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Everything posted by Wolfair corp.
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Can't find your problem. You have no errors, and the engine is perfectly working elsewhere. You have some mods outdated, and maybe re-install AoA Technologies will help you.
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@commanderbunbun Sorry, I need you output_log.txt /KSP/KSP_Data/output_log.txt or /KSP/KSP_x64_Data/output_log.txt Depending if you used 32 or 64bit version. Can't find your problem, but you have some mods that are not on 1.3 yet.
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Never heard about it. Screenshots, log file, mod list?
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I know. I kept the recent cfg, that's all. Changed everything else. It's a full part change.
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@memeconnoiseur Here is the old texture. Delete the old SuperKU34 folder and replace it with this one https://github.com/WolfairCorp/Old_Ku_34
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@memeconnoiseur This? That's the only version I can find.
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Maybe in @martinezfg11 repo? github.com/martinezfg11/aoa-technologies Wich version we are talking about? Caus I can't find it on Github history
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Go on main GitHub code page, download source, download zip.
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1. @martinezfg11 what do you think about that? 2. Control surfaces are WIP. I think martinezfg11 will change the textures at soon as possible.
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@martinezfg11 for this. I didn't even know the existence of this model.
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@cooper5113 This cockpit? I'm a little confused @martinezfg11 Do this cockpit ever existed?
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[1.3.1] Carrier Vessel Expansion (CVX) [ver 0.13.1]
Wolfair corp. replied to Eskandare's topic in KSP1 Mod Releases
@Shumihazai KIS magnet with infernal robotics extendatron. Or grabbing unit with infernal robotics extendatron. -
Full zoom out. You get an acceptable visibility.
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When u lost control
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Yeah, I was searching. Absolutely no idea. Any log file, screenshots or mod list? Also, a screenshot of your GameData folder would be useful.
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Its working.
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For the error, it will be solved in the next update. It doesn't change anything in the game. To upload an image, you need to start by uploading it on a server (Example : Imgur.com) and then copy the link (http://i.imgur.com/74iBYCy.png) and it will automatically embed.
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Do you have a screenshot that makes you laugh every time?
Wolfair corp. replied to Randazzo's topic in KSP1 Discussion
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Thanks for the kind words. Also, could you describe your problems? Which cockpit(s) ? A screenshot of the problematic button(s) ? Have you correctly installed ASET? More details if needed/possible
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https://github.com/WolfairCorp/AoA-Technologies https://github.com/WolfairCorp/AoA-Technologies/blob/master/GameData/AoATech/Parts/Engine/MK22Vector/part.cfg
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That's not stock, isn't? We're not using SmokeScreen for now. For now my config looks like this: EFFECTS { running_dry { PREFAB_PARTICLE { prefabName = fx_smokeTrail_light transformName = smokePoint1 emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.5 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 1 localRotation = 1, 0, 0, -90 } PREFAB_PARTICLE { prefabName = fx_smokeTrail_light transformName = smokePoint2 emission = 0.0 0.0 emission = 0.05 0.0 emission = 0.075 0.5 emission = 1.0 1.25 speed = 0.0 0.25 speed = 1.0 1.0 localOffset = 0, 0, 1 localRotation = 1, 0, 0, -90 } AUDIO { channel = Ship clip = sound_jet_low volume = 0.0 0.0 volume = 0.05 0.9 volume = 1.0 1.0 pitch = 0.0 0.5 pitch = 0.05 0.6 pitch = 0.33 1.0 pitch = 1.0 1.2 loop = true } } As soon as it works...
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That's exactly what we're working on.
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Yep. But as martinezfg11 said, we're working on this. https://github.com/WolfairCorp/AoA-Technologies