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Roxor

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Posts posted by Roxor

  1. 1 hour ago, linuxgurugamer said:

    Ok, then please test it as a plugin, using the toolbar to open the window,  I want to know if this is an IVA problem or not

    Thanks

    Ok I did not know that it had an external plugin and config editor. Nice! :D

    I found that when I turn on the plugin it did lag just as bad as the IVA MFD. Then I checked out the config editor, and under Other Configurations: I found Latency Mode: Low.  As soon as I put Latency Mode: High, the Plugin lag stopped and it's working perfectly.  But then when I switch it IVA and turn on the VV MFD, same lag.

    Latency Mode: High stopped the lag on the plugin side, is there any way that I can switch it for the MFD as well?

    Latency Mode: Obscene is even better. 

  2. Just now, linuxgurugamer said:

    That kind of makes sense.  I'll have to do some testing when I get time with large part-count vessels

     

    Thanks. I will also try to do more testing to find out at what point this lag starts. At some point I could try to rebuild from the ground up doing testing in between.

  3. 2 minutes ago, linuxgurugamer said:

    So it is related to the number of parts, or number of mods?

    idk I tried to put a finger on whats causing it. I thought it could be the procedural wings or parts but I tested it and its not. It only seems to happens with craft over 100 parts. is this normal?  I don't think its the number of mods but the number of parts on the craft, or the kind of parts on the craft. 

  4. 15 hours ago, linuxgurugamer said:

    What are the specs of your system?  What kind of video card?

    It's a resource intensive mod, I haven't heard of anyone else having problems.

    Please send me your log file, maybe there will be some info there.

    Thanks

    I have a AMD 8350 8 core, gtx 1080, 16g ram using 4k w/ SSD

    Log: https://www.dropbox.com/s/34cim8i9zaasucj/KSP.log?dl=0

    Changing the resolution dose not seem to make it better.  It is most likely because I'm running 70+ mods. I searched the log but I did not know what i was looking for. When spawning in a basic pod with VV on it dose not lag but while I'm in my 170 part shuttle it dose lag. 

    Spoiler

    Mod List

    KSP: 1.2.1 (Win64) - Unity: 5.4.0p4 - OS: Windows 7 Service Pack 1 (6.1.7601) 64bit
    Toolbar - 1.7.13
    Ambient Light Adjustment - 2.6.2.7
    B9 Part Switch - 1.5.1
    B9 Aerospace Procedural Parts - 0.40.10
    Chatterer - 0.9.91.1586
    Color Coded Canisters - 1.5.1
    Colorful Fuel Lines - 0.3.2
    Community Category Kit - 0.1.2
    Community Resource Pack - 0.6.3
    CommunityTechTree - 3.0.2
    CryoEngines - 0.4.3
    DistantObjectEnhancement - 1.8.1
    DMagic Orbital Science - 1.3.0.6
    CapCom Mission Control On The Go - 1.0.2.5
    Contract Parser - 1.0.5
    Progress Parser - 1.0.6
    EditorExtensionsRedux - 3.3.10
    Extraplanetary Launchpads - 5.5.3
    Firespitter - 7.4.1
    Fuel Tanks Plus - 1.11
    Haystack Continued - 0.5.2.1
    Interstellar Fuel Switch - 2.2.9
    JSIAdvTransparentPods - 0.1.12
    RasterPropMonitor - 0.28
    Kerbal Attachment System - 0.6
    Kerbal Engineer Redux - 1.1.2
    Kerbal Joint Reinforcement - 3.3.1
    KerbalKonstructs - 0.9.8.5
    HyperEdit - 1.5.3
    KIS - 1.3
    KSP-AVC Plugin - 1.1.6.2
    KWRocketryRedux - 3.0.24.1
    Infernal Robots - 2.0.8
    Infernal Robotics Sequencer - 1.0
    MissionController 2 - 1.4.2
    ModularFlightIntegrator - 1.2.2
    NearFutureElectrical - 0.8.2
    NearFutureSolar - 0.7.1
    Final Frontier - 1.2.5.2906
    DockingCameraKURS - 1.2.1.1
    Outer Planets Mod - 2.0
    Kerbal Planetary Base Systems - 1.3.5
    PlanetShine - 0.2.5.2
    Portrait Stats - 1.0.12
    Precise Node - 1.2.4
    Procedural Parts - 1.2.8
    RCS Build Aid - 0.9.1
    RealChute - 1.4.1.2
    RealPlume - Stock - 0.11.1
    ReentryParticleEffect - 1.2.0.1
    RemoteTech - 1.8.2
    AmpYear - 1.4.3
    SCANsat - 1.1.6.11
    Sigma Binary - 1.6.1
    Sigma: PluronKhato - 1.3
    SpaceY Expanded - 1.3.1
    SpaceY Lifters - 1.15
    StationPartsExpansion - 0.4.2
    Stock Visual Enhancements - 1.1.4
    SVE Snow and Geysers - 1.0
    Stock Visual Terrain - 2.0
    TAC Fuel Balancer - 2.11
    TAC Life Support - 0.12.6
    Trajectories - 1.6.5
    Kerbal Alarm Clock - 3.8.1
    Transfer Window Planner - 1.6
    TweakScale - 2.3.2
    Universal Storage - 1.2.1.1
    EVAParachutesAndEjectionSeats - 0.1.10.1
    VesselViewerContinued - 0.8.2
    Waypoint Manager - 2.6
    [x] Science! - 5.3

