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Mrcarrot

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Everything posted by Mrcarrot

  1. Looks like an interesting one, to say the least...
  2. I'm pretty sure he means that he wants to reskin his default cursor into the KSP one...
  3. So the DLC code can exist in the API for mods to use it...
  4. The way I figure it is that the base game needs to be updated for the expansion to be updated, so I think that 1.4 will probably have more patches, because SQUAD will probably try to add new expansion-related content...
  5. Is fluent in 16th-Century English I'll just leave it at that...
  6. If you want to, you can state the original license and copyright for the MIT stuff and release it all under CC-BY-SA. I think this would probably be less complicated...
  7. I suspect that the patches were not released solely to provide bugfixes, but to simultaneously provide updates to the expansion code that I am 95% sure is lying dormant in KSP and is activated upon the detection of the DLC...
  8. My first successful attempt: All in all, a rather fun challenge! I think Jeb enjoyed it as well....
  9. Just say that Emiko or someone discovered a new star... shouldn't be too wild.
  10. My computer is pretty much equal to Jim's in... well, just about everything, and I run TWB with no issues at all. OnDemand Loading is the key phrase here.
  11. Looks fun! I'm actually going to try it with not one, but two Kerbals. Presses F9 for the 20th time
  12. To be honest, I think that the feature I end up using the most often is the other launchsites... I do, however, use the parts occasionally.
  13. Awesome! Looks like I know what I'm going to do roughly 1.5 weeks from now...
  14. Well, I don't think OPM requires a backstory, and GPO already has one...
  15. Ah, but there could have been a species there before the krakens came...
  16. An excellent chapter, and well worth the wait. As always, you continue to amaze us with clever writing and plot twists. Thanks for making my night more fun!
  17. If I understand it correctly, any mission pack node detected in the GameData folder (even in the stock mission pack cfg) that is not from SQUAD is deleted and added to a Custom_MissionPacks cfg in the expansion's mission folder.
  18. It does require a bit of know-how, but one can quite easily create it as a config file- see GameData/SquadExpansion/MakingHistory/Missions/MissionPacks.cfg for a guide.
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