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Everything posted by Wolfair corp.
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Do you have a screenshot that makes you laugh every time?
Wolfair corp. replied to Randazzo's topic in KSP1 Discussion
It wasn't the way I imaginated the concept of "space police". -
First Install and unzip the complete mod (MediaFire) Then download and unzip the new .dll zip. https://github.com/Alshain01/CollisionFX/releases Replace the old .dll with the new .dll (Overwriting) Then do the same thing with settings.cfg (Overwrite) I don't think It's working on 1.2.2. Let me know if there is something else you didn't understand...
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0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
Wolfair corp. replied to silverfox8124's topic in KSP1 Mod Development
@DarkOwl57 Hurricane In KSP = 1 fps -
0.90 Kerbal Weather Systems! Alpha 0.5.3 WIP! (Jan 2)
Wolfair corp. replied to silverfox8124's topic in KSP1 Mod Development
And rain, and snow, etc. Arent theses graphical work? -
Do you have a screenshot that makes you laugh every time?
Wolfair corp. replied to Randazzo's topic in KSP1 Discussion
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Hi, I want to know if there is a way to remove kerbal collar ring. Didn't found anything on internet. Thanks.
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I was quite occupied these last weeks, so I wasn't really aware of the latest updates... Happy to hear it's working now.
- 233 replies
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- aoa technologies
- plane parts
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Didn,t understand well what do you mean. Anyway, I know there is a community version that is solving Aset color bugs. I'm trying it now. https://spacedock.info/mod/1180/ASET Props - Community Edition
- 233 replies
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- aoa technologies
- plane parts
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(and 2 more)
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Aset props bug. Trying to solve it. You can still play, this will not influence the game.
- 233 replies
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- aoa technologies
- plane parts
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(and 2 more)
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I wasn't expecting you would reply, considering your last visit was January 12... As for the maneuverability:
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FASTCORP Autogarage - Real Cars for KSP!
Wolfair corp. replied to fast_de_la_speed's topic in KSP1 Mod Releases
Like any other mod. Put what is in GameData in the gamedata folder. If you are new to mods, I would recommend to ask questions in the Modded installs technical support subforum, where you can find better help in installing mods in general. http://forum.kerbalspaceprogram.com/index.php?/forum/70-technical-support-pc-modded-installs/ -
In fact, there are some sounds bugs, like SparkSqueal that continues even if you're stopped or have airborne again. This is something with the plugin, nothing that can be solved right now. You can always delete the sounds files from GameData/CollisionFX/Sounds.
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Sure I like it!
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Seems good to me Mod (!copy-paste into the browser URL bar!) http://www.mediafire.com/file/74je3cd0fwbt8rz/CollisionFXv3.3a.zip DLL (overwriting): https://github.com/Alshain01/CollisionFX/releases/tag/3.3.2 settings.cfg (overwriting): https://drive.google.com/open?id=0B0ecjGtmpCT1U083UEl1OUpUbzA
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Need your own thread moved or locked? Post here.
Wolfair corp. replied to Rich's topic in Kerbal Network
Excuse me, I made a mistake. Please delete this one. http://forum.kerbalspaceprogram.com/index.php?/topic/150689-modded-121-international-spatial-station/ -
Do you have a screenshot that makes you laugh every time?
Wolfair corp. replied to Randazzo's topic in KSP1 Discussion
Where are those engines?