RocketSquid

Members
  • Content Count

    1,203
  • Joined

  • Last visited

Everything posted by RocketSquid

  1. I was wondering how much thermal protection a duna mission needs. Does an aerobraking need a heat shield? Does a standard reentry profile (with a lander, not a space plane) need a heat shield?
  2. RocketSquid

    Starship, how many decades did we loose?

    We don’t know how much effort a wet workshop would take because we’ve never tried it. And “downcycling” an upper stage into micrometeorite shielding or the like would really only require cutting the stage apart and bolting it to the hull. Plus, recovering a second stage is not that difficult as rockets go. Adding more thrust than strictly necessary, or a set of small, solid-fueled soft landing thrusters, is sufficient for the landing. A shield or the like will be necessary, but the engine can be used as a shield if it’s designed with a plug nozzle instead of a de laval nozzle, and a ballute or inflatable shield could also be used. Retaining a bit of extra fuel would allow use of active cooling.
  3. RocketSquid

    How many maximum tons can you lift to orbit?

    And a more advanced civilization could produce a shkadov thruster, using a gargantuan mirror to make the star’s light output asymmetrical and turning the whole thing into a slow and steady photon drive, then use the CME thrusters for fast (from the perspective of a multiple million year project) maneuvering.
  4. RocketSquid

    Starship, how many decades did we loose?

    It’s bimodal but not tripropellant. It needs liquid hydrogen, which is hard to store. In general, SSTO is a trap. It’s more viable to recover the first stage and reuse the upper stage in orbit, either for raw material or as a wetworks.
  5. So, by this point I suspect everyone has forgotten about For Science, but that save is more or less a museum piece at this point. I have made a new install, on a new computer, with a similarly dizzying array of mods, and begun production of a brand new, somewhat more story-heavy story. Enjoy. Prometheus, they say, brought god's fire down to man And we've caught it, tamed it, trained it since our history began Now we're going back to heaven just to look him in the eye And there's a thunder 'cross the land and a fire in the sky. -Jordin Kare Chapter 1: The Tale of Muniy I "Engines?" "Chek" "Guidance?" "Chek" "Comms?" "Chek" "Am I forgetting anything?" "Don't think so" "Alright, Muniy I is cleared to launch. I'll start the countdown now." "T minus ten, nine, eight, seven, six, five, four, three, two, one, liftoff" "That's the circularization finished. Jeb, grab the MEM." said Bob "Just swing it around like so..." Said Jebediah "JEB! WE NEED THAT ANTENNA!" Bellowed Bill, spitting on the microphone. "Relax, Bill. I didn't hit anything important." "Are you sure it's locked on correctly?" "Extremely sure" "Alright then, next stop, Munar orbit!" "Ugh, why does it have to take so long to get to the Mun?" "Jeb, it's been two hours" "They really gave us too much rocket on this one, I haven't had to touch the Service Module yet" "Whoah" said three voices in unison "I'd better get the MEM warmed up" said Jeb. "I may as well get in now" said Bob "Are you doing alright, Bob?" "Yeah, fine, why?" "Because that was the gentle bit" "It's really dark. Any idea where we are relative to the anomaly?" asked Jeb "No clue, they didn't include a proper scanner." replied Bob "Guess I'll have to look around." "I don't see anything" "Oh karp, the thruster isn't...kzzzht" "Jeb? Jeb? Are you still there?" Bob whirled around to look through the viewport, but saw only a cloud of dust. Jebediah had vanished entirely." Bob climbed out and loaded the science into the capsule before walking away from the capsule, and planting a flag with unnecessary force. "How dare you, you stupid rock!" He felt a tremor, and ran, terrified, back to the MEM. "Come on, orbit, orbit, where's the button for orbit" "Ascent autopilot, got it" "Out of fuel? How can it be out of fuel? It's supposed to be able to make it back!" "Maybe if I use the RCS fuel?" "Still not enough, I need to get home somehow. I can't go back there" "It's not enough, oh god, I'm going to die up here, and the whole mission will have been for nothing" "Bob? Is that you?" "Bill! Bill! Oh thank god, you've found me. Mun is haunted." "What?" "It ate Jebediah!" "Look, I'm guiding the ship towards you, can you grab on?" "Sure, you know what, I can explain on the way home." "So he just vanished?" "He crashed into the ground at a speed that should've been survivable, he tumbled a bit, and then he vanished" "Did it have something to do with the anomaly?" "Maybe. All I know is that I'm never going back there." "Don't worry, buddy, we're almost home" So yeah, Jeb got spaghettified while I was trying to find an anomaly. My quicksave was far enough in the past that I decided to roll with it for the story. On the bright side, he didn't suffer any of the negative side health effects of being cramped into a tiny capsule with grossly inadequate radiation shielding, but on the dim side he didn't get experience so I'll have to send him back up on a later flight.
  6. RocketSquid

