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KSP2 Release Notes
Everything posted by Wolfair corp.
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This Day in Spaceflight History
Wolfair corp. replied to The Raging Sandwich's topic in Science & Spaceflight
Could I add? The 15 december 1612, the german astronomer Simon Marius was the first to spot another galaxy with a telescope: Andromeda -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
Wolfair corp. replied to silverfox8124's topic in KSP1 Mod Development
@silverfox8124 There is now a mod for wind that is working on 1.2.2 You can focus now on weather (Snow rain, etc). If you are sill alive. Rain and snow can just simply be FX that emanate from clouds. There is already some clouds mods for KSP. When there is clouds, one time on 10 there is rain or snow, depending on the season (Snow 10 month on 66) Good luck! -
AoA Technologies Development Thread Changelog: v.1.4.1 - Fixed JSIVariableAnimator error - Added crew reports where missing - Tested in 1.4.5, should work in 1.5.1 Known bugs: Cobra MKII, Combat Dragon II and Super Tucano cockpits are missing hatches. v.1.4 "Alpha Strike" - Configuring, testing, etc. - NEW COCKPIT! Su-57 cockpit, internals still pending. - Heavy bugfixing (Including engine starting by itself). v.1.3.9.1 - Minor bugfixing before major update at christmas - 1.2 support discontinued. Version still availaible - 1.3.1 supported - Curse discontinued v. 1.3.9 "Low Pass" - Updated for 1.3 - New fin texture - New internals - Some new textures - New engine FX v. 1.3.8 "Mach 1" - Everything works v. 1.3.8 pre - Bugfixing - New interior for Tucano cockpit - New Bronco cockpit - New FlyPit - Messing with props - New agency logo, more intuitive v. 1.3.7 "Afterburning" - New Afterburning engine FX - Fixed Falken RCS bug - MiniAVC compatibility - Changed Tech Required for some stuff - Full compatibility with 1.2.2 v.1.3.6 "Sonic" - Minor bugfixes (Internal transmitter, BD Armory compatibility, and other misc stuff) - Custom ScienceDefs : Electronic report to replace crew report on drones - New AoA Technologies Agency - Hawk cockpit FLIR ball working. - Fixed not showing & textures bugs Requirements RasterPropMonitor Aset Props & Avionics (Included on cKan/Spacedock) Firespitter & ModuleManager Plugins (These are bundled in a lot of mods, check if you already have their latest versions in your GameData folder) Credits to @nli2work for props used. Licensed under CC-BY. Thanks to @linuxgurugamer and @gomker for helping me with latest release's bugfixing DOWNLOADS Also available via cKan >FOR 1.2.X (Discontinued) CLICK HERE< Get old KU34 texture here. Delete the old folder and replace. Source I and martinezfg11 are open to suggestions Album Hope you enjoy it. => @martinezfg11 Is still working on the mod. Licensed under CC-BY-NC-SA 4.0 Parts: (coming soon)
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Need your own thread moved or locked? Post here.
Wolfair corp. replied to Rich's topic in Kerbal Network
Not mine, but I think that thread could be deleted. -
This Day in Spaceflight History
Wolfair corp. replied to The Raging Sandwich's topic in Science & Spaceflight
@The Raging Sandwich It is great you continue to make that. -
Unity to KSP: A Detailed Tutorial
Wolfair corp. replied to trekkie_'s topic in KSP1 Modelling and Texturing Discussion
Well for Parttools you need to go in (example) Downloads\PartTools_KSP11_2\PartTools\Lib All the files here can be moved to you Unity Project's Assets Folder. But a the Drag-Drop of Parttools.dll isn't allowed by Unity. -
[1.1.2]AoA Tech Aviation Parts Ver. 1.3.5 PRE 04MAY2016
Wolfair corp. replied to martinezfg11's topic in KSP1 Mod Releases
I could make that too. And I would be very happy to. -
[1.1.2]AoA Tech Aviation Parts Ver. 1.3.5 PRE 04MAY2016
Wolfair corp. replied to martinezfg11's topic in KSP1 Mod Releases
I can make basic things (Kerbnet access, Internal antenna, FLIR, command bugs, JSI camera). But I cannot make modeling. -
[1.1.2]AoA Tech Aviation Parts Ver. 1.3.5 PRE 04MAY2016
Wolfair corp. replied to martinezfg11's topic in KSP1 Mod Releases
Do a MK1 cross section would be better for the Predator drone? -
Where that F-22 is from? (first image)
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Congrats for the release, cannot wait to test the Enterprise and the OLS. Maybe Crew Capacity of 300 is too much ? (when using KIS, the GUI is larger than any possible screen).
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1.1.2 Magic Smoke Industries Infernal Robotics 2.0.2
Wolfair corp. replied to sirkut's topic in KSP1 Mod Releases
You are using HyperEdit. In the HyperEdit folder there is KerbalEngineer and Kerbal_Joint_Reinforcement included. You should delete Kerbal_Joint_Reinforcement folder and all will work properly. -
[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
Wolfair corp. replied to Eskandare's topic in KSP1 Mod Releases
Well @iplayksp said this version was not working in 1.0.5 (if I followed correctly) so I was trying to find a working version. -
[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
Wolfair corp. replied to Eskandare's topic in KSP1 Mod Releases
Well at this point I am not enough experienced to help you. You should ask someone like Eskandrake or V8Jester that knows how to help you, with screenshots and log files. -
[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
Wolfair corp. replied to Eskandare's topic in KSP1 Mod Releases
Unzip in downloads or wherever you have the ZIP. Structure after Unzip : AirPark-master > AirPark-master > GameData Copy all that is in the GameData into your KSP GameData folder. ! It is an old version. The AirPark Device is under the form of an airbrake. I would like to add that I didn't test it because I don't have 1.0.5/4 -
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[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
Wolfair corp. replied to Eskandare's topic in KSP1 Mod Releases
Did you try this one? https://github.com/SmellyBootRash/AirPark -
You can make that by yourself in the .cfg file. Where you can also add tags for search. All parts are in structural, you can make a search.