to the start menu and then reenter the game, usually fixes everything.
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Are interplanetary rovers possible in 1.05?
peachoftree replied to ExtremeSquared's topic in KSP1 Discussion
What diameter rocket parts are you using for your transfer vehicle? IMHO, you need at least 2.5m parts to do rovers, maybe mk2 if you squeeze it in there. -
Question about the 1.1 update
peachoftree replied to Algiark's topic in KSP1 Suggestions & Development Discussion
AFAIK, Pretty much every change is under the hood. We are likely to see performance improvements but the game will look pretty much the same -
How 'environmentally conscious' are you?
peachoftree replied to mangekyou-sama's topic in KSP1 Discussion
Let's just say that kerbals are green for a reason, and I may or my not have something to do with it. :blush: -
Is there similar data for FAR? I would assume an advanced nosecone type A in the center + advanced nosecone type B on the outside would be the best but I could be wrong.
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Will we be able to use LaTEX on the new forum software? It would be awesome to have easy to type good looking math equations. Maybe something like a [math][/math] tag or [latex][/latex] tags?
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Joystick recommendation (and avoidance) thread
peachoftree replied to colmo's topic in KSP1 Discussion
[quote name='selfish_meme']Can you use the Hat? I can't seem to get KSP to detect the hat buttons[/QUOTE] The hat works great (may be advanced fly-by-wire) link: [url]http://forum.kerbalspaceprogram.com/threads/95022-0-90-AFBW-v1-5-1-(Joystick-controller-mod-we-re-back[/url]!) -
Joystick recommendation (and avoidance) thread
peachoftree replied to colmo's topic in KSP1 Discussion
Completely happy with my new Logitech Extreme 3d Pro in linux. As a side note, the Advanced fly-by wire mod makes joysticks configurable in game without having to go back and forth with the settings in game, as well as a really clear way to map everything out. It also lets you configure the throttle as an axis so it's got that going for it, which is nice. -
1.1: When you start the game it just shows a black screen with nothing on it 1.1.1 patch, 2 hours later: whops sorry forgot to include the game in this update here you go! This is why I should not run a game company
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I'm scared. Today I just got my brand-new Logitech Extreme 3D Pro Joystick and I plugged it in, started KSP and everything worked fine (I used the advanced fly-by wire mod). From what I've heard joysticks in KSP are supposed to be super janky and hard to get working, especially under linux . Is there anything special I did or is this normal behavior in 1.0.5? Could it have anything to do with the steam controller support squad added a few days ago?
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Merging rockets how does it work.
peachoftree replied to halbert5150's topic in KSP1 Gameplay Questions and Tutorials
As far as I can tell it's like subassemblies except with whole crafts -
By now squad has a bot that adds one day to the release date every time someone asks one of these questions. Relax. It will come soontm
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I know that this is probably way out of scope, but I would love to have planets that look like the Long Dark, with much more rugged terrain and better visual effects. I want to be coming don't to a planet and get 100m to the surface and be like, oh crap I cant land here there is a 40 degree slope with a field of boulders. Mountains should be proper mountains, with overhangs and pointy peaks, not just the majority of rolling hills we see in KSP. There should also be dynamic weather. I.E duna bases become more red and dusty over time, snow on kerbin etc. One more thing that needs an upgrade is the skybox, it looks really grey and empty, stars blend into the background too much. Screenshot for reference
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An open letter to the developers of Kerbal Space Program.
peachoftree replied to Tang_Titan's topic in KSP1 Discussion
I clicked on this title expecting a complaint rant, was pleasantly surprised! -
What will you build once 1.0.5 drops?
peachoftree replied to Mad Rocket Scientist's topic in KSP1 Discussion
I don't think many mod's are expected to break with 1.0.5, the only backend change is the core temp thing -
Lag with 100 parts
peachoftree replied to Forty21112's topic in KSP1 Technical Support (PC, modded installs)
I don't start to notice lag from parts until around 150 on my very heavily modded install, however reentry effects completely kill the framerate for me, unless I have them turned down to minimal. Specs: Elementary OS 0.3 (Based on ubuntu 14.04), GTX 760, i7-2600, and 12 gigs of ram. Is this normal? -
It's been a long time since I felt the feeling of accomplishment that I felt when I released this jumbo-64 into orbit
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Kerbal Fall Damage Question
peachoftree replied to MajorGosnell's topic in KSP1 Gameplay Questions and Tutorials
In my experience, their heads are almost invincible, if you land on it the kerbal loses a ton of velocity and ragdolls, landing elegantly in one peice.