    Could it be because I have parts clipping inside other parts? e.g. landing gear, food&water tanks ect.

    Database:

    Spoiler

    parts_zpsju3dhjzl.jpg

     

  5. 42 minutes ago, Zapo147 said:

    The navball issue can be fixed by copying the navball prop code directly from ASET and pasting it into the broken lines of code in the pod's file. It's pretty easy, I did it to fix the old ALCOR pod I'm using before the new one comes out for 1.2.1. You posted this in august though so I highly doubt you care anymore but in case anyone does just message back for more detail on how to fix.

    Do you know if this can be fixed? Its saying "#ffffoo" everywhere.

    Mk3IVA_zpsmppuxj3l.png

  6. On 11/24/2016 at 1:54 AM, Ziw said:

    Timewarp bug fix.

    @ZiwKerman ZiwKerman released this 4 minutes ago

    Requires more testing, but it seems I've found a proper workaround.

    BETA RELEASE, NO PARTS HERE, USE YOUR OLD PARTS

     

    Download: https://github.com/MagicSmokeIndustries/InfernalRobotics/releases/tag/2.0.8

    @WildLynx @V8jester @kcs123 Please test the 2.0.8 with your crafts. I've managed to fix the timewarp bug in my test cases, but they were not very extensive.

     

    So this will fix my arm from tweaking out while in time warp? I will test.

  7. 10 minutes ago, SpannerMonkey(smce) said:

    @Z3R0_0NL1N3 @Roxor @Piaras @TMasterson5 and everybody else that has asked.  I give in I'm being asked far too often, getting PM's daily from people wanting them to not make the Harbors piers and all that goes with it available for download..  SO this is it the announcement you can now get the Harbor parts and piers and all the other items that go to make KSP a more interesting less barren place.  You will of course need to have Kerbal Konstructs installed. There are several locations with prebuilt harbors around Kerbin and 1 on Laythe.  There's lots of stuff in the pack so if you don't want it all just delete it, that said I've used most parts for the harbors. so if you do delete the parts you will have much less interesting or picturesque places to visit.

    SM Statics Harbors piers and marine facilities

    Note this pack also includes the water spawn buoy, currently it is zipped up, if you have already used the standalone water spawn, you can simply delete the existing version , unzip the one in the pack and all the water spawn points will be available ( the standalone version is actually the same part  simply removed from the pack)  or leave the one in the pack zipped and use the standalone, your choice

    Please note that this is not the support thread for the statics, in fact there is no support intended or inferred. If you have any questions or requests i would be happy to get them via pm marked "Re Statics"   , i have  no intention or wish to start a thread or have this thread full of static discussions and will likely simply ignore any such comments

    Examples of current Harbors below, this is not all of them BTW and I'm not saying where they all are, so you can see how many you can find,  bear in mind though that like the water spawn buoy I will keep adding and updating the facilities, so you may never visit or find them all :)  

    As with all my Mods SM Static is only available under the conditions of ARR (All rights reserved)

    Thank you so much for doing this for the community :D

  8. 7 minutes ago, colfighter said:

    Is there 1.2 compatibility? I am a HUGE fan of this mod.

     

    On 11/4/2016 at 4:57 PM, V8jester said:

     

    Welcome to the forums.

    When looking for an update to a mod it is usually good practice to check the last 3-4 pages of a thread before asking for an update. As in this case there is an updated version one page back. You will need the plugin found here

    as well as parts which can be found here

    Legacy Parts and Rework Parts

     

    :cool:

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