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Mikki

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Everything posted by Mikki

  1. Rovers will be a big thing during this winter, and we can rove around on top of rovers as my Kerbal clearly prove here The forum feels more and more like the calm before the storm.
  2. I totally agree with this, i am growing a deep, undisputable, relentless discomfort with the Kerbals who run my space program. They force me to launch all their stupid stuff without my consent, but what else can i do? I cannnot handle all those random brainless vegetables alone, therefore i seek help in threads like yours! Let`s hope for more content and reason in the next update, i need hinges, robotics and snacks at some point.... and the ability to fire the most stupid Kerbals on the spot if they won`t conform to more reasonable actions. Yes.
  3. On the topic of framerate, i am running a similar station as you know, and my Kerbals do have issues with connecting to their brains properly... ...my crafts (Severe cases of Morbus Magalomania) are actually bigger in size but the partcount is not that high in fact and its all around well playable with two digit framerates in orbit at the station. I have also observed that having lots of methalox engines nibbles on the frames, and maybe parts like the trussed hydrogen tanks aswell, not to mention dockingports, which you have alot on your station(s). You are well experienced in maneuvering and rendezvous, which is still quite a feat in this buggy state of the software, i can tell too from disastrous "back to VAB"s or launchpad, it just tend to ignore all the apocalyptic events... Maybe try some of the new parts and declutter your stations, and keep the partcount low as possible? Your designs are awesome btw, nothing against your choice of yeeting Kerbals to space! You mentioned somewhere my monoprop station tug, i use this craft since KSP1 many years ago and it is truely a truck, works even with half of the thrusters operating . Cheerz! AAAAH.... 2k likes! OMK (Oh my Kod)
  4. Don`t worry, thank you for pointing me at this! I`ll keep an eye on this, looks like a more realistic space flight sim than the usual stuff .
  5. I can imagine from your signature... a laptop is not that optimal for KSP in general, i have pieced my desktop PC together myself, this one is from 22 with parts from 20 and 21, and it runs fairly well with cheap 16Gb DDR3 (!) ram. KSP2 is the only thing i can play meanwhile, i lost any interest on other software except maybe flight simulator, but FS is boring now somehow...
  6. @BechMeister Hi there, thank you for your review of my personal KSP2 blog, i have read your missionreport for the first time last weekend and there are indeed some fun similaritys. There isn`t much to do anyway at this state of the software, so people are doing quite the same stuff all across the forum. I have an optimized Win11pro install with just the necessary stuff to run games, it`s not that beefy but very stable and the I7 CPU goes up to 4.56 Gh watercooled with a common RTX 3060. Nothing special really. I focus on the large parts in the moment, this may well change when science comes; i`m actually fond of lowpartcount vessels and weight optimized crafts... Very glad to see inspiring blogs like yours, many people here are awesome anyway! I am very curios how other people go to space and love a good read what`s going on and how decisions are made to progress. @Kimera Industries Hi Ky, i hope the thermal update won`t break my ongoing crafts to much, that`s right... I excpect this forum to go nuts after the next update, like my Kerbals... OMG the barge you mention is such a crazy idea, thank you!!! Pad parts should be a thing in KSP2 indeed, since hurling up dust and rocks near other infrastructure is known to be a problem in RL, i hope we get some sophisticated construction elements like this... The roverplattform is serious idea which i will test on Mün and Minmus, if i can get it up there somehow... I`ll see...
  7. "TO THE MUN! Hey, where are the dots?" While waiting for the new sience parts i decided to have a small break on KSP2 and let my Kerbals loose to whatever they want. And this happened when i came back, some eager students from the training center have convinced some workers from the warehouse to hand them out some stuff including three truckloads of wheels, panels and trusses. They claimed that they have anything under control and are performing a break check on the new Münbase...rover...plattform...thing. Yeah. There was nothing much suspicious in the morning, just a common landertest on the runway... Obviously the students are churning some weird stuff out, the lander touched down on a large empty plattform between the runways, and the pilot jumped out and examined the surface thoroughly with his boots... Turned out the plattform had wheels and it kept moving along the runway, like a big box gliding on ice... the lander and the pilot still on top of it. Really nifty stuff i must admit. Suddenly the whole construction came to a hefty stop, and the lander toppled over but remained on the plattform on its side. What the hell is going on here? "Okay students, nice job. Now flesh this out and bring it to the Mün!"
  8. I took a small break from KSP2 and came back finding my Kerbals doing very weird stuff. They claim that they have anything under control and are performing a break check on the new Münbase... rover... plattform... thing. Yeah. You can review all this stupidity in my missionreport, soon....
  9. Just in case you never got up to the top levels of the VAB... this is how it looks from a Kerbals perspective
  10. Hi there, i can tell you from my own experience that in real life Elm`s Fire is a very, very faint happening, i have seen it twice, once as a child and once many years ago on top of a mostlikely deep frozen (living) very tall spruce. This was only visible because in this area there was basically no artificial light pollution and our eyes have been adapted to the dark for some hours. Both times it was green and it glowed from the top 1.5 meters of the tree and around the end of the topmost branches. I haven`t seen any accurate photo of this ever, maybe once a real picture that came close to it.
  11. This is a very nice and detailed missionreport, the yellow glider is specially well designed. Thank you for the good read and insights! Cheerz!
