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peachoftree

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Everything posted by peachoftree

  1. Wow. This is definitely one of the coolest looking bases I have ever seen:cool: +rep!
  2. I find that this doesn't really need doing because the back already has twice the torque on account of the fact that there are two wheels as opposed to one, providing the aforementioned stabilizing force.
  3. Are there any significant performance hits when running Windows in a vm? why not let it have its own partition?
  4. GTX 760 over here. The game runs smooth as butter with an i7-2600 as well. (aside from the usual short pauses)
  5. I tried both suggestions, still did not work. When I fired the chutes before decoupling, the chutes cameout and then cut the moment I pressed the space bar. As to NathanKell, I turned on that option but it had no effect
  6. I currently have a spaceplane that does not quite have enough thrust to takeoff before the end of the runway, so I added some small SRBs to help. the problem is even though the parachutes are set to fire when the boosters decouple, they do not deploy unless I switch to the falling debris? is there a way around this other than switching to the debris? Configuration: Separation (notice lack of chutes):
  7. The thing that I think needs doing the most is definitely more detailed surfaces and more things to do on them (encouragement to explore!)
  8. I usually name my things based on what they are going to do (I.E, Minmus base) but I will name things that I put a lot of work into after famous scientists or celectial objects with the prefix K.S.S for Kerbal Space Ship. (i.e K.S.S Andromeda or K.S.S Galileo)
  9. I can't wait to play KSP on my Zune. (P.S I don't have a Zune. no one has a Zune. even people who have Zunes don't have a Zune)
  10. Arooo, maybe so, but I know a place where limits don't mean squat! [cuts to sandbox]
  11. speaking of this, was there a squadcast tonight?
  12. Also one thing I see is that devs like to reply to questions on Reddit, where dev comments on devote Tuesdays are almost unheard of.
  13. Good job. You'll love linux!
  14. I don't know much about craft file editing, but couldn't you just attach the back wing directly to the front one and use center alignment from there?
  15. Sure. in FAR, I have a plane that can deliver a modest payload (confined more by the mk2 form factor than by weight) all the way to minmus orbit, or to the surfice if it can refuel there: Plane: The lander is on the right: Sorry I don't have a better pic of the plane, travelling atm and don't have a KSP-worthy computer on hand.
  16. Hopefully there will be more leaks tomorrow during squadcast:P
  17. showing someone Enhance IVAs: http://forum.kerbalspaceprogram.com/threads/131439-WIP-Enhanced-IVA
  18. from the WIP IVA enhancements thread: http://forum.kerbalspaceprogram.com/threads/131439-WIP-Enhanced-IVA
  19. Ubuntu 16.04 is expected to run on Mir, I use Ubuntu based distros (elementary os). I think the end of X11 is on the horizon. link for proof (sort of): https://en.wikipedia.org/wiki/List_of_Ubuntu_releases#Ubuntu_16.04_LTS
  20. Windows is all mysterious and full of dangers, not Linux:D
  21. Linux is pretty great. 64 bit, minimal resources, free, free, secure, and it looks good. The list goes on. However, 1.1 will reintroduce 64 bit to windows, taking away many ksp users reasons to switch. So for the people who have already switched to Linux, do you plan on going back after 1.1? Personally, I installed linux to play KSP when it did not work at all on my 2011 macbook air, but after using it for a bit I became accustomed to it and started using it as my daily driver. I've never looked back.
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