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blu boi
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somewhere on a blue marble
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Sky Kerman started following RJVB09
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[Kopernicus] Light Intensity Curve Calculator
RJVB09 replied to RJVB09's topic in Add-on Discussions
sure, but i wouldn't call it realistic. -
[Kopernicus] Light Intensity Curve Calculator
RJVB09 replied to RJVB09's topic in Add-on Discussions
That's on purpose, the lightcurve tries to account for exposure adaptation. A value of 0.01 would just be almost black in ksp compared to how a camera or an eye would normally adapt to the environment around Saturn. This doesn't impact solar panel output as lightcurves are purely visual. -
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Alaygrounds started following RJVB09
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Neat stuff, i can see how it still needs a little polishing but otherwise i like it
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Blinding Light Levels (Get your sunglasses!) [Kopernicus 1.10.x+]
RJVB09 replied to RJVB09's topic in Add-on Releases
you can upload screenies to imgur, also you might want to send your mod list and logs, and double check if the problem really comes from B2L.- 57 replies
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Jason Kerman started following RJVB09
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Blinding Light Levels (Get your sunglasses!) [Kopernicus 1.10.x+]
RJVB09 replied to RJVB09's topic in Add-on Releases
Yeah, I'm familiar with the problem and i know a fix but I'm not too bothered to fix it as I'm already working on a revamp of these mods. If you so desire to fix it yourself just go in the kopernicus planet config of every flickery planet and scroll down to the node PQS>Mods>Landcontrol and set createColors to True, this fixes it but might give the terrain funky colors, to fix that just go down to every value in LandClasses located in LandControl and change every color = value to 0,0,0,0 or #000000. Hope you can understand it- 57 replies
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Shadows are blurry at the highest settings.
RJVB09 replied to RJVB09's question in Technical Support (PC, modded installs)
Yeah, i've tried that no change at all, also tried using shadow tuner which made it nicer for my eyes but still terrible. -
Shadows are blurry at the highest settings.
RJVB09 replied to RJVB09's question in Technical Support (PC, modded installs)
Update: It seems to be working correctly in space with PQS unloaded, however the shadows starts to flicker and act blurry once a PQS surface is loaded. (I did de install scatterer and EVE this time but i doubt they have something to do with this) -
Shadows are blurry at the highest settings.
RJVB09 posted a question in Technical Support (PC, modded installs)
As straightforward as the title of this post, my shadows are at a low resolution whilst my settings are maxed out. It first seemed to happen when i changed my graphics card (from a GTX 1050 to an RTX 2060) so i think it might have to do something with that. I hope someone knows what's happening Here's an image of the situation: My settings (tried upping shadow cascades in the settings.cfg): Technical info KSP: 1.11.2 GPU: Nvidia RTX 2060 CPU: Intel Core i5-7400 RAM: 16GB -
Blinding Light Levels (Get your sunglasses!) [Kopernicus 1.10.x+]
RJVB09 replied to RJVB09's topic in Add-on Releases
can you send your Player, Kopernicus and ModuleManager logs? Without them i can barely help as i've never had the issue myself- 57 replies
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Blinding Light Levels (Get your sunglasses!) [Kopernicus 1.10.x+]
RJVB09 replied to RJVB09's topic in Add-on Releases
Did you pass periapsis too?- 57 replies
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Dreskiller Base (Planet pack [1.11]) A starkiller base for KSP.
RJVB09 replied to RJVB09's topic in Add-on Releases
iirc it doesn't even work in 1.8.1.- 37 replies
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Dreskiller Base (Planet pack [1.11]) A starkiller base for KSP.
RJVB09 replied to RJVB09's topic in Add-on Releases
It does but the specified biome thing is broken- 37 replies
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Dreskiller Base (Planet pack [1.11]) A starkiller base for KSP.
RJVB09 replied to RJVB09's topic in Add-on Releases
It won't, sadly. It was a planned feature, but it seems kopernicus has lost that functionality.- 37 replies
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Dreskiller Base (Planet pack [1.11]) A starkiller base for KSP.
RJVB09 replied to RJVB09's topic in Add-on Releases
330km which is real life scale because 33km was way to small in my opinion :p- 37 replies
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