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Interplanet Janet

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Posts posted by Interplanet Janet

  1. 23 hours ago, TRAPPIST-1E said:

    @Interplanet Janet  Just a quick bug report: the bodies have more subdued shapes than the pictures shown, it changed for me after the update where the bodies were converted to DDS

      Hide contents

    Pictures here:

    Dyva

    Qbif1Sw.png

    Havous

    mQxUsDb.png

    Edas

    uRuZZk5.png

    All other bodies have this sort of problem, but these are the most noticeable

    I am on Mac in version 1.12.2

    I'll check this out, recache my files. The configs should be about the same as everything else though. But then again, I'm on Windows.

  2. 3 hours ago, MCWither_Storm said:

    I've noticed that the map view is getting pretty crowded,  and it's starting to make inter-planetary flight hard to see.  

    This is a crowded mod, I must admit. I have considered making a variant called MPE Lite which only includes the most significant bodies, however.

    Though to do that, I'd probably have to make a poll about which bodies people like the best, which may not come for a while.

  3. 25 minutes ago, Iodyne said:

    Hey @Interplanet Janet! Thanks for reviving Exo's work. Since we're in a new thread, I figured I'd let everyone know @hemeac and I made some configs for MPE back in 1.8. I didn't see them posted here (albeit I hardly looked), and they might need some tweaking (which I may be open to doing in the future), but here they are. I also have another patch for principia which I was working on back then, and will try to finish now that I'm getting back into things (I will also be releasing a principia patch for stock and perhaps other planet packs like extrasolar).

    Oh, thanks! I had no idea these even existed. Maybe I could adapt these into the next version.

    If you look at the science defs, you may find a couple of interesting things regarding Havous. I'll see if I can put those in as a config.

  4. 3 hours ago, Terminal Velocity said:

    did you make the performance better cuz the old was laggy like hElL

    Yes. I changed the textures to DDS and made them OnDemand. While editing your craft into orbit around these bodies does cause a bit of lag, it's nothing that can't be fixed without just exiting and reentering the SOI.

     

    3 hours ago, bobjonesisthebest:D said:

    dyva looks like a trash bag, lol

     

    bloody space trash bag, lil beige trash bag

    I was going for more a butter cookie, but that works too. 

  5. 1 hour ago, Borv413 said:

    Hoi there, I am one of the current maintainers of NH(there's a community edition with some additions (NHCE Github repo)) and I saw in your spacedock post that you're thinking of NH support. You don't need to worry about it. The Community edition supports the prerevived version and I will add support for new bodies. Sorry if this sounds confrontational.

    Ah, thanks! I appreciate it! I'll be sure to see how this all pans out. Excited to see where some of these new bodies go!

  6. 4 hours ago, funnelton said:

    so is a sub-moon of minmus out of the scope?

    Also, here's an idea: one or two trojan asteroids that share the orbit of jool, so we can recreate Lucy!

    Those trojans were within Exo's ideas. I think I might try to implement a few of them in the future, if she's not doing it already in her rekerjiggering of MPE.

  7. 1 hour ago, Kerbal Productions said:

    Exo's a she?

    Yeah. Why do you ask?

    Right... I guess she didn't know when she put the original MPE out. I mean, I wouldn't blame her though; it can be tough to figure out your gender at times. But the pandemic sure has hatched a few eggs, including hers and mine.

    That shouldn't make a difference, should it?

  8. 4 hours ago, modus said:

    I'm trying to look at and upload the player log but it's like 5gig, same for ksp log.

    I have an older (from monday) also rather large ksp log -here- where I see things like

