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About mabdi36

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  1. arrive at 50km. Look at oberth effect.
  2. Who's that? 

    1. mabdi36


      Rick Astley:


    2. VoidCosmos


      Oh. Looks cool

  3. I haven't played on that save in a looong time so after testing the new version, it works perfectly! Thanks.
  4. Personally I love Vall, which is weird, but its just a cooler (literally), spikier, slightly higher gravity Mun. I find the terrain fascinating.
  5. The lander can for re-entry is just not good. Sorry, but it's hot tolerance is lower and its shape is terrible for aerodynamics and heat shielding. Use a command pod instead.
  6. Yes but with lots of rapiers or whiplashes
  7. if you actually read the conversations, you would realise that it is literally impossible to get SM anymore.
  8. This is the thing. We can use math to find out how much it would take to travel all these distances. To flyby Moho, and approach at its apoapsis (which is possible due to its argument of perigee), we can use a delta v map to find an intercept with moho takes 1690 m/s from LKO. If you wait for a long, LONG, LONG, LONG, LONG amount of time in game, you MAY be able to get an intercept with Kerbin again without another drop of fuel. Then, if we assume that Moho and Dres are on the same plane (which they are not) and that you will hit Dres' trajectory at periapsis (you probably won't), we can use vis viva to find that that takes 1806 m/s in an absolutely perfect world. Using the same assumptions as last time, we find that an Oberth to Eeloo takes 1444 m/s. It is needless to say that this arrangement is impossible due to the way the planets are laid out in the game. Adding the numbers gives 4940m/s. Even though that may sound relatively small, basically ALL of these planets are on different planes, so much say that it is easily safe to say that you may need a 80% margin for orbital maneuvers, boosting it up to 8500m/s. Another cost you will have to pay dearly for is time. You are going to waste so much time, both real time and game time to go to a few different planets, that it is LITERALLY easier to build a completely new rocket. The d/v may sound like chicken scraps; afterall, that is how much is needed for a duna mission. Remember, though that you need a separate lifter stage to get your Duna rocket into orbit. And without mods, it is even harder. It is up to you, to make the decision now.
  9. Exactly. Getting number 3 is absurdly easier if you just send seperate probes, but that is only my two cents.
  10. First stage > 1.5 at sea level. Should get you some of the way to orbit. You want engines with high thrust and usually high ATM ISP. Second Stage > 1 at vacuum. Should get you completely to orbit, and probably a bit beyond. Here you want engines with the most VACUUM ISP. Third stage doesn't really mater, as long as it is higher than about a half. Otherwise, burns start to get efficient. Here you can use weak but extremely efficient vacuum engines.
  11. Not relevant to the answer, but is that an awesome save!
  12. I would boycott T2 and not KSP 2. They're the ones that crapped up the whole situation, not the game.
  13. try adding fins at the bottom for passive stability or gimballing for active control. You can do bath if you want.