    Seeking Prometheus: Now with 180% more kerbals!

    Welp, I'm back with another chapter, and I've finally remembered how to write. Hooray! Also, there's been a bit of a time skip, because frankly I didn't want to edit all the Muniy mission images, and I'm not sure anyone else wants to see what was essentially the same mission three times. Chapter 3: Citizen Kane (pronounced 'khan-ay'): The mood in the Muniy VII was tense. Neilwig looked at the other two kerbals in the Kane capsule. Shepbree, the pilot, and Lagerbrett, the engineer. They both had a look of mild concern on their faces. Unlike its predecessors, this mission didn't carry a lander or any substantial station components, and could thus afford a smaller launch vehicle, if such a term could even be applied to the K-1A. Shepbree breathed a sigh of relief as the Sverdstav second stage cut out. Even if everything else failed, they wouldn't plunge into the ocean. The next step was moving into orbital configuration. After splitting from the launch vehicle and ejecting the LES, they had to turn the ship about and dock with the crew module. In addition to giving them more living space, this helped test the new Docking Port Alignment Indicator software in a safe environment. Once the docking procedures were complete, Neilwig slid over into the OM. The sunrise reminded Shepbree to deploy the service module's solar panels. He gleefully plotted the transfer burn while the other kerbals admired the brilliant blue-green planet below them. After completing the rather uncomfortable eyeballs-out burn, Lagerbrett slid into the OM as well, since the seats were rather more comfortable. Shepbree had to stay in the pod to keep the craft under control. Before long, the Mun loomed large on the screens As they approached their munar periapsis, it was time for one last eyeballs-out burn. Despite the discomfort, the crew was excited to finally enter a munar orbit. "This is your Kaptin speaking" said Shepbree. "We have reached our cruising altitude, and you are now free to move about the cabin" "Sure thing, Kaptin" giggled Lagerbrett, who was currently trying to determine whether hydrazine was classed as "Food" or "Not food" "You'll feel a slight motion in the capsule as I separate us from the upper stage" "Why leave it behind if it still has fuel left?" asked Neilwig "So it doesn't hic hit the station, dummy" replied Lagerbrett, who had conclusively determined that hydrazine was considered "Not Food" And speaking of hydrazine, Shepbree was just discovering that the RCS ports on the Kane capsule were decorative. Nonetheless, he managed to get them away from the upper stage. Once they began burning to a rendezvous, a silence fell over the craft. There were a lot of rumors circulating about the Muniy Program, and everyone was eager to investigate them. Shepbree's curiosity was mostly focused on the MEM-X. Had Valentina really ripped out the autopilot with her bare hands before it could even be used, or was that just a myth? Neilwig was wondering about the Mun itself. Was it true that it was haunted? Was there still a golf club in the MEM-X that he could defend himself with? Should he have brought his own? Lagerbrett was looking forwards to her stay on the MERRS. All the rumors said it was the coziest place not on kerbin, with real plants, artificial gravity, and possibly a hot tub. She was pretty sure there wasn't actually a hot tub, which was just as well, because she despised hot tubs. Why would anyone voluntarily put themselves into a soup, even if it was just for a bit? The ship drifted serenely, until... "I SEE IT" shouted Shepbree. "I'll get us closer" "It's... beautiful" said Lagerbrett Unfortunately, the unfavorable RCS configuration made docking difficult. With the help of DPAI, however, they managed to dock. "Howdy!" Came the shout from the station. Floating in the MOH to greet them was a kerbal who looked uncannily like an older Neilwig. "I'm Harwin, the commander in these parts. Now, I'm told you three already know some folks on our station, but if y'all will just head down to the centrifuge we can all shake hands in half a gee" First, he led them to a kerbal with his dirty-blond hair in the "Jeb Sr." style. "Now, Shepbree, I'm told you already know Tomcott, but for the rest of you he's our pilot. Top of his class at remote piloting, but wanted to go to space. In theory, he's in charge of remote piloting on any probe in the area. In