Jump to content

RYU AZUKU99

Members
  • Posts

    188
  • Joined

  • Last visited

Everything posted by RYU AZUKU99

  1. How do you get your aircraft to loiter around a specific area? The AI flight computer is an absolute mess and constantly tries to make my aircraft nose dive. Do I need some sort of radar?
  2. After messing around with my game I tried out saving the game(not quicksaving), then reloading and that seemed to have fixed the issue.
  3. I lost control of a probe going around the sun on career mode even though I have the Comm Network option turned off. Do I still need to worry about distance in career mode even though this option is not enabled?
  4. I started a new game, and eventually found something to scan. Thought that the surface features would be alot easier to find. Thanks for the tip
  5. Can someone give me tips on where to look for these new surface features? I'm trying to find some to inspect on minmus but so far, nothing.
  6. Quick question, has anyone else had an issue with this mod where you try and select the capsule to start a craft and it breaks the VAB editor? It' makes it so you can't select anything and have to restart the game. I've only had this issue with this mod and the Buffalo rover mod. Not asking for support, just curious. Looks like ToadicusTools was the reason for the issue.
  7. Not sure if anyone else has been having this problem or not, but whenever I select one of the parts from this mod in the SPH or VAB It breaks the game. I can select another part to add to the craft but it doesn't attach and cannot be picked back up. The camera cannot be rotated but I can load up another craft to bypass this. I have had this problem with another mod I tried out a few days ago named 'Notantares - Porkalike 2-man "Mk1-A" Command Pod' and just ended up deleting it because I couldn't figure out what the problem was. I have not tried using only Buffalo without other mods. The game does not crash when this happens, my mouse clicks just stop working with selecting parts. ---Info--- 64-bit KSP DLC included -------------------------------------- Output Log: https://www.dropbox.com/s/um2gbrn939qtije/output_log.txt?dl=0 Picture of Console when Command Cab is choosen as root(first)part: https://drive.google.com/file/d/10iMCftybxUNGTe820R7INRt3gRAtC0rP/view?usp=sharing Looks like all I needed was ToadicusTools. Why wasn't that included with the mod?
  8. I'm having an issue with the IKU-01. I can't seem to be able to deflate it, nor am I able to put any crew members in. Is this a bug with ksp 1.3.1, or something else? This is also an issue with the other inflatable pods. I'll supply a mod list later if needed.
  9. I noticed you haven't realeased a continued version of Kerbin-side core. Does the older version still work, or is the updated version just packaged with kerbin-side complete?
  10. I was looking for a plane to mess around with when I saw a new ksp version filter on the website "5.5.5". Is this the new beta, just something you accidentally placed in there, or used for craft with no parts?
  11. *answered* In the R&D facility when looking at other parts in higher tech levels each part has a money value underneath it different from the actual part cost. Can you individually research parts by spending some extra money if you lack the science? Is it a bug? Is it because of my career mode settings? Or just something for a later date? Thanks
  12. please delete this post. I figured out a fix for my problem
  13. The fix does not work for me, the parts are not showing up in the science tab. I created a text file and copy/pasted your code into it naming it 'KerBalloon patch.cfg' and tried placing it by itself in the gamedata folder, placed it into its own folder in the gamedata folder, and placed it into the KerBalloon folder. Figured it out, and thanks for making that fix.
  14. Why aren't the balloons put into any category? Kinda annoying to have to search around for them when you can't even use the part search bar. Using ksp 64 bit Modlist- Vens stock revamp procedural parts 1.3.1 patched procedural fairings heat control KAS/KIS Near future solar/construction/electrical Mechjeb 2 Real plume RLA stockalike kerbal reusability Kerballoons dmagic orbital science
  15. Has someone taken up this mod, or has anyone tested this with 1.3.1
  16. Having the same issues today in Montana @ 6:48 pm MDT Edit: We all good, it's back up again.
  17. What would be the best version of ksp to run with this mod ONLY? 64-bit or 32-bit?
×
×
  • Create New...