      Hide contents

    [WRN 21:25:59.099] Cannot find preset 'Default' for pqs 'Archae'
    [LOG 21:25:59.099] [OD] ERROR: getting pixelFloatD with unloaded map MPE/MPE_Textures/PluginData/Archae_elevation.dds of path MPE/MPE_Textures/PluginData/Archae_elevation.dds, autoload = True
    [LOG 21:25:59.099] [Kopernicus]: Only DXT1, DXT5, A8, R8, R16, RGB24, RGBA32, RGB565, ARGB4444, RGBA4444, 4bpp palette and 8bpp palette are supported
    [LOG 21:25:59.099] [Kopernicus]: failed to load D:/1.12.2/KSP_x64_Data/../GameData/MPE/MPE_Textures/PluginData/Archae_elevation.dds
    [LOG 21:25:59.099] [OD] ERROR: Failed to load map MPE/MPE_Textures/PluginData/Archae_elevation.dds at path MPE/MPE_Textures/PluginData/Archae_elevation.dds
    [LOG 21:25:59.099] [OD] ERROR: getting pixelFloatI with unloaded map MPE/MPE_Textures/PluginData/Archae_elevation.dds of path MPE/MPE_Textures/PluginData/Archae_elevation.dds, autoload = True
    [LOG 21:25:59.100] [Kopernicus]: Only DXT1, DXT5, A8, R8, R16, RGB24, RGBA32, RGB565, ARGB4444, RGBA4444, 4bpp palette and 8bpp palette are supported
    [LOG 21:25:59.100] [Kopernicus]: failed to load D:/1.12.2/KSP_x64_Data/../GameData/MPE/MPE_Textures/PluginData/Archae_elevation.dds
    [LOG 21:25:59.100] [OD] ERROR: Failed to load map MPE/MPE_Textures/PluginData/Archae_elevation.dds at path MPE/MPE_Textures/PluginData/Archae_elevation.dds
    [LOG 21:25:59.100] [OD] ERROR: getting pixelFloatI with unloaded map MPE/MPE_Textures/PluginData/Archae_elevation.dds of path MPE/MPE_Textures/PluginData/Archae_elevation.dds, autoload = True
    [LOG 21:25:59.100] [Kopernicus]: Only DXT1, DXT5, A8, R8, R16, RGB24, RGBA32, RGB565, ARGB4444, RGBA4444, 4bpp palette and 8bpp palette are supported
    [LOG 21:25:59.100] [Kopernicus]: failed to load D:/1.12.2/KSP_x64_Data/../GameData/MPE/MPE_Textures/PluginData/Archae_elevation.dds
    [LOG 21:25:59.100] [OD] ERROR: Failed to load map MPE/MPE_Textures/PluginData/Archae_elevation.dds at path MPE/MPE_Textures/PluginData/Archae_elevation.dds
    [LOG 21:25:59.100] [OD] ERROR: getting pixelFloatI with unloaded map MPE/MPE_Textures/PluginData/Archae_elevation.dds of path MPE/MPE_Textures/PluginData/Archae_elevation.dds, autoload = True
    [LOG 21:25:59.100] [Kopernicus]: Only DXT1, DXT5, A8, R8, R16, RGB24, RGBA32, RGB565, ARGB4444, RGBA4444, 4bpp palette and 8bpp palette are supported
    [LOG 21:25:59.100] [Kopernicus]: failed to load D:/1.12.2/KSP_x64_Data/../GameData/MPE/MPE_Textures/PluginData/Archae_elevation.dds
    [LOG 21:25:59.100] [OD] ERROR: Failed to load map MPE/MPE_Textures/PluginData/Archae_elevation.dds at path MPE/MPE_Textures/PluginData/Archae_elevation.dds
    [LOG 21:25:59.100] [OD] ERROR: getting pixelFloatI with unloaded map MPE/MPE_Textures/PluginData/Archae_elevation.dds of path MPE/MPE_Textures/PluginData/Archae_elevation.dds, autoload = True
    [LOG 21:25:59.101] [Kopernicus]: Only DXT1, DXT5, A8, R8, R16, RGB24, RGBA32, RGB565, ARGB4444, RGBA4444, 4bpp palette and 8bpp palette are supported
    [LOG 21:25:59.101] [Kopernicus]: failed to load D:/1.12.2/KSP_x64_Data/../GameData/MPE/MPE_Textures/PluginData/Archae_elevation.dds
    [LOG 21:25:59.101] [OD] ERROR: Failed to load map MPE/MPE_Textures/PluginData/Archae_elevation.dds at path MPE/MPE_Textures/PluginData/Archae_elevation.dds

     

    I've diagnosed the issue.

    In GIMP, some of these elevation maps show up as transparent. I'll get that fixed right away.

  9. 3 hours ago, MCWither_Storm said:

    Cool. While your at it, revamp Gilly's texture and height map. Gilly is really bland and only reason to go there as of now is either re-fueling or just fun jetpacking around.

    This is an expansion, not an overhaul. Completely revamping Gilly is outside of the scope of this specific mod, but if you're into doing it yourself that's perfectly fine.

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