practice, the damn command system is too complicated for less'n three kerbs to run, so for now he's helping with the hydroponics" Next, he brought them to an irritated-looking kerbal with her black hair swept to her left. "This is Barlock, head scientist aboard this station. She's still got data to analyze from Muniy V, so I imagine if we keep her any longer she's liable to take full advantage of the half-gee in beating the snacks out of us." Barlock nodded, then scampered off. Then came a older-looking kerbal, his skin a darker green and his blond hair cropped regulation-short. "Not sure any of ya know Gersted, but he's the assistant head scientist, and well, he's done things none of us can rightly explain." After that, two kerbals. The one on the left kept her hair in an exceptionally tight ponytail, and the other had her red hair in the same "kerbfleet classic" style as Lagerbrett's. "On your left is Wenbin, and on your right is Virlas. They're our resident engineers, so they're not assigned to any place in particular, just wherever something might be broken." "Anyhow, It's time for you two to get to the MEM-X" The MEM-X fell between the cramped Kane and the spacious MERRS. With its height limited by the need for stability, its mass inflated by the load of scientific equipment, and its engine limited by the age of the craft, it was an anemic, one-lung vehicle. Originally, it was incapable of landing anywhere not right near the equator, but the MEMORIE (Munar Excursion Module Orbital Retrieval Independent Expansion) vehicle brought in with the previous mission could drag it to the desired orbit before landing, then retrieve it from a parking orbit afterwards. Unfortunately, the mission checklist hadn't yet been updated to include an inspection of the MEMORIE. Its 48-7S engines had degraded far faster than anticipated, and it was all Shepbree could do to keep them from falling apart. The reaction wheel was also quite damaged, and he wasn't sure it would last until they made it back to the station, even if he kept a careful eye on it. Shepbree let out a sigh of relief when it was time to detach and land. The pockmarked surface loomed large below the lander. This was the first time a crewed vessel had even attempted to land on the Mun's far side. "Touchdown" "Alright, time to collect some science, and plant a flag." "This place really isn't that exciting." "Really makes you appreciate just how special Kerbin is" "I'm gonna head back to the lander" "Ready to leave?" "Yeah, sure" "And now we wait" "Yep, and hope the tug's brain isn't half as damaged as its engines" Kilometers away, the MEMORIE recieved its signals from kerbin and began orienting itself. By the time it reached the MEM, both vessels had passed to the night side of the Mun. "Neilwig, can you add a note to the logs that I'm manually deactivating the MEMORIE's engines until they can undergo maintenance" About halfway through the scheduled burn, the craft abruptly shook. Shepbree half expected to hear a crunch. The panels were blaring with alerts, but he didn't need to look at them to know the reaction wheels on the MEMORIE had finally broken. All he could hope now is that they wouldn't need the wheels to get back. When they pulled into the station, he breathed another, longer sigh of relief as he climbed back into the station and the engineers used the arm to examine the engines for defects, and made some quick repairs. "Okay, let's go. We have the science, and I'm scared this station will explode." "Why did we leave the OM behind?" "It won't be long before we're home. They need it more than we do." "Okay, we've gotten the periapsis inside of the atmosphere. Time to buckle up. We'll be losing solar and supplementary life support when we disconnect, so get your snacking in now" Shepbree actually ditched the service module slightly earlier than necessary so as to avoid a scenario like the Muniy VI had experienced. They were just lucky they had hit the solar panel and not something sturdier. "Preparing to deploy parachutes" "I really hope this capsule floats" "Oh, good" This is probably going to be the last Muniy mission. There are still biomes left to explore, but the missions are just tedious at this point, and I have some plans for further development of the MERRS, exploration of minmus, and colonization of the Mun. The next chapter, though, will be closer to home.
  7. RocketSquid

    Starship, how many decades did we loose?

