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KSP2 Release Notes
Everything posted by Mikki
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As the title says in the early third tier pops up a new side mission "Land on Eve with a vessel with insert number here Kerbals and return to Kerbin". (I don`t want to spoil the exact number here.) Okay, despite my insane amount of playtime in KSP1 i never made it back from Eve`s surface. The science reward for pulling this off is not that bad or unreasonable, however. I love this kind of challenge, it is the right choice for seasoned players who still can`t leave their hands from throwing Kerbals around Kerbol. I like the idea that players can untrack missions until the available parts make it feasible for them, or wrap their minds around a challenge with less technology at hands. Will you even try this or ignore such proposals, or attempt them later in the tech tree?
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I had a blast for several hours and landed a rover on Eve. Three times around with the pod to aerocapture was insane, touchdown at night with a frightening scenerie around and climbing the top of a (smaller) mountain with the rover at dusk dawn. Eve has become scarier and mor e beautiful at the same time, the scenery at low and dark light conditions reminds me of horrormovies (Aliens etc.).
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You might want to post pics here by an image host (i.e. imgur or the likes)
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This guy measured "electron pressure" at home, worth seeing
Mikki replied to Mikki's topic in Science & Spaceflight
@darthgently I know, since i dived into electrics while growing up my life has become better, way cheaper and easier. I can fix alot of things given enough time, the right tools and spare parts. I can keep stuff running twice the time longer than expected. Obsolescence is a curse for people who don`t know how their toys work. I am a nightmare for the industrie so to say... I use to desolder and replace blown capacitors in TVs for my friends for free and they keep running for years. -
My top ten must haves in KSP2... - Transfer window planner - Lifesupport (may be simplified for sake of complexity) - Robotics like KSP1 - Propellers - Weldingtool for large structures (Girders and trusses) - radiation - Ground effect for planes - Inventory/attachment system and EVA construction/deconstruction - Surface scanning and map tools - Procedural tanks - KOS
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Finding a Mysterious Signal
Mikki replied to Robert Domico's topic in KSP2 Gameplay Questions and Tutorials
A probecore or remote controlled rover is sufficient. Keep an eye on antenna range. -
Interstage fairing and shielded capsule, EA 0.2.0.0 (See parts manager menu) Fairings can connect to most round parts, it still needs a bit of trial and error until it snaps. We can create large spaces by attaching an engine mount upside down and shifting it to the desired distance, then place the fairing around the content, don`t forget to disable the shroud on the engine mount and set the fairing to clamshell deploy. Same goes with decouplers, i use to make atmospheric entry pods by attaching a heatshield, make sure the COM is close to the shield when throwing it at planets. Atmospheric drop pod:
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Mikki`s guide of "cheesy" constructions The scope of this thread is to show how the parts in KSP2 can be "cheesed" to do things they aren`t supposed to or are just hard to work with. And to expand the possibilitys how the game can be played and be worked around the given constraints in the vanilla software. I may aswell show how to assemble things properly in the VAB so that the software swallows it and the craft can be launched without bugging out. This thread is not meant to spoil anything but to share interesting facts along the given stockparts. Anyone feel free to participate and show the forum members how you trick the game. Please for ease of use follow the concept of my first entries, name your construction (or what it does), name KSP2 version number, name the used parts (and size) and explain as efficient as possible what the assembly does (or not). Please do not post excessive amounts of pics, but if needed so, put them in spoilers. Open the parts manager menu in the VAB aside the assembly, thank you. I will maintain a register in this first post so visitors can easy be linked to the desired entry of interest and author. 1. Interstage fairing and shielded capsule, EA 0.2.0.0
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I have arrived in the third tier and i must say it`s quite a challenge. I am digging deep in my rusted KSP1 experience to get stuff done. Every new player who makes it through this exploration campaign... respect to you. I am having fun and it gets hot sometimes... For Science!
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Aaaaaaa heartly welcome aswell from here! Glad to see more KSP fans, you wrote a very heartwarming introduction and i wish you a lasting relation to this forum! For Science!
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I haven`t found any of the said joint options in the settings... can someone explain where to find them???
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What exactly is your concept to earn for a living??? Work for free and depend on alms? You might want to rethink your idea sooner the better, sorry.
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Release KSP2 Release Notes - For Science! Milestone v0.2.0.0
Mikki replied to Intercept Games's topic in KSP2 Dev Updates
THANK YOU! I just watched Matt Lowne`s YouTube on this update and i am deeply impressed and very satisfied where KSP2 is going, water physics are insane and heating effects are excellent. Everything is most appreciated in this update, there has been alot of work done on the major game mechanics too, omg it is awesome! I wish you all a well deserved new years holiday and a healthy new year! You are just great! -
Ahhh...tellement excellent, merci. Tres jolie.
