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New Horizons

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Everything posted by New Horizons

  1. What can be done about MJ closing windows very often? For example "Stats" and one of my costum windows vanish everytime I launch a new rocket. Is it possible to show relative inclination to a planet? Since launching into plane of target most times does not work correctly, It could help a lot to know the actual inclination difference or at least the inclination of a planets plane.
  2. I try to plan transfers to other planets with Kerbal Alarm Clock. Is someone of you using this successfuly? New JNSQ planets get not any transfer date calculated for model.
  3. I could need some help in understanding in chosing transfer windows. I am playing in JNSQ. When I plot a transfer window and look in the same menu several days before launch the same target has a nother transfer date. Why is this? I always wondered why my transfers are that much off and are not Hohmann ones. Is there something I can do about "No future model data"?
  4. Is there an description about engine types. What does enginetype = U stands for exactly? Is this for some kind of upper stage engines?
  5. What can cause the following missbehaviours in MJ? 1) Inclination of my vessel is 6° after a launch into plane of target of Minmus, Minmus inclination is shown as 6°, too. But relative inclination is 0.3° (also shown at ascending node) 2) My probe with RCS (no reaction wheel) and an engine + tank is arriving at Minmus. I set a circularization burn at periapsis. After clicking on "Execude" this vessel orients correctly to the blue marker. After a little while in time warp its orientation is no longer matching and when losing contact to ground stations this maneuvre node is not startet. RCS fires and fires but without realigning. I the see another effect here. When I create a node while having no connection and then start executing it, RCS fires a little but without real reorientation. Can nodes be execudes in absence of a connection anyway? 3) Some windows from MJ are closed everytime. Is it somehow possible to save the status of active windows?
  6. I have problem using Clamp Autostage Trust. It is given in percent, but its value shows as 0.99. This seems wrong. It is not possible to enter values beginnen with "0., but something like 80 % is possible. But when I launch after that, clamps do not release the vessel anymore.
  7. How does launch into plane of target work? I want to launch a rocket to Eve. That option in Ascent Guidance does start the rocket instantly and its vector is heavily wrong - same for launch to rendezvous
  8. I guess it is a combination of procedural wings flaps and Trajectories mod. I trippled my frame rate within atmosphere by enabling cache in Trajectories.
  9. Actually I am doing as follows. Create a node deactivate normal SAS (no smart SAS) activate RCS click on execute next node it gets executed (no signal at this time) correctly after that RCS fires everytime when I leave time warp -> this stops, when there is a connection again.
  10. After a complete maneuvre execution (maneuvre node already gone) my ship reorients itself a little. This wastes fuel. RCS is on but SAS. What can cause this?
  11. Which version is correct for KSP 1.8.1? That download from 1.0.0 here points at a version file für 0.9.3? Another point. Im am experiencing a huge performance hit when using this wings here. Is this plausible? Are procedural wings more CPU heavy? Figured it out with great help in RO discord. Trajectories Mod is eating up frame rate, when cache is disabled.
  12. I want to improve my KSP performance. Is it possible to reduce graphic load from engines fireing? Would this have an impact anyway?
  13. Ok, I will check this out. But still, for me this appears more as an bug than a feature. 90 °C standard launch direction should be zero orientation in VAB for probes.
  14. Mmh, I do not want any roll after lift off. Is there an offset between orientation in VAB and that orientation MJ considers normal?
  15. What can cause air launch button not to be shown? I am KSP 1.8.1 and KCT 1.4.7.13?
  16. I might try the other way around and will use your configs in my real fuels stockalike install and will look for light patches to make it compatible.
  17. Indeed you are right. That config is pretty outdated,so many engines are missing or plume positions are off. One example of code from RF Stockalike Realplumes. @PART[SXTAJ10]:BEFORE[RealPlume] { PLUME { name = Hypergolic-OMS-White //pre-fabbed plume you want transformName = thrustTransform //which transform to attach the plume localRotation = 0,0,0 //Optional - Any rotation needed flarePosition = 0,0,-1.75 plumePosition = 0,0,0 fixedScale = 0.25 //Size adjustment to resize to engine energy = 1 //Adjust length of plume speed = 1 //Adjust speed to fit resize, //generally close to 1:1 with scale. } @MODULE[ModuleEngines*] { @name = ModuleEnginesRF // = Hypergolic-OMS-White } @MODULE[ModuleEngineConfigs] { %type = ModuleEnginesRF @CONFIG,* //Add the effect to every engine config { %powerEffectName = Hypergolic-OMS-White } } } Your code @PART[SXTAJ10]:FOR[RealPlume]:NEEDS[SmokeScreen] // KJ10-37 "Rearguard" Liquid Fuel Engine { PLUME { name = Hypergolic-Upper transformName = thrustTransform localRotation = 0,0,0 flarePosition = 0,0,0.7 plumePosition = 0,0,0.4 flareScale = 0.35 plumeScale = 0.4 energy = 0.8 speed = 0.7 } @MODULE[ModuleEngines*] { %powerEffectName = Hypergolic-Upper } } So many similaritys besides that @CONFIG,* //Add the effect to every engine config { %powerEffectName = Hypergolic-OMS-White }
  18. Is there some kind of an addon to let this mod work with Real Fuels Stockalike configs?
  19. Is there a continuation of this work? Some engines do not have a plume while using this.
  20. I found this in the log: [ERR 20:08:20.372] Error: Cannot create FMOD::Sound instance for resource 0x000001F5A8224890: file:///C:/Spiele/Kerbal Space Program 1.8.1/GameData/RealPlume/KW_Sounds/sound_sepmotor.wav, (Unsupported file or audio format. ) What is wrong about this file?
  21. Is it possibler to make even smaller wings? Widh is limited to 0.025, this is way to large for tiny wings on sounding rockets.
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