    No, it can't. Even with the SABRE in air-breathing mode it uses liquid hydrogen propellant. And "augmenting existing airports" for the skylon would be extraordinarily difficult. There are not currently any paved runways long enough to handle it, and it needs an exceptionally durable runway as well. It needs a total of 7.4 kilometers of runway, all of which must be able to accommodate 275 metric tons concentrated on three fairly small landing gear units. The longest paved runway is only 5.5 kilometers long. There are plenty of unpaved runways that are long enough, but they're unlikely to accommodate the forces involved. So no, it would not be easier. The advantage of the skylon is that it could theoretically be carried by a fairly reasonable airplane.
  8. RocketSquid

    Starship, how many decades did we loose?

    Skylon uses liquid hydrogen fuel, which means it cannot just launch from ordinary runways. It will still need to be mated to a similar umbilical system, will still need to be launched from set launchsites, and will still need uniquely trained personnel. The advantage of skylon is lower total fuel mass and thus, theoretically, lower launch cost.
  9. RocketSquid

    NASA “We Are Going” Video

    Ah, the trick is that nothing keeps the station from having fuel on it. Hell, moonrock contains enough aluminum and oxygen that they could make (admittedly rather low quality) fuel on the moon with nothing but power. And nothing then keeps them from making a habitation cylinder out of lunar aluminum and filling it with lunar oxygen. Obviously this isn't likely to happen in the near future, but having an alternate, less-gravitationally-limited starting point is nothing to scoff at.
  10. RocketSquid

    How many maximum tons can you lift to orbit?

    There is no upper limit from a mathematical perspective. You can just keep adding more boosters and stages. From a practical perspective, it depends on the size of the launch area.
  11. RocketSquid

    Most realistic setup?

    Kerbalism is rather tougher and more realistic than TAC, having radiation and more complex supply chains. Ferram Aerospace research is necessary if you want fully realistic aerodynamics; of course, if you only care about rockets, it's not as necessary.
  12. RocketSquid

    Need a mod with fixed/static fairing sizes.

    Tundra industries has a fixed size fairing, based on the Falcon 9's fairing.
  13. RocketSquid

    [1.6] BARIS - Building A Rocket Isn't Simple

    Okay, I have a question. What exactly is the point of the escape pod feature? Most of the catastrophic failures will happen during launch, but most of the escape pods are non-durable, vacuum parts. Can space stations just explode?
  14. It's beautiful, can't wait to use it. Does it work with docking ports and the Klaw?
  15. That is indeed it. If you wanted the standard behavior while you have KPBS installed you’d have to go into that and mess with it.
  16. This mod’s TAC-LS config checks if KPBS is present and adjusts the greenhouses to balance
  17. Yeah, with KPBS there's fertilizer instead of minerals, and no water output. That makes a rather significant difference.
  18. Wait, nevermind, I made a math error. One fertilizer will make a bit under ten food, but the greenhouse will consume water in the process. So you'd need to ship up water as well as fertilizer. The waste to food ratio might also be off to enough of an extent that you'll need to send up fresh food from time to time. I've been using the greenhouses from Pathfinder, in the inflatable module from DSEV, so I don't have much experience with the greenhouses from this mod.
  19. RocketSquid

