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Kernel Kraken

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Everything posted by Kernel Kraken

  1. Can't you just build the fuelling ship with a long boom holding a small tank and a docking port, with a fuel line going from the tank to the main ship?
  2. Big ones. Usually just a lot of fuel tanks with a lot of mammoth thrusters. I can save time by designing one overbuilt lifter because they can launch big things and be re-used for small things if I tone down the thrust.
  3. If I can't stack a probe core and gunpowder bags into a naval cannon and make holes on the Mün all the way from Duna, I'm not playing. I'd love to have official, non-rocket forms of launching stuff into the inky black without glitches. Sure, I could use a bunch of thrusters to make a railgun, but it didn't really work. I'd love to be able to fire things out of the atmosphere at mach 6! Yes to all 3. Skyhooks aren't really to complicated for the game when we can already really do them, albeit on a really small scale. Maglev sounds super fun late-game and I could probably use them to make a railgun. Mass Drivers are an overwhelming yes from me. All of it sounds super fun to play with.
  4. Maybe just spawning a crummy crater model? Having a preset list of areas a crater can spawn in the event of a sufficiently heavy impact? Wait, no, that would take remodelling an entire planet or ay least taking a few hours to pepper it in preset impact points. I guess it's probably too late in development to get voxel deformation too.
  5. Kerbal Space Program 2 Honestly? I couldn't find one that good other than Simple Rockets 2, and that only came out recently. I'll have to keep digging, but you make a good point. Lots of games simulate spaceflight (EVE, No Man's Sky, SpaceWar!, various Star Wars games) but most are far future sci-fi action games and not sandbox games. Simple Planes is pretty awesome, but you're restricted to the one planet. Spore is a sandbox game with a space stage, and you can make your own spaceships, but it's mostly cosmetic and it's not the main focus of the game. It also uses Star Wars flight physics, so I'd hesitate to include it in a list of KSP's competitors. Come to think of it, what are KSP's competitors? There's lots of shooter games of every genre, tons of side scrollers, tons of racing games, and tons of voxel-based building games. I can only list 2 sandbox spaceflight simulators off the top of my head (KSP, Simple Rockets) and a whole bunch of unrealistic space combat games.
  6. I feel like I'm not alone when I say KSP1's explosions and destruction mechanics were lackluster at best, and just absolutely disappointing on average. I've built my giant lifter capable of moving enough material to create several new solar systems, but when it inevitably crashes due to my own incompetence all I get for it is scattered components and a few poofs of smoke from my fuel tanks. This is where I think KSP2 could improve on the most. Sure, the graphics are going to be prettier, and there will be cool colonies and prettier planets, but will the destruction be improved at all? You're telling me that after I "accidentally" diverted a D class asteroid, it leaves not a single dent or divot on the surface? My multi-megaton masterpieces don't strip trees off the ground when they detonate? No epic waves washing away my hard work when I crash into the water off of the runway? Not even a ripple on the surface other than a generic looking splash.jpg? Destruction has (unfortunately) been a constant threat in our own history of spaceflight, and I hope KSP2 Is more accurately able to represent the consequences of my engineering oopsies with new tech available to today's developers.
  7. If it were not for the Kerbals, it wouldn't really be Kerbal Space Program. The game would just be another spaceflight simulator without them. The goofy green guys are what makes the game stand out, and most people. Friends of mine who don't play the game know it as "that rocket game with the green aliens". They're a core part of the game and I doubt it would've lasted as long as it has without them. If I was playing today, and they just magically vanished, would I keep playing? Probably. Would the game have gotten as popular as it is now without our very verde friends? I seriously doubt it.
  8. I'm glad y'all are committing to quality later rather than a broken game now, but I really hope the hype doesn't die down because of the delay. The game was announced a while ago now, and even I'm starting to forget about it.
  9. Proto planets? No, I want to see a large, condensing cloud of dust and astroids that acts as a very challenging area to navigate but yields massive amounts of science points due to it being, well, a brand new undeveloped celestial body. It probably doesn't have to condense into a planet at some point, because that would be a pain to render and it'd take thousands of in game years.
  10. Oh man, this debate is still going? I severely doubt KSP has any form of spyware. If you think there is, just play the game offline. There's no reason for this debate to keep going.
  11. You're absolutely right. For a while I wanted to become an aerospace engineer until I realized that I both A: suck at math and B: loathe math. For the question on celestial bodies? I landed on the Mün once or twice, but never returned successfully.
  12. Banned for not having a witty catchphrase or funny inside joke as your rank or location.
  13. As the title says. How do you think the graphics are going to turn out? I think one of the first game's biggest drawbacks were the medium-tier graphics, which aren't bad, but leave a lot to be desired. I can see interesting atmospheric effects being made possible with ray tracing, but will it be supported?
  14. I think a big "con" of emotionless characters is how much character they lack, ironically. The entire point of them is their lack of emotion and character but that makes them unappealing. I think a better idea is a sociopathic character, say, Hal9000, who has "emotions" but disregards them for decision making. Those characters are truly terrifying, not just generic emotionless drone #2376.
  15. I just don't get why they made Bedrock a worse version to play, then locked RTX to it. It's a huge pain and I'm not buying a second, worse version of Minecraft just for ray tracing.
  16. I need some help with choosing a motherboard. I've decided on CPU and GPU- Ryzen 5 5600x/RTX 3070- but I'm having trouble picking out a motherboard. I can't tell the difference between all the different model numbers and chipsets. My total build budget is about $1200-1400, can anyone recommend something?
  17. Even movie theater popcorn is low-quality. The appeal of theaters is the large screen. Everything else, just no.
  18. I think a space race against NPC space programs is an excellent idea! I wonder if the same could be accomplished with the multiplayer system.
  19. I think it'd be an excellent addition! Imagine detecting a new star system and getting a mission to travel there. The briefing is strange, and mentions that they haven't seen a star at the center. You go to it, and find a black hole! If the career mode has a science points system I can see discovering a black hole being worth tons.
  20. I barely ever leave atmosphere in KSP 1, so I'm betting I'll get the most out of the new graphics. The colonization might finally give me reason enough to finally learn (Kerbal universe) orbital mechanics and see what I can do with planes on more planets!
  21. I personally can't wait for multiplayer. There's a small game a few guys have been playing in a group DM, passing around altered save files to simulate troop engagements and such. I feel like things like that could be a lot more widespread and a lot simpler to run if the game had multiplayer.
  22. Thanks a ton! I never knew they were the Monday Night Combat guys, it's cool to see the same studio doing 2 of my favourite games.
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