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Everything posted by Well

  1. Due to the recent comments, i need to clarify... I'm out of modding, i've stopped modding Activity due to lack of time and motivation. mainly due to my personal situation . So please stop asking more parts for my mod's. (-> this never motivate any modders)
  2. Sadly i'm out of modding, and i don't think the team would want to extend the part list of restock+
  3. Thanks for those KeR-7 parts. I'm so happy to finally have the parts that fit DLC part, i've put so much love and work into those Restock Pod, big thanks to you. Here some pictures :
  4. Knes 1.9.9 is online https://github.com/AstroWell/Knes/releases/tag/v1.9.9
  5. This should work, you need to restart the game or reload part to apply any change. But this go in modding territory at this point, not related anymore to the mod itself. I don't see any issue at all.
  6. I'm not sure i understood what is the problem. But i'm going to investigate this engine this afternoon. What do you mean "change the maxthrust" ? in configuration ? With thrust limiter ? You are not supposed to be allowed to add "more" thrust to an engine in game. so i'm not sure why you try to do. Sorry, english is not my native launguage.
  7. I could take a look, but can't promise anything... that a lot of work. I actually work on a french localization, so i've planned an update at some point. It's time to ask for little change or fix.
  8. Luciole 1.9 is online https://github.com/AstroWell/Luciole/releases/tag/v1.9
  9. BlueSteel 1.3 is online https://github.com/AstroWell/BlueSteel/releases/tag/v1.3
  10. Fuji 1.4 is online https://spacedock.info/mod/2240/Fuji
  11. No idea, never tested, just the plugin could actually work
  12. Started a new career, trying to use Luciole Lancher only, so an interesting challenge.
  13. Don't forget to check my BlueSteel mod, i've just added a cockpit to do a small lifting bodie than Luciole Heavy could launch, 2 crew capacity, cramped but with a lot of fun:
  14. BlueSteel 1.2 is online Github BlueSteel 1.2 [2021-08-12] ------------------------------- - New Size0 shuttle cockpit A new Cockpit size 0 with 2 crew capacity! Blunt nose for plane or orbital lifting bodies (mainly made to be use with my luciole mod tbh) But i'm sure many player are going to find a way to use this.
  15. Luciole 1.8 is online Github Luciole 1.8 [2021-08-12] ------------------------ - New UpperStage 0.625 nano - New Cargo Module 0.625 - Fix MarCO_UHF Antenna animation - Fix MarCO_XBand Antenna animation - Fix Nano_Antenna animation
  16. I think i've fixed the animation issue of those Antenna, fix will be released in the next update ( probably soon ) I see what i could add for the mod, i've just added a tiny fuel tank without fuel line to adjust the launch config really helpfull, and a cargo storage github dev repo is already up to date
  17. This is really nice to read! Many thanks! ------------------------------------------------ playing with KSP 1.12.2 i've noticed some animation are played in the vab and some antenna are showed deployed, also during the launch. Something have changed with 1.12.2, i need to investigate that, sorry for the inconvenience guys. I see what i could add to the mod with those new fix needed. I work on it
  18. If you don't have the mod "RetractableLiftingSurface" the parafoil work exactly like a classic chute. If you install the dependencies you could play with a steerable variant but that not so great(work like a giant wheel), really difficult to play with it. But that the best we could have for KSP, Parafoil are not something we could have. The StarWatcher could perfectly land on the runway, he have enought lift, but need maybe some practice. That how i land it ( dump all fuel before landing). For career, if you really care about Security and don't want to land on the runway, i suggest for StarRider and StarWatcher to use 2 or 3 parachute (MainChute "Vega" is a good choice) in this case you could even remove landing skid and just land in the water.
  19. Luciole 1.7 is online Github Download Luciole 1.7 [2021-08-08] ------------------------ - New Custom Slim Suit (Need KSP 1.12)
  20. Knes 1.9.8 is online Github download Knes 1.9.8 [2021-08-04] ------------------------------- - New 0.9375 Cargo module - New 0.9375 Flat Adapter - Fix Waterfall Patch for Cora SL - Add more fuel on Rita2 booster - Improve Landing Skid with new physical material, nodes and new collider - StarRider and StarWatcher have now nodes to attach skids - Callisto grey Defaut variant is replaced by a new texture
  21. Thanks to you for Kerbalism player. (could you edit your post to use "spoiler" to not have the full config on the post, some people read the forum on phone)
  22. It's all about how KSP physics work, i've also tryed myself to do it. The only eventual way to have it moving at a stupid low speed, is too have many parts for it, and probably robotic part. wich is a problem for people without DLC. Anyway Beale is pretty busy, Tantares already need a final release with many stuff to finish before, trying to add more stuff on the list is maybe not a good idea. Beale always wanted to have Prop-M, so that not the problem here. He just need too many part, too many work, too many test fighting KSP physics to be insteresting in my point of view.
  23. If someone have it, you could put the file online somewhere i allow it, just respected the licence. From memory the last KSP supported is 1.3 (not sure) if online i'm not going to make any support for it.
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