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A35K

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Everything posted by A35K

  1. as an observation tower. The building is an 800m tall tower...
  2. You can't perform an aerocapture at Kerbin if you are coming from the Mun, as you would not be in an escape orbit anyway (unless you went for a particularly fast return...) An aero brake from Mun altitude is probably survivable by a Kerbal, and you can do multiple passes at high altitude yo avoid too much friction.
  3. They went to the South Pole, and mutated into flightless birds planes, known as the "Penguins". The Kerbal engineers think they do a better job at sliding down the ice into water than at actual flying...
  4. Well, I tend to do a bit of both. You see, most of the Interstellar reactors require somewhat frequent maintenance (refueling, reprocessing, etc.), so you can't just send a bunch of reactors to Jool to have beamed power if you don't have the infrastructure to maintain them. So most of my long range interplanetary ships have onboard reactors, which while still very efficient provide rather lower TWR, so gravity assists and "traditional" orbital maneuvers are still useful. (Until you unlock antimatter and warp drives, then you've gone full sci-fi). Did you use any mods for this?! How long was the burn, and how fast were you traveling?
  5. I was getting bored of it, so I took a break, but then I got KSP Interstellar, and it felt like a new game! It just adds so much that it changes the way you play. I suppose the same can be said for mods like extraplanetary launchpads and such (although I haven't tried it).
  6. Jeb fires up his new antimatter rocket... "POWER, UNLIMITED POWAAAHH" Palpatine-SW Episode III
  7. Well, a way to get rid of the skybox is to install this mod (I don't remember the name, but it's something that makes you be able to see planets even when you are far away), and this also includes a brightness feature, so that when the sun is in your screen, the skybox completely fades away to simulate you being unable to see the stars due to the sun's brightness.
  8. Well, it's "ridiculous" in the sense that not many transfers from Mun to Minmus end up being 2000m/s! Actually when I was over Kerbin I accelerated another km/s, so my total capture burn at Minmus was around 3.5km/s. Thankfully with 15GW it only takes a few minutes. By the way, if anyone starts getting bored of KSP, the Interstellar mod is one of the best things to get. When you unlock the OP engines, you can pretty much disregard any of that "orbital mechanics" stuff and burn until all your trajectories are straight lines. And when I was trying to rendezvous with my Mun Space Station on this mission, I would have had to wait a few orbits, but I just reversed the orbital direction, and then flipped it around again when near the station! According to Mechjeb, the total dV spent throughout the whole mission was 30km/s (just for a Kerbin>Mun>Minmus>Kerbin trip).
  9. So I was doing a crew transfer from my Mun and Minmus bases, and after picking up the Kerbals from Mun, I decided that I did NOT want to wait the several days required to get to Minmus. So I did this maneuvre: I thought, instead of going around Kerbin, why not go over it? So I did this 1000m/s maneuvre from the Mun, which as you can see put me in a polar trajectory over Kerbin, reaching Minmus in 8 hours, on the other side of Kerbin SoI! Now, since I was using one of those ridiculously efficient Plasma Thrusters from Interstellar (powered by 15GW of electrcity), I was able to burn even more over Kerbin reaching Minmus in less than 6 hours! Here is my SSTO over Kerbin's North Pole: So has anyone ever done or thought of doing something similar? I figured 1000m/s is perfectly reasonable even with non OP rockets (even though you have to spend another 1000 to slow down...). If you have done, where? Have you had one of those moments where you just decided 'I'm not waiting that long!' and did some inefficient maneuver to get there faster? Basically, this is a thread for you to post the most ridiculous transfers you made (not a challenge, so no rules)!
  10. Which only uses cardboard as a building material. The building is a train station...
  11. If you really want them, just get the Interstellar mod, it has those and a whole bunch of awesome technologies.
  12. When you use Antimatter reactors in KSP Interstellar
  13. Actually my computer has installed recent updates, but they were all to do with security stuff, so I doubt they affect the game. But anyway, today KSP is running normally again. The problem disappeared just as suddenly as it appeared...
