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Eli the Space Nerd

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About Eli the Space Nerd

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    Transportation and rockets!

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  1. I think what's causing this issue is that all of the weapons that have the named section, "bulletType", are only focusing on the "projectileColor" that is in the BulletDefs file. So, this means that in order to create weapons with different tracer colors, the user has to create a newly named section. EDIT: All of the custom weapons I've made with the "bulletType" were named "Laser", and in this case, Laser in the BulletDefs file had the following tracer colors: projectileColor = 255, 0, 204, 255 fadeColor = False startColor = 255, 105, 0, 160
  2. I've tested it in game, and while the X10B weapons do override the 'projetileColor', the other custom weapons I've made do not. The tracer color defaults to the pink projectile color from the X10B weapons.
  3. I had a similar problem when updating it. It was quickly resolved because I only had to remove the parts that were named in the loading bar that were from the same mod. These were the 50cal Browning and Vulcan parts, and after that, the game was able to run again. Perhaps that should fix your problems.
  4. Hello! Thanks for the recent update for this mod. As of now, I've been trying to create my own Sci-Fi weapons related with the ones seen in the Star Wars franchise. I've been using some of the weapon parts from BDArmory, changed most of the written configs and made new sounds for these weapons. However, ever since the new updates for BDArmory, I'm unable to change the "projectileColor" for these weapons and they stay the same color as the ones used in base mod. The recent update for K-Tech hasn't changed much either, since the color of the projectile for all weapons now default to th
  5. I'm still wondering when this mod will be revived. I've always had a fond interest of Star Wars and Sci-fi mods in KSP.
  6. This seems like a very interesting Star Wars parts mod and I have couple of questions for it. 1. Does the mod still work with the current version of KSP? 2. Will it be continued/revived or has the project been abandoned? 3. Will the creator (SuicidalInsanity) return? Hope this mod will have a good comeback!
  7. So what you are saying is move the Kerbal Space Program folder (found in steamapps\common) to another location (example: Desktop) and remove any outdated mods older than 1.8. Is that what I'm getting?
  8. Here's the log file I currently have. https://www.dropbox.com/s/1n57rr52f13cjfc/KSP.log?dl=0
  9. Even when I did add the ZeroMiniAVC mod, the game would still get stuck on that very same screen message, "Verifying Expansion: Breaking Ground SquadExpansion/Serenity". This is a problem that I was unable to solve.
  10. It seems like the newest version of Kerbal Attachment System would work fine, if I had not gotten stuck within the loading screen. I always get stuck at the point where it reaches the message, "Verifying Expansion: Breaking Ground SquadExpansion/Serenity". The probable reason that I get stuck in this part is because the Community Category Kit mod bundled with KAS is invalid to the current version of the game (1.9.1). Is there a way to get past this without getting stuck? Edit: This wasn't an issue the last time I played the game with older mods.
  11. I'm having some current issues when trying to startup Kerbal Space Program. I have been getting stuck on the main loading screen as soon as it reaches this point, "Verifying Expansion: Breaking Ground SquadExpansion/Serenity". I am aware of the incompatible mods listed in this screenshot. But the last time I played KSP with most of these invalid mods, the game was working fine. Can somebody help me out with this issue? Edit: Never mind, I fixed the issue. It was an older version of EVE that got the game in that stuck state.
  12. I'm having a bug problem whenever I use the EAS-1 External Command Seat. For some reason, every time I use the command seat and when there is a part or craft that should be blocking the kerbonaut from view, the kerbal can be fully seen, despite the part clearly being in front of it. Is there any possible way to fix this sort of issue?
  13. That's what I've wanting to ask. I really do need this kind of mod, and this one is the only one I can find. Does it still work or is it broken?
  14. If the mod creator (TheKurgan) is still available, please continue this mod! It's really interesting to use BDArmory with Sci-fi weapons! One of the things I really want to be implemented in this mod are the L-s1 laser cannons (the cannons found on the TIE Fighters).
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