  12. This looks like overkill for most PCs, i really wonder how your installment doesn`t crash any other moment... I am very impressed by your benchmark of KSP2, i hardly believe there`s much comparable progress around in the community, at least i haven`t seen any. My own game is way lighter than yours for sure, i am carefully increasing the partcount on my station with focus on experience with the behaviour of the software. I love it and i hope we can go much harder in the future! Cheerz!
  13. Thank you ! I had to pull a dirty trick on this plane, and this one gave me headaches. I covered all the empty cargo bay nodes with small cones and shifted them out of the way to the wing surface... And now it has hell-of-a-speed since then, it has very little drag i think and the damn NASA X-37 wing layout is somewhat utterly failsafe, and having the wings on top makes it literally deathproof at descend and landing. I am bit ashamed to exploit the game mechanics in such manner...
  14. I have started a truely cursed probe, if i just knew earlier... I`ve put two large comm dishes to a xenon driven probe with a nuclear powersource and some batteries, hence the high dV... I launched before dawn, so my probe would leave the Kerbol system in a brachistochrone trajectory... i pointed straight up and watched it rising... After leaving Eeloo`s orbit the communication ended with the probe, what a failure... now it shoots away with close to 11 km/s without any control. Farewell, farewell...
  15. And this is insane btw, how do you cool your CPU, liquid nitrogen or what??? I bet your game will crash at some point without recovery...
  16. My Kerbals have begun with serious orbital construction, despite random questions from the staff about anything going on in my space program...
  17. "THE CHUNGUS" "There is a ladder, come with me..." Early in the morning some Kerbals pulled a rather large plane thing out of a side hangar, turned out it was a huge SSTO. Inside was the core piece of our first interplanetary research vessel, ready to be docked at "ALPHA-II". - "Oh my Kod this has a lots of thrust; i can`t even stretch my arm to grab my drink from the console... are we fast now?" - "Yes we are going very fast, i see some glasses shattering over there at the tower... it is also very loud..." "The Chungus" as it was named soon after takeoff went up to rendezvous with "ALPHA-II"... The robotic yellow tug pulled out the core piece and switched over to another dockingport... After that the tug moved the truss to the station, which was awfull because i realised just later that i have deactivated half of the thrusters on the tug, but it played out well anyway... the tug returned then to another parkinglot. The crew of "The Chungus" picked up some methane from the station just for safety and decided to leave immediatly, so they don`t miss lunch at the KSC... After a successfull landing the crew disembarked "The Chungus"... - "Hey who has put this thing together? Why are there small cones attached to the back of this plane? Why are we here in first place?" - "The guys at the "Nightly Builds Department" have done this last week. They said we must ignore the funny cones on top and just keep full throttle all the way up to orbit, "The Chungus" is just a testarticle and subject to changes..."
  18. I have docked "The Chungus" to "ALPHA-II", the cargobay holds the core piece of my first interplanetary vessel in KSP2. My Kerbals are somewhat stupid megalomaniacs but the same time they can keep insane stuff going... This has become a serious adventure for me...
  19. Yeah, it`s time to activate my Kerbals braincells since the know now how to brute-force all kinds of stuff to space.... FOR SCIENCE ! ! ! sorry i had to
  20. I have the impression that KSP2 development is maybe nine to twelve months ahead and the published pre alpha updates just mirror the definitive base to further progress and build on a very quality oriented product. It would be just logical when developing such a software with focus on longterm (Hundreds if not even thousands of hours sometimes) playability, much unlike most other games. Common gameplay bugs can be solved `"on the fly by" with such a method, without disturbing the main roadmap of gamedesign. I can grasp where KSP2 is going and my feeling is more than happy about the carefull communication about the direction this company takes.. Nate Simpson seems to me to be a well worthy and adequate administrator of KSPs legacy, and i think he is well aware of his responsability, much respect to the directors of KSP2 from here. For science!!!
  21. Meanwhile soon in my hilarious missionreport... "...Uhmm, let me guess, we are inside a humongous upside down cargobay and you wanna tell me this giant pile of scrap metal you found by the road goes to space..." "Yes." "Ahahaha..." "We must deliver the core piece of our first interplanetary researchvessel to "ALPHA-II"... " "Oh, it still floats around up there?" "Yes. All our crafts must fit the demanded size of "Too much Chungus", i`d like to know who on Kerbin came up with this idea... Someone ordered 5 truckloads of welding sticks last week, so i don`t think it`s getting better..." "I see no ladder..." "There is a ladder, come with me..."
  22. No problem, they`ll come back. My Kerbals are "The living dead"...
  23. Maybe too much thrust applied? There is a G-force indicator aside the Kerbal portraits. Landing gear has an optimum on spread and load too, and oscillation induced by excessive SAS input can hurl your craft around aswell. There are many things to consider. You can find excellent plane building tutorials in the KSP 1 Forum, you may have to go way back a few years though, they still apply in KSP2. And welcome to the Forums!
  24. This bugs me all the time aswell, this would be a major creature comfort...
  25. SpaceX is obviously a private company with very flat operating hirarchy, they decide and construct their ideas "on the fly", with how it seems very capable and motivated staff and other small private contractors... Instead of paying lots of "unproductive and questionable desktop" wages they actually get things off the ground, a classic enterpreneurs success story... I quite like it. SpaceX will definetly change human history or has allready.
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