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Wolfair corp.

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Everything posted by Wolfair corp.

  1. Can't find your problem. You have no errors, and the engine is perfectly working elsewhere. You have some mods outdated, and maybe re-install AoA Technologies will help you.
  2. @commanderbunbun Sorry, I need you output_log.txt /KSP/KSP_Data/output_log.txt or /KSP/KSP_x64_Data/output_log.txt Depending if you used 32 or 64bit version. Can't find your problem, but you have some mods that are not on 1.3 yet.
  3. I know. I kept the recent cfg, that's all. Changed everything else. It's a full part change.
  4. @memeconnoiseur Here is the old texture. Delete the old SuperKU34 folder and replace it with this one https://github.com/WolfairCorp/Old_Ku_34
  5. Maybe in @martinezfg11 repo? github.com/martinezfg11/aoa-technologies Wich version we are talking about? Caus I can't find it on Github history
  6. 1. @martinezfg11 what do you think about that? 2. Control surfaces are WIP. I think martinezfg11 will change the textures at soon as possible.
  7. @cooper5113 This cockpit? I'm a little confused @martinezfg11 Do this cockpit ever existed?
  8. @Shumihazai KIS magnet with infernal robotics extendatron. Or grabbing unit with infernal robotics extendatron.
  9. Yeah, I was searching. Absolutely no idea. Any log file, screenshots or mod list? Also, a screenshot of your GameData folder would be useful.
  10. For the error, it will be solved in the next update. It doesn't change anything in the game. To upload an image, you need to start by uploading it on a server (Example : Imgur.com) and then copy the link (http://i.imgur.com/74iBYCy.png) and it will automatically embed.
  11. Thanks for the kind words. Also, could you describe your problems? Which cockpit(s) ? A screenshot of the problematic button(s) ? Have you correctly installed ASET? More details if needed/possible
  12. https://github.com/WolfairCorp/AoA-Technologies https://github.com/WolfairCorp/AoA-Technologies/blob/master/GameData/AoATech/Parts/Engine/MK22Vector/part.cfg
  13. That's not stock, isn't? We're not using SmokeScreen for now. For now my config looks like this: EFFECTS { running_dry { PREFAB_PARTICLE { prefabName = fx_smokeTrail_light transformName = smokePoint1 emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.5 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 1 localRotation = 1, 0, 0, -90 } PREFAB_PARTICLE { prefabName = fx_smokeTrail_light transformName = smokePoint2 emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.5 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 1 localRotation = 1, 0, 0, -90 } AUDIO { channel = Ship clip = sound_jet_low volume = 0.0 0.0 volume = 0.05 0.9 volume = 1.0 1.0 pitch = 0.0 0.5 pitch = 0.05 0.6 pitch = 0.33 1.0 pitch = 1.0 1.2 loop = true } } As soon as it works...
  14. Yep. But as martinezfg11 said, we're working on this. https://github.com/WolfairCorp/AoA-Technologies
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