Eli the Space Nerd

  • Content Count

  • Joined

  • Last visited

Community Reputation

4 Neutral

1 Follower

About Eli the Space Nerd

  • Rank

Profile Information

  • Interests Array

Recent Profile Visitors

458 profile views
  1. I'm still wondering when this mod will be revived. I've always had a fond interest of Star Wars and Sci-fi mods in KSP.
  2. This seems like a very interesting Star Wars parts mod and I have couple of questions for it. 1. Does the mod still work with the current version of KSP? 2. Will it be continued/revived or has the project been abandoned? 3. Will the creator (SuicidalInsanity) return? Hope this mod will have a good comeback!
  3. So what you are saying is move the Kerbal Space Program folder (found in steamapps\common) to another location (example: Desktop) and remove any outdated mods older than 1.8. Is that what I'm getting?
  4. Here's the log file I currently have. https://www.dropbox.com/s/1n57rr52f13cjfc/KSP.log?dl=0
  5. Even when I did add the ZeroMiniAVC mod, the game would still get stuck on that very same screen message, "Verifying Expansion: Breaking Ground SquadExpansion/Serenity". This is a problem that I was unable to solve.
  6. It seems like the newest version of Kerbal Attachment System would work fine, if I had not gotten stuck within the loading screen. I always get stuck at the point where it reaches the message, "Verifying Expansion: Breaking Ground SquadExpansion/Serenity". The probable reason that I get stuck in this part is because the Community Category Kit mod bundled with KAS is invalid to the current version of the game (1.9.1). Is there a way to get past this without getting stuck? Edit: This wasn't an issue the last time I played the game with older mods.
  7. I'm having some current issues when trying to startup Kerbal Space Program. I have been getting stuck on the main loading screen as soon as it reaches this point, "Verifying Expansion: Breaking Ground SquadExpansion/Serenity". I am aware of the incompatible mods listed in this screenshot. But the last time I played KSP with most of these invalid mods, the game was working fine. Can somebody help me out with this issue? Edit: Never mind, I fixed the issue. It was an older version of EVE that got the game in that stuck state.
  8. I'm having a bug problem whenever I use the EAS-1 External Command Seat. For some reason, every time I use the command seat and when there is a part or craft that should be blocking the kerbonaut from view, the kerbal can be fully seen, despite the part clearly being in front of it. Is there any possible way to fix this sort of issue?
  9. That's what I've wanting to ask. I really do need this kind of mod, and this one is the only one I can find. Does it still work or is it broken?
  10. If the mod creator (TheKurgan) is still available, please continue this mod! It's really interesting to use BDArmory with Sci-fi weapons! One of the things I really want to be implemented in this mod are the L-s1 laser cannons (the cannons found on the TIE Fighters).
  11. Obviously not in the stock game. Just in mods after the release of KSP 2.
  12. With the future release of Kerbal Space Program 2 and use of mods, do think there is a possibility of recreating the galaxy from the Star Wars Series? In my opinion, it's very likely since KSP 2 allows the player for interstellar travel. What do you guys think about this topic? Write your thoughts down below.
  13. The problem is that the parts didn't appear the last time I installed the Star Wars Mod.
  14. Then, can you help me please? I don't really understand how to install this mod properly...