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...300m/s would be close to supersonic... I`d expect your plane moves very close to level and the miniscule climbrate at this speed is correct. But i may be wrong about this, no problem. The navbal would show a negative angle of around 30 degrees if your statement is correct. Or the hud is refering to the topographie beneath the plane?
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Excellent research and demonstration, thank you! Upvoted
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Rovers will be a big thing during this winter, and we can rove around on top of rovers as my Kerbal clearly prove here The forum feels more and more like the calm before the storm.
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Kerbin - Mun fuel station mission. Establishing K.G.01 and K.G.02
Mikki replied to BechMeister's topic in Mission Reports
I totally agree with this, i am growing a deep, undisputable, relentless discomfort with the Kerbals who run my space program. They force me to launch all their stupid stuff without my consent, but what else can i do? I cannnot handle all those random brainless vegetables alone, therefore i seek help in threads like yours! Let`s hope for more content and reason in the next update, i need hinges, robotics and snacks at some point.... and the ability to fire the most stupid Kerbals on the spot if they won`t conform to more reasonable actions. Yes. -
Kerbin - Mun fuel station mission. Establishing K.G.01 and K.G.02
Mikki replied to BechMeister's topic in Mission Reports
On the topic of framerate, i am running a similar station as you know, and my Kerbals do have issues with connecting to their brains properly... ...my crafts (Severe cases of Morbus Magalomania) are actually bigger in size but the partcount is not that high in fact and its all around well playable with two digit framerates in orbit at the station. I have also observed that having lots of methalox engines nibbles on the frames, and maybe parts like the trussed hydrogen tanks aswell, not to mention dockingports, which you have alot on your station(s). You are well experienced in maneuvering and rendezvous, which is still quite a feat in this buggy state of the software, i can tell too from disastrous "back to VAB"s or launchpad, it just tend to ignore all the apocalyptic events... Maybe try some of the new parts and declutter your stations, and keep the partcount low as possible? Your designs are awesome btw, nothing against your choice of yeeting Kerbals to space! You mentioned somewhere my monoprop station tug, i use this craft since KSP1 many years ago and it is truely a truck, works even with half of the thrusters operating . Cheerz! AAAAH.... 2k likes! OMK (Oh my Kod) -
Don`t worry, thank you for pointing me at this! I`ll keep an eye on this, looks like a more realistic space flight sim than the usual stuff .
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I can imagine from your signature... a laptop is not that optimal for KSP in general, i have pieced my desktop PC together myself, this one is from 22 with parts from 20 and 21, and it runs fairly well with cheap 16Gb DDR3 (!) ram. KSP2 is the only thing i can play meanwhile, i lost any interest on other software except maybe flight simulator, but FS is boring now somehow...
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@BechMeister Hi there, thank you for your review of my personal KSP2 blog, i have read your missionreport for the first time last weekend and there are indeed some fun similaritys. There isn`t much to do anyway at this state of the software, so people are doing quite the same stuff all across the forum. I have an optimized Win11pro install with just the necessary stuff to run games, it`s not that beefy but very stable and the I7 CPU goes up to 4.56 Gh watercooled with a common RTX 3060. Nothing special really. I focus on the large parts in the moment, this may well change when science comes; i`m actually fond of lowpartcount vessels and weight optimized crafts... Very glad to see inspiring blogs like yours, many people here are awesome anyway! I am very curios how other people go to space and love a good read what`s going on and how decisions are made to progress. @Kimera Industries Hi Ky, i hope the thermal update won`t break my ongoing crafts to much, that`s right... I excpect this forum to go nuts after the next update, like my Kerbals... OMG the barge you mention is such a crazy idea, thank you!!! Pad parts should be a thing in KSP2 indeed, since hurling up dust and rocks near other infrastructure is known to be a problem in RL, i hope we get some sophisticated construction elements like this... The roverplattform is serious idea which i will test on Mün and Minmus, if i can get it up there somehow... I`ll see...
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"TO THE MUN! Hey, where are the dots?" While waiting for the new sience parts i decided to have a small break on KSP2 and let my Kerbals loose to whatever they want. And this happened when i came back, some eager students from the training center have convinced some workers from the warehouse to hand them out some stuff including three truckloads of wheels, panels and trusses. They claimed that they have anything under control and are performing a break check on the new Münbase...rover...plattform...thing. Yeah. There was nothing much suspicious in the morning, just a common landertest on the runway... Obviously the students are churning some weird stuff out, the lander touched down on a large empty plattform between the runways, and the pilot jumped out and examined the surface thoroughly with his boots... Turned out the plattform had wheels and it kept moving along the runway, like a big box gliding on ice... the lander and the pilot still on top of it. Really nifty stuff i must admit. Suddenly the whole construction came to a hefty stop, and the lander toppled over but remained on the plattform on its side. What the hell is going on here? "Okay students, nice job. Now flesh this out and bring it to the Mün!"