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Everything posted by Wolfair corp.
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@airwolfpiskin suggestion didn't work?
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[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
Wolfair corp. replied to Eskandare's topic in KSP1 Mod Releases
Yeah, logic. Thanks. Better: I'll write a little MM patch to make it compatible with Tweakscale. Increasing the risk of explosions -
[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
Wolfair corp. replied to Eskandare's topic in KSP1 Mod Releases
@Eskandare Could you make the "catapult" length same as the Aircraft Carrier Accesories catapult? -
FASTCORP Autogarage - Real Cars for KSP!
Wolfair corp. replied to fast_de_la_speed's topic in KSP1 Mod Releases
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FASTCORP Autogarage - Real Cars for KSP!
Wolfair corp. replied to fast_de_la_speed's topic in KSP1 Mod Releases
@fast_de_la_speed Just want to say that in career we unblock bodies long before wheels. -
[1.0.x] RKE Kanadarm v0.11.0 - May 24
Wolfair corp. replied to spudbean's topic in KSP1 Mod Releases
I have always believed MM patches needed to be saved as .dll. -
FASTCORP Autogarage - Real Cars for KSP!
Wolfair corp. replied to fast_de_la_speed's topic in KSP1 Mod Releases
Its only because I am not that bad in modelling, but the last time I tried to make something for ksp it resulted with a big explosion on the launch pad and the dead of Jebediah. Take your time, happy modding! -
FASTCORP Autogarage - Real Cars for KSP!
Wolfair corp. replied to fast_de_la_speed's topic in KSP1 Mod Releases
@fast_de_la_speed Do you think you can eventually do something with this? Interiors: Links: Tank Body: https://drive.google.com/open?id=0B0ecjGtmpCT1czFpblMxbGRqc28 Interiors: https://drive.google.com/open?id=0B0ecjGtmpCT1ZW0xM2RVeURmb1U It would be perfect with Kerbal Foundries tracks and BD Armory Turret -
FASTCORP Autogarage - Real Cars for KSP!
Wolfair corp. replied to fast_de_la_speed's topic in KSP1 Mod Releases
Screenshot? Video? Log File? -
FASTCORP Autogarage - Real Cars for KSP!
Wolfair corp. replied to fast_de_la_speed's topic in KSP1 Mod Releases
Too bad. It was a good one. -
FASTCORP Autogarage - Real Cars for KSP!
Wolfair corp. replied to fast_de_la_speed's topic in KSP1 Mod Releases
I think this one is yours. Are you making progress with it? -
That's how KIS was created
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You need http link.
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Excuse me. Does not work Log File: https://www.dropbox.com/s/u8s8v343plqfmm4/output_log.txt?dl=0
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Definitively not working for me. Wait. Do this is the good link for the mod ?: https://mods.curse.com/ksp-mods/kerbal/225878-collision-fx Do this is the good link for the new dll ? https://github.com/Alshain01/CollisionFX/releases/tag/3.3.2
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@Alshain Good new is I finished the refresh of settings.cfg, based on Kerbal Wiki: https://drive.google.com/open?id=0B0ecjGtmpCT1U083UEl1OUpUbzA Changelog provided in the file.
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@Alshain What is the color code used? CMYK? If there is no particular code, do you have a table of colors? Thanks.
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I could work on that, but do ice and snow biomes really needs FX? I mean, even in real life, there is nothing when you slide on ice.