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Everything posted by Generalstarwars333
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I know, it's awesome! IF YOU DO NOT KEEP WRITING, YOU WILL BE SENT TO GULAG COMRADE!
- 43 replies
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- kerbal future
- fanfic
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(and 2 more)
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A Thread for Writers to talk about Writing
Generalstarwars333 replied to Mister Dilsby's topic in KSP Fan Works
One: That was great. Seriously, I could easily see you making money from that if it was published. Two: The chances of anyone remembering me are pretty low, but despite that, I'M BAAAAAAAAAAAACCCCKKKKKK!!!!!!!!!!!! -
[1.10.x] Mark IV Spaceplane System (August 3)
Generalstarwars333 replied to Nertea's topic in KSP1 Mod Releases
Good. To me more powerful is the same as functioning differently, since my coding experience is limited to scratch and some code combat, and I have no experience with modding whatsoever. -
Welcome. I just finished reading the story. I'm intrigued by how they will become a space empire in the second volume.
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[1.10.x] Mark IV Spaceplane System (August 3)
Generalstarwars333 replied to Nertea's topic in KSP1 Mod Releases
Turboramjet, whatever. tomato, cabbage tree, same thing. I didn't know the scimitars were rapiers in disguise. I thought they were more powerful or something. -
I made a boat in 1.0.4 using the Maritime Pack by Fengist and some turrets from BDArmory. I forget how fast it went, and it probably wouldn't work now due to the buoyancy, but it floated.
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[1.10.x] Mark IV Spaceplane System (August 3)
Generalstarwars333 replied to Nertea's topic in KSP1 Mod Releases
Well, the normal engines aren't always the ones I'm interested in. It's the 2.5 meter ramjets and the extra dual function engines that are my interest. -
[1.10.x] Mark IV Spaceplane System (August 3)
Generalstarwars333 replied to Nertea's topic in KSP1 Mod Releases
Okay, thank you. I'm glad to know the epic engines still work. -
You should put a link to the story in your signature.
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Why do KSPers dislike shipping (as in the love version)?
Generalstarwars333 replied to fredinno's topic in KSP Fan Works
What is rule 34!? -
I remember this... I ended up here again by being fooled in the exact same way into thinking it was about being a forum admin. ah, the memories.
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An open letter to the developers of Kerbal Space Program.
Generalstarwars333 replied to Tang_Titan's topic in KSP1 Discussion
This was truly moving...as some people/a percy jackson meme have said, the feels are too much. -
A Thread for Writers to talk about Writing
Generalstarwars333 replied to Mister Dilsby's topic in KSP Fan Works
I found my story of the laythean conflict on page 7! and added tags. The new forums apparently doesn't understand the concept of an apostrophe. I'll eventually have to get around to fixing it. Also, the font changes a lot in some places, which is weird. -
A Thread for Writers to talk about Writing
Generalstarwars333 replied to Mister Dilsby's topic in KSP Fan Works
The forum at my password too! Good thing I'd laced mine with iron to devour its essence and starwars this isn't the bartimaeus trilogy, you've finished re-reading that stop referencing it. I have no idea where my two stories went. I have a third one in the works that has actual dialogue that doesn't feel awkward or exist solely because I wanted to sound like I knew stuff. Unfortunately, the story is about a paragraph long so far, and more based on a lego landship I made with kerbal characters (real lego minifigs wouldn't fit in it, despite its size), so I'm not sure if it would fit in the fanworks section here or in some sort of steampunk thing. It might even be classified as extremely vague Brotherband fanfic, since I'm kind of using that for the dialogue...but hey, 2-3 characters mentioned within the first paragraph, almost as many as I've had in both my big stories combined! And I'm not counting A fine flight or my other attempt at better dialogue...but yeah. stuffs. I can't think of anythign else to say so I'm saying vague things like stuffs as if I have some idea of what stuffs is supposed to mean. -
Show me your improbable designs!
Generalstarwars333 replied to SmallChange's topic in KSP1 The Spacecraft Exchange
This sounds kewl. Would a Mk3 VTOL count as improbable? I'm on my school computer so I can't share pics, but I will say that it is more of a VTO, since when only on VTOL engines it has a nasty tendency to pitch down when going slowly. Which is how it became a VTO, and lost the L. because it crashed. But it was still a Mk3 VTO, and it went up to 1000 m/s too! -
I just realized that my Space Battlecruiser Amagi (Which I have yet to post info about) isn't very good. Sure, it has a crud ton of guns, (hey, that rhymes!) but it's four nuclear engines barely give it enough DeltaV to change its orbit, let alone go anywhere. It would have to rely completely on its Hyperedit-Drive to go anywhere, and that wouldn't be very useful for modifying an orbit. Plus it has no docking ports, so unless I used a Klaw refueler, (which I haven't made yet) it would essentially be useless if actually used.
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I guess nobody here has heard of Monty Python...
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Where did the old one go?(I haven't been on the forums for a while due to homework and stuffs, like cluster bombing the heck out of my friend's tanks with my MiG 21S's)
- 40 replies
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- 1
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- story
- a planet divided
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Devnote Tuesday: Optimistic Goals
Generalstarwars333 replied to SQUAD's topic in KSP1 The Daily Kerbal
I'm fully supportive of the delay. More time for me to play around with my current mods, and more time before the possibility of BDArmory 8.8.3 no longer working -
Your parts have officially become spaceborne. The [I]Amagi[/I] class Spacebattlecruiser was recently launched into a 100km circular orbit. It used the power of the hyperedit drive to reach orbit. Soon, your parts will fly when my flying research facility starts being built.
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[quote name='Azimech']No, I've got a different solution. You can create rocket engines which have an exhaust blast with a negative heat value, to simulate a fire hose and have the appropriate fx to go with it. This way the enemy sees it when you're trying to put out a fire.[/QUOTE] For the damage thing, have you perhaps considered skillful weapons and damage? It has a very in depth damage system.
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parts [1.12.x] 'Project Orion' Nuclear Pulse Engine
Generalstarwars333 replied to RoverDude's topic in KSP1 Mod Releases
Despite the magazine not working I still love this solely because of the reactors. I have two 1.25 m reactors powering my Amagi class Spacebattlecruiser. (I chose Amagi because the destroyermen series) [COLOR="silver"][SIZE=1]- - - Updated - - -[/SIZE][/COLOR] The 0.625 should be a great power source for a drone...