    [1.7.x] Pathfinder - Space Camping & Geoscience

    How would I go about adding a new module to a WBIPackingBox's list of managed modules?
  20. Volume-wise, the TAC containers work out correctly. A cylinder 1.25m in diameter, and 0.2m high would be adequate to hold 240 liters of water or food, and I think the smallest TAC container is a bit taller than 0.2m. The 2.5m containers work if they’re around half a meter tall. I’m not sure if the 3.75m is similar but I see no reason why it shouldn’t be. The universal storage containers have a similar efficiency, perhaps even a greater efficiency. The other thing is that the greenhouse consumes so much fertilizer that unless fertilizer containers hold a lot more fertilizer than a similarly sized container holds food, it’s still more efficient to ship up food. Because it’s based on the KPBS ratios, which are intended for bases on other planets, not kerbin orbit, the greenhouse is better suited for use with ISRU than it is for recycling.
  21. RocketSquid

    Forgotten Space Program

    Is there a good place to start, besides just “the beginning”? I stepped away for too long.
  22. RocketSquid

    [1.7] Kerbal Health 1.3.5 (2019-04-14)

    Okay, honestly that seems like an ideal implementation. If that is the case, the main change I’d want is adding more radiation shielding to the deepfreeze parts, and I can do that myself with a modulemanager patch. Also, I’ve made a small mod that helps bridge Kerbal Health and the WBI mods. If anyone here wants to help me test, that would be nice.
  23. The stock TAC-LS containers hold a pretty enormous amount of resources, so I’m not sure this is that much of a problem. All something like this does is reduce the tedium associated with a space station.
  24. RocketSquid

    Medical Expansion for WBI

    Update: https://github.com/RocketSquid/WBI-Medical-Expansion/releases/tag/v0.3 Castillo radiation shielding has been removed, as it made the parts not appear in-game. An easy alternative is to fill a chuckwagon or similar large storage with water or lead. House call recuperation is increased to 3% to balance the higher complexity as compared to cupolas New Saloon Recreation center (habitat): Gives 1% recuperation and 50% microgravity reduction to up to six kerbals, requiring only electric charge. This is to increase the viability of bases on low-gravity worlds such as minmus, as well as in orbit, and to reduce the necessity for a medical kit supply chain or a Castillo, and balance the mod against stock or SSPXR parts. Possible issues: I'm not entirely sure on the balance of the various parts. The castillo is a truly immense boon, but it's also a truly immense part. The Saloon might be too powerful if loaded in a MOH; if so I will remove the moleHab tag from it.
  25. RocketSquid

    Medical Expansion for WBI

    This mod adds kerbal health functionality to certain pathfinder parts and adds new templates designed to keep kerbals healthy more or less indefinitely at the cost of time and resources. Those of you who pay a lot of attention to the pathfinder thread have probably seen me talking about this one. I've finally put together a version that should work, so I've decided to make a separate thread for it. I'm putting it in add-on development instead of addon releases because it is untested at this point (I have loaded it in my game and the templates can be loaded, I have not tried using them yet). If anyone wants to help test it, it is available here. Thank you. Features: It adds three new templates: The Sawbones medical station, the House Call medical clinic, and the Needleworks medical supply factory. The Sawbones (science lab) allows scientists to turn medical kits and power into Medical Care, which is then used to recuperate a patient in the medical station at a whopping 10% per day. This process also produces medical waste, which can be recycled (50% efficiency) using the onboard autoclave. The House Call (habitat) cannot produce Medical Care, but can use Medical Care it to provide 2% recuperation to a theoretically unlimited number of kerbals. It can also slowly manufacture medical kits from ore, plants, and water. Plants are produced in the MOBL from M.O.L.E. and I think in the cropworks, if not I will add a plant-producing greenhouse in the future. It would take two House Calls to support a single kerbal in the sawbones. The Needleworks medical supply factory (factory) produces large amounts of medical kits from ore, rare metals, exotic minerals/minerite, plants, and water. It can also use medical waste in place of 90% of the ore, rare metals, and exotic minerals/minerite. It also modifies the castillo: it now has radiation shielding due to its concrete structure, and serves as a home away from home, granting +2 health per day to kerbals inside it. The castillo factory and observatory get the radiation shielding but not the healing effect. Lastly, it makes the ponderosa habitat reduce crowding and increase connected.