  14. So a few days ago, KSP started lagging more than usual. For example, I used to be able to fly lag free up to around 300 parts, but now it lags at 200, quite badly. I have NOT changed any settings on my game OR computer, everything is as it was before, yet the performance is worse. A strange thing is that the lag seems to be slightly less when the vessel is on the surface. Any ideas?
  15. The key thing is having something that has A LOT of dV, so not only can you reach ludicrous speeds, but also just burn until your trajectory is a straight line pointing straight at your destination. This can be done without stuff like Alcubierre drives, just by having really efficient engines. KSP Interstellar simulates this pretty well, if you have over around 40k dV you can burn in a straight line to pretty much anywhere in game.
  16. Which is lighted by candles and heated using a fireplace... The building is a Mission Control...
  17. "Don't be too proud of this gigantic rocket you've constructed. The ability to execute a complete Grand Tour is insignificant without the power of struts." "Don't try to frighten us with your structural integrity gibberish, Lord Wehrner. Your sad devotion to that ancient religion has not helped you get to space or provided efficient rockets." "I find your lack of struts disturbing" *rocket disintegrates on pad* -Star Wars Episode IV
  18. Well, I'm just going to invent the most dangerous rocket fuel: Chlorine-trifluoride as oxidizer, methylmercury as main fuel, then, because this is not enough, the whole thing will be powered by a gas core fission reactor using Thorium Tertafluride (which is directly injected into exhaust), and why not add some anti hydrogen in there as well (don't ask how it got there, just accept it). At this point we might as well add a Tsar Bomba 100 megaton hydrogen warhead as the payload...
  19. Why is everyone talking like it is a fact? There is nothing yet that 100% proves its existence, let alone what it is made of. Don't get me wrong, it would be amazing if there was a new planet, but we're not at the stage to be absolutely certain that it's there...
  20. One thing I don't get about this theory: How does a collision put objects in a near circular orbit? Shouldn't the debris have been blasted into a ballistic arc? What caused it to 'accelerate' at apogee to make a circular orbit?
  21. Which is equipped with SAMs that fire on ANY approaching aircraft. The building is a school...
  22. 10/10 I like how the Buran is flapping the wing tips, like "I can help"
  23. My airspeed record was back in 0.23, but not using stock jets (which were overpowered), using thermal turbojets from the Interstellar mod. I don't have a picture, but it was the most simplistic a plane can be, just the essentials, and it was probe controlled to save weight. Now, in 0.23, this challenge would have been harder if not using stock OP engines, since the atmosphere was soup. Technically there is no speed limit for a ramjet (which the thermal jet is, it has no turbine), but it was powered by 3 orbital fission reactors beaming around 12GW of power into a microwave receiver on the plane to use the engine. I managed to get approximately 2000m/s. However there was no heating back in that version. I haven't tried it yet, and it obviously won't count for this challange, but if you use the thermal jet and beamed power from antimatter reactors (you will get several hundred GW) , you could probably reach 6000m/s, provided there's no heating.
  24. This seems to be ignoring most recent trends in aircraft crashes. The majority of recent crashes was caused by loss of control in flight, usually caused in a confusing situation, were the pilots didn't actually realise what was happening until it was too late. If this thing is pilot activated, it wouldn't have saved anyone in these scenarios, and if it is computer activated, what will stop it from getting a wrong reading from a sensor (happens quite a few times, e.g. iced u pitot tubes), and jetissoning the capsule for no reason in the middle of the ocean? Also, the chances of the parachutes or retro-rockets failing are probably higher than anything going wrong on the plane itself. And then, in this thing it doesn't mention weather the pilots are saved or not. If they stay in the cocpkit, then this video is pretty dark, as they show the cockpit section nonchalantly exploding in the background while the pod lands safely! Pilot